XML:ONLD: Difference between revisions
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===general information=== | ===general information=== | ||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | * The xml code on this page is compatible with onisplit '''v0.9.61.0''' | ||
* ONLD files are '''global''' (they are stored in | * ONLD files are '''global''' (they are stored in AE/AEInstaller/vanilla/level0_Final.dat) | ||
* limitations: | * limitations: | ||
** levels 0-31 - level and savegame show on list | ** levels 0-31 - level and savegame show on list |
Revision as of 13:15, 18 April 2013
ONLD : Oni Game Level Descriptor | ||
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XML
ONGS << Other file types >> ONLV |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- ONLD files are global (they are stored in AE/AEInstaller/vanilla/level0_Final.dat)
- limitations:
- levels 0-31 - level and savegame show on list
- levels 32-63? - level name shows up, but no savegames
- levels 64-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented)
- levels-128+ - not possible
- the game ends if no level follows after level 19, elsewise the last level gets reloaded
example
ONLDlevel_01.xml
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONLD id="0"> <LevelNumber>1</LevelNumber> <NextLevelNumber>2</NextLevelNumber> <DisplayName>TCTF Training</DisplayName> </ONLD> </Oni>
XML tags
<LevelNumber> | integer | level number (defines level order, lowest number comes first) |
<NextLevelNumber> | integer | ignored |
<DisplayName> | char[64] | Name that gets displayed in the savegame menu |