OBD:BINA/OBJC/CHAR: Difference between revisions
Jump to navigation
Jump to search
m (→Script functions: Precision is your friend) |
m (→Script functions: typo) |
||
Line 108: | Line 108: | ||
;To whoever edited the below table, a few things could be more precise : | ;To whoever edited the below table, a few things could be more precise : | ||
*what does "when a character is alarmed" mean, exactly? what is "alarm calling"? | *what does "when a character is alarmed" mean, exactly? what is "alarm calling"? | ||
*if none | *if none of that is clear, how did you find out about that whole "alarm" thing? | ||
*same question about the "nopath" : where does the identifier come from? | *same question about the "nopath" : where does the identifier come from? | ||
*why not register and log in when contributing such critical stuff? | *why not register and log in when contributing such critical stuff? |
Revision as of 09:37, 20 September 2006
|
Screenshot
Basic setup
- APPEARANCE, WEAPON, POSITION, MISC SPAWN FLAGS
|
- Option bitset 1
- 1 - player character
- 2 - random skin
- 4 - not prespawned
- 8 - non-combatant
- 16 - multi-spawnable
- 32 - unknown
- 64 - unkillable
- 128 - superammo
- Option bitset 2
option 2; it's a bitset; the following options are possible (values in dec):
- 1 - boss (whatever that means)
- 2 - has LSI
- 4 - no auto-drop (whatever that means)
- 8 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard)
- 16 - omniscient (whatever that means)
- 32 - unknown, never used
- 64 - unknown, never used
- 128 - unknown, never used
Script functions
- ARE CALLED BY THE SCRIPT ENGINE WHEN CERTAN THINGS HAPPEN TO A CHARACTER
- To whoever edited the below table, a few things could be more precise
- what does "when a character is alarmed" mean, exactly? what is "alarm calling"?
- if none of that is clear, how did you find out about that whole "alarm" thing?
- same question about the "nopath" : where does the identifier come from?
- why not register and log in when contributing such critical stuff?
- ^^
|
Less basic setup
- INVENTORY, TEAM, JOBS, ALERT/PURSUIT
|
- Job ID
- 0 - none
- 1 - idle
- 2 - guard (never used in Oni)
- 3 - patrol
- 4 - teambattle (never used in Oni)
- Team ID
- 0 - Konoko
- 1 - TCTF
- 2 - Syndicate
- 3 - Neutral
- 4 - SecurityGuard
- 5 - RogueKonoko
- 6 - Switzerland
- 7 - SyndicateAccessory
- Alert level
- 0 - lull
- 1 - low
- 2 - medium
- 3 - high
- 4 - combat
Blue Box Beta WMDD
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
WEAP << Other OBJC >> CMBT |
CHAR : Character |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |