OBD:BINA: Difference between revisions

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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 67 23 00</TD><TD>9063</TD><TD ALIGN=LEFT>09063-CJBOCharacter.BINA</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">34 8B 00 00</TD><TD>35636</TD><TD ALIGN=LEFT>This is the size of the part in the raw file in bytes.</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">40 DD E4 00</TD><TD>E4 DD 40</TD><TD ALIGN=LEFT>At this line begins the part in the raw file.</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
| BGCOLOR="#FF0000" | 01 67 23 00
</TABLE>
| 9063
| ALIGN=LEFT | 09063-CJBOCharacter.BINA
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 06
| 3
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 34 8B 00 00
| 35636
| ALIGN=LEFT | This is the size of the part in the raw file in bytes.
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 40 DD E4 00
| E4 DD 40
| ALIGN=LEFT | At this line begins the part in the raw file.
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | AD DE
| dead
| ALIGN=LEFT | not used
|}




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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP><TD WIDTH=25%><B>BINA file \ Level</B></TD><TD WIDTH=5%><B>0</B></TD><TD WIDTH=5%><B>1</B></TD><TD WIDTH=5%><B>2</B></TD><TD WIDTH=5%><B>3</B></TD><TD WIDTH=5%><B>4</B></TD><TD WIDTH=5%><B>6</B></TD><TD WIDTH=5%><B>8</B></TD><TD WIDTH=5%><B>9</B></TD><TD WIDTH=5%><B>10</B></TD><TD WIDTH=5%><B>11</B></TD><TD WIDTH=5%><B>12</B></TD><TD WIDTH=5%><B>13</B></TD><TD WIDTH=5%><B>14</B></TD><TD WIDTH=5%><B>18</B></TD><TD WIDTH=5%><B>19</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>3D-Particles</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=25% | <B>BINA file \ Level</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Combat|Combat]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=5% | <B>0</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>Impact_Effects</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=5% | <B>1</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Melee_Profile|Melee_Profile]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=5% | <B>2</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>DBAS (unknown)</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=5% | <B>3</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Texture_Materials|Texture_Materials]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
| WIDTH=5% | <B>4</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Character|Character]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>6</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Console|Console]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>8</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Door|Door]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>9</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Flag|Flag]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>10</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Furniture|Furniture]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>11</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Neutral|Neutral]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>12</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Particle|Particle]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>13</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Patrol_Path|Patrol_Path]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>14</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/PowerUp|PowerUp]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>18</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Sound|Sound]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| WIDTH=5% | <B>19</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger_Volume|Trigger_Volume]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger|Trigger]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| ALIGN=LEFT | 3D-Particles
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Turret|Turret]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
| X
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Weapon|Weapon]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD></TR>
| &nbsp;
</TABLE>
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Combat|Combat]]
| X
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | Impact_Effects
| X
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Melee_Profile|Melee_Profile]]
| X
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | DBAS (unknown)
| X
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Texture_Materials|Texture_Materials]]
| X
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Character|Character]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Console|Console]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| &nbsp;
| &nbsp;
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Door|Door]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Flag|Flag]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Furniture|Furniture]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Neutral|Neutral]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Particle|Particle]]
| &nbsp;
| X
| X
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| X
| X
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| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Patrol_Path|Patrol_Path]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/PowerUp|PowerUp]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Sound|Sound]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Trigger_Volume|Trigger_Volume]]
| &nbsp;
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Trigger|Trigger]]
| &nbsp;
| X
| X
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| &nbsp;
| X
| X
| &nbsp;
| &nbsp;
| X
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| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Turret|Turret]]
| &nbsp;
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| X
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| &nbsp;
| X
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| X
| &nbsp;
| X
| X
| X
| X
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Weapon|Weapon]]
| &nbsp;
| &nbsp;
| &nbsp;
| X
| &nbsp;
| &nbsp;
| X
| X
| X
| X
| X
| &nbsp;
| &nbsp;
| X
| X
|}





Revision as of 15:26, 30 December 2005

Main Page >> Oni Binary Data >> File types >> BINA


<== BINA ==>
Binary data - Start file


bina_all.gif


Hex Translation Meaning
01 67 23 00 9063 09063-CJBOCharacter.BINA
01 00 00 06 3 level 3
34 8B 00 00 35636 This is the size of the part in the raw file in bytes.
40 DD E4 00 E4 DD 40 At this line begins the part in the raw file.
AD DE dead not used


The following table shows the raw file parts of the different BINA files. The crosses show which BINA are present in what level.


BINA file \ Level 0 1 2 3 4 6 8 9 10 11 12 13 14 18 19
3D-Particles X                            
Combat X                            
Impact_Effects X                            
Melee_Profile X                            
DBAS (unknown) X                            
Texture_Materials X                            
Character   X X X X X X X X X X X X X X
Console   X X X X X X X X X     X X X
Door   X X X X X X X X X X X X X X
Flag   X X X X X X X X X X X X X X
Furniture   X X X X X X X X X X X X X X
Neutral   X X X X X X X X X X X X X X
Particle   X X X X X X X X X X X X X X
Patrol_Path   X X X X X X X X X X X X X X
PowerUp   X X X X X X X X X X X X X X
Sound   X X X X X X X X X X X X X X
Trigger_Volume   X X X X X X X X X X X X X X
Trigger   X X     X X     X   X X X X
Turret     X       X     X   X X X X
Weapon       X     X X X X X     X X



<== BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA