OBD:BINA/OBJC/NEUT: Difference between revisions
Jump to navigation
Jump to search
m (LEARN, SSG :))) |
m (design) |
||
Line 1: | Line 1: | ||
{{OBD OBJC Header|align=center|type=NEUT|prev=MELE|next=PART|name=Neutral behavior | {{OBD OBJC Header | align=center | type=NEUT | prev=MELE | next=PART | name=Neutral behavior}} | ||
[[image:bin_r_ne.gif]] | |||
{ | |||
{{Table}} | |||
| | {{OBDth}} | ||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | object collection }} | |||
{{OBDtr| 0x04 | int32 |FFFF00| 18 31 00 00 | 12568 | size of the complete combat part from this postion in bytes }} | |||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | unknown; do not change it }} | |||
{{OBDtr| 0x0C | int32 |00FFFF| 50 01 00 00 | 336 | size of the following element in bytes }} | |||
| OBJC | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | char[4] |FFC8C8| 54 55 45 4E | NEUT | neutral }} | |||
| | {{OBDtr| 0x04 | int32 |FFFFC8| 3D 07 00 00 | 1853 | old file ID }} | ||
| | {{OBDtr| 0x08 | int32 |C8FFC8| 00 00 00 00 | 0 | unknown }} | ||
| 12568 | {{OBDtr| 0x0C | float |C8FFFF| 84 69 12 43 | 146.412170 | x-position of the neutral character }} | ||
{{OBDtr| 0x10 | float |C8FFFF| 3F 48 43 C2 | -48.820552 | y-position (height) of the neutral character }} | |||
| | {{OBDtr| 0x14 | float |C8FFFF| AE 71 80 44 | 1027.552490| z-position of the neutral character }} | ||
| | {{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees }} | ||
| 39 | {{OBDtr| 0x1C | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees }} | ||
| | {{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | ||
| | {{OBDtr2|0x24 | char[32] |FFC800| Give VDG Pistol ... | space for notes }} | ||
| | {{OBDtr| 0x44 | int16 |C800C8| 02 00 | 2 | neutral ID }} | ||
| 336 | {{OBDtr| 0x46 | int16 |C87C64| 02 00 | 2 | amount of elements in array (grey outline) }} | ||
{{OBDtr| 0x48 | bitset32 |B0C3D4| 02 00 00 00 | 2 | interrupt option; the following bits are possible: | |||
| | |||
| | :0 - nothing | ||
:1 - no resume | |||
| NEUT | :2 - no resume after give | ||
:4 - uninterruptable | |||
| | |||
| | |||
| 1853 | }} | ||
{{OBDtr| 0x4C | float |FFDDDD| 00 00 C8 42 | 100.000000 | trigger range }} | |||
| | {{OBDtr| 0x50 | float |FFDDDD| 00 00 20 42 | 40.000000 | talk range }} | ||
| | {{OBDtr| 0x54 | float |FFDDDD| 00 00 48 43 | 200.000000 | follow range }} | ||
| 0 | {{OBDtr| 0x58 | float |FFDDDD| 00 00 8C 42 | 70.000000 | enemy range }} | ||
{{OBDtr2|0x5C | char[32] |64AAAA| civfem_trigger | trigger speech (reference to 07942-civfem_trigger.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }} | |||
| | {{OBDtr2|0x7C | char[32] |EBEBEB| civfem_abort | abort speech (reference to 07930-civfem_abort.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }} | ||
| | {{OBDtr2|0x9C | char[32] |8C8CCC| civfem_enemy | enemy speech (reference to 07932-civfem_enemy.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }} | ||
| 146.412170 | {{OBDtr2|0xBC | char[32] |FF00C8| unused | name of the function, which is called up after the talk }} | ||
{{OBDtr2|0xDC | char[32] |F0F096| w6_vdg | name of the weapon, which the character gives to the player }} | |||
| | {{OBDtr| 0xFC | int8 |00C864| 00 | 0 | amount of ammo (red clips), which the character gives to the player }} | ||
| | {{OBDtr| 0xFD | int8 |00C864| 00 | 0 | amount of energy cells (green clips), which the character gives to the player }} | ||
| -48.820552 | {{OBDtr| 0xFE | int8 |00C864| 00 | 0 | amount of hypos, which the character gives to the player }} | ||
{{OBDtr| 0xFF | bitset |00C864| 00 | 0 | item, which the character gives to the player; the following bits are possible: | |||
| | |||
| | |||
| 1027.552490 | :0 - nothing | ||
:1 - force shield | |||
| | :2 - phase cloak | ||
| | :4 - LSI (level specific item) | ||
| 0.000000 | |||
| | }} | ||
| | {{OBDtrBK|1=First element (grey outline)}} | ||
| 0.000000 | {{OBDtr| 0x44 | bitset32 |00C8FF| 00 00 00 00 | 0 | animation option; the following bits are possible: | ||
| | |||
| | :0 - nothing | ||
| 0.000000 | :1 - animation to player | ||
:2 - give item | |||
| | :4 - animation once | ||
| | |||
| | }} | ||
| | {{OBDtr| 0x44 | int32 |C80040| 00 00 00 00 | 0 | animation type; the following types are possible (values in dec): | ||
| 2 | |||
| | :000 - nothing | ||
| | :200 - no | ||
| 2 | :201 - yes | ||
| | :202 - talk | ||
| | :203 - shrug | ||
| | :204 - shout | ||
| 2 | |||
| | }} | ||
| | {{OBDtr2|0x44 | char[32] |FFCD96| civfem_gift_weapon | speech (reference to 07940-civfem_gift_weapon.[[OBD:OSBD/OSAm|amb.OSBD]] of level 0) }} | ||
| 100.000000 | |||
| | |||
| | |||
| 40.000000 | |||
| | |||
| | |||
| 200.000000 | |||
| | |||
| | |||
| 70.000000 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
|} | |} | ||
{{OBD OBJC Footer | ;Bluebox screenshot | ||
http://ssg.oni2.net/subfold/bluebox/images/309_edit_neutral_behavior.jpg | |||
Abbrechen = Cancel | |||
{{OBD OBJC Footer | type=NEUT | prev=MELE | next=PART | name=Neutral behavior}} |
Revision as of 09:28, 25 September 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | 18 31 00 00 | 12568 | size of the complete combat part from this postion in bytes |
0x08 | int32 | 27 00 00 00 | 39 | unknown; do not change it |
0x0C | int32 | 50 01 00 00 | 336 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 54 55 45 4E | NEUT | neutral |
0x04 | int32 | 3D 07 00 00 | 1853 | old file ID |
0x08 | int32 | 00 00 00 00 | 0 | unknown |
0x0C | float | 84 69 12 43 | 146.412170 | x-position of the neutral character |
0x10 | float | 3F 48 43 C2 | -48.820552 | y-position (height) of the neutral character |
0x14 | float | AE 71 80 44 | 1027.552490 | z-position of the neutral character |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[32] | Give VDG Pistol ... | space for notes | |
0x44 | int16 | 02 00 | 2 | neutral ID |
0x46 | int16 | 02 00 | 2 | amount of elements in array (grey outline) |
0x48 | bitset32 | 02 00 00 00 | 2 | interrupt option; the following bits are possible:
|
0x4C | float | 00 00 C8 42 | 100.000000 | trigger range |
0x50 | float | 00 00 20 42 | 40.000000 | talk range |
0x54 | float | 00 00 48 43 | 200.000000 | follow range |
0x58 | float | 00 00 8C 42 | 70.000000 | enemy range |
0x5C | char[32] | civfem_trigger | trigger speech (reference to 07942-civfem_trigger.amb.OSBD of level 0) | |
0x7C | char[32] | civfem_abort | abort speech (reference to 07930-civfem_abort.amb.OSBD of level 0) | |
0x9C | char[32] | civfem_enemy | enemy speech (reference to 07932-civfem_enemy.amb.OSBD of level 0) | |
0xBC | char[32] | unused | name of the function, which is called up after the talk | |
0xDC | char[32] | w6_vdg | name of the weapon, which the character gives to the player | |
0xFC | int8 | 00 | 0 | amount of ammo (red clips), which the character gives to the player |
0xFD | int8 | 00 | 0 | amount of energy cells (green clips), which the character gives to the player |
0xFE | int8 | 00 | 0 | amount of hypos, which the character gives to the player |
0xFF | bitset | 00 | 0 | item, which the character gives to the player; the following bits are possible:
|
First element (grey outline) | ||||
0x44 | bitset32 | 00 00 00 00 | 0 | animation option; the following bits are possible:
|
0x44 | int32 | 00 00 00 00 | 0 | animation type; the following types are possible (values in dec):
|
0x44 | char[32] | civfem_gift_weapon | speech (reference to 07940-civfem_gift_weapon.amb.OSBD of level 0) |
- Bluebox screenshot
Abbrechen = Cancel
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
MELE << Other OBJC >> PART |
NEUT : Neutral behavior |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |