OBD:BINA/OBJC/CMBT: Difference between revisions
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| 0 | | 0 | ||
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]]) | | ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]]) | ||
|- | |- VALIGN=TOP | ||
| BGCOLOR="#C87C64" | 02 00 00 00 | | BGCOLOR="#C87C64" | 02 00 00 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | long range behavior | | ALIGN=LEFT | long range behavior; the following behavior values are possible (values in dec):<BR> <BR> | ||
{| BORDER=0 CELLPADDING=0 CELLSPACING=0 | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 0 - | |||
| none | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 1 - | |||
| stare | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 2 - | |||
| hold and fire | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 3 - | |||
| firing charge | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 4 - | |||
| melee | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 5 - | |||
| Barabbas shoot | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 6 - | |||
| Barabbas advance | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 7 - | |||
| Barabbas melee | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 8 - | |||
| Superninja fireball | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 9 - | |||
| Superninja advance | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 10 - | |||
| Superninja melee | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 11 - | |||
| run for alarm (not used in Oni) | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 12 - | |||
| Mutant Muro melee | |||
|- VALIGN=TOP | |||
| ALIGN=RIGHT | 13 - | |||
| Muro thunderbolt | |||
|}<BR> | |||
|- | |- | ||
| BGCOLOR="#B0C3D4" | 02 00 00 00 | | BGCOLOR="#B0C3D4" | 02 00 00 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | medium range behavior | | ALIGN=LEFT | medium range behavior; values as above | ||
|- | |- | ||
| BGCOLOR="#E7CEA5" | 02 00 00 00 | | BGCOLOR="#E7CEA5" | 02 00 00 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | hand to hand behavior | | ALIGN=LEFT | hand to hand behavior (short range behavior); values as above | ||
|- | |- | ||
| BGCOLOR="#FFDDDD" | 02 00 00 00 | | BGCOLOR="#FFDDDD" | 02 00 00 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | medium retreat behavior | | ALIGN=LEFT | medium retreat behavior; values as above | ||
|- | |- | ||
| BGCOLOR="#64AAAA" | 02 00 00 00 | | BGCOLOR="#64AAAA" | 02 00 00 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | long retreat behavior | | ALIGN=LEFT | long retreat behavior; values as above | ||
|- | |- | ||
| BGCOLOR="#EBEBEB" | 00 00 F0 42 | | BGCOLOR="#EBEBEB" | 00 00 F0 42 | ||
Line 84: | Line 128: | ||
| BGCOLOR="#8C8CCC" | 01 00 00 00 | | BGCOLOR="#8C8CCC" | 01 00 00 00 | ||
| 1 | | 1 | ||
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance | | ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR> <BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR> | ||
|- | |- | ||
| BGCOLOR="#FF00C8" | 00 00 00 00 | | BGCOLOR="#FF00C8" | 00 00 00 00 |
Revision as of 09:52, 4 September 2006
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Blue Box Beta WMDD
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CHAR << Other OBJC >> CONS |
CMBT : Combat profile |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |