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m (→Pathfinding etc: you're welcome) |
m (Loser's babbling) |
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AKVA & pathfinding: | AKVA & pathfinding: | ||
:MY left arm is raised into the air under 45°--> and two fingers up. Geyser, you are '''GENIUS'''!!!! THANK YOU VERY MUCH!!! | :<strike>MY left arm is raised into the air under 45°--> and two fingers up</strike>. Geyser, you are '''GENIUS'''!!!! THANK YOU VERY MUCH!!! | ||
--[[User:Loser|Loser]] 05:10, 29 December 2006 (CET) | --[[User:Loser|Loser]] 05:10, 29 December 2006 (CET) | ||
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:Happy New Year | :Happy New Year | ||
::[[User:Geyser|geyser]] 21:22, 29 December 2006 (CET) | ::[[User:Geyser|geyser]] 21:22, 29 December 2006 (CET) | ||
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:Ok ok DON'T FROGBLAST the Loser's core!!! aka I apologize for my salute... | |||
:Of course I am hacking pathfinding grid like some maniac now and my opinion on ONI's *AI stucking in everything* is more and more sharper. It seems that 3/4 of the whole AI stucking problem is simply undone and not enough tested pathfinding grid. I did some experiments and results are very promising (AI does't stuck in the door or on staircase when chasing you), so we will see and maybe I will release pathfinding patch for level 1 via Oni UnPacker. BTW there are some relicts of earlier layout of obstacles still visible in the grid ^_^ | |||
:About those alarm features: | |||
:First, we have "Run For Alarm" CMBT behavior. When you assign it to some distance and let AI notice you and be in that distance, AI will simply freeze and don't move. If AI has weapon, it will fire at you, but not moving with exception of weapon dodge event. IMO this behavior is only half-functional. But problem is that if AI is in *run for alarm* state (by ai2_doalarm for example) it needs '''console to run to'''. You can try a little experiment: tell AI to use console that is behind locked door. AI will ignore that command and act as usual with its behaviors. But what if BEHAVIOR is to use console behind locked door??? AI will freeze. With "Run For Alarm" it is similar, only there aren't any locked door but IMO there are missing (or I hope only disabled) labels *FOR ALL AIs: '''this''' is Alarm console* in console bina data. So...what console we are running to, if there isn't any but it is setted as behavior??? We will freeze ^_^. But I think this behavior was abandoned somewhere in alpha version because there is missing quite important "What should I do, if there is no labeled console in "Alarm console search distance"??? | |||
:Second, there is "Run to Alarm" event that belong to "If no gun" slot. So after AI ,which is armed, deplete all its ammo, it should run for alarm. My opinion is similar to that one above, only with exception that there is "What should I do, if there is no labeled console in "Alarm console search distance"??? Answer is in this case "act as usual". Or this whole thing is defunct and ignored, but I don't think so even if I don't have any evidence for that. | |||
:Third, happy New Year 2007 and may the almighty God bless you !!! | |||
:--[[User:Loser|Loser]] 19:22, 31 December 2006 (CET) |
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