New levels
Idle assets
Stuff that we're aware of, but not actively working on - because it's too complex, or not compelling enough, or because it's just an idea.
AndreiKa
Andrei is an architect from Cheboksary, Russia. As of 16:27, 6 November 2010 (UTC), we have three models of his on our hands.
- Exhibition hall (above)
- http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
- http://www.photoshare.ru/album9528.html
- http://geyser.oni2.net/edition/levels/andreika/
- Movie theater
- http://www.photoshare.ru/album23608.html
- Business center (right)
- http://www.photoshare.ru/album107891.html
- http://www.cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
- http://geyser.oni2.net/edition/levels/andreika/office/
There was also THIS - very fitting for the headquarters of WCG, but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.
Collection on Google 3D Warehouse
Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. HERE is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc).
A special mention for Alamo (author of "hexagon factory") and R. Anthony author of "Martian Colony (Red City)". Neither of these will be simple to put into Oni (because Oni's pathfinding works better with world-axis-aligned rooms), but both have great potential.
Turbosquid
There are some assets on Turbosquid as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.
Daz3D
Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely
- Dystopia, with furniture such as THIS and building collections such as THESE TWO
- Psi City, with stuff like THAT (more specifically THIS THING)
It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can act as a source of inspiration.
There are other resources other than the ones listed above, with assets that are more or less expensive or ugly. Nothing specific comes to mind right now. Many Halo rips out there, that's for sure.
Lost assets
Apart from the Google 3D Warehouse collection, there are a few models that - like Andrei's WCG - are lost, but would be very interesting to re-model. They include:
- The Fun Tower project by Cornelis "Kees" Gajentaan
- Oni stuff (early versions of retail levels, multiplayer arenas, etc)
The only Oni level resuscitated so far is THIS, in THESE TWO flavors (no pathfinding yet, and the lighting needs improving).
- Update. As of 15:55, 7 November 2010 (UTC), THIS flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).