Introduction
"OBJC" is short for "Objects", which refers to lists of files which are stored in the separate file when available (Windows demo, Mac) or in the raw file otherwise (Windows). OBJC is registered as a tag (and is also a sub-tag of BINA ), but it serves as a wrapper for other tags. OBJCs are lists composed of a standard wrapper with a little header data and then elements of specific data types which have their own tags. Objects listed in OBJCs could be edited in-game by the developers using the GUI which was discovered by fans in the European Mac releases of Oni. Screenshots of the editing interface are shown on the pages of each type which the interface could edit.
File description
Example file
BINACJBOPowerUp from level3
Offsets
Offsets are given with respect to the start of the raw file's data part.
Offset
Type
Raw Hex
Value
Description
0x00
char[4]
43 4A 42 4F
OBJC
tag
0x04
int32
18 02 00 00
536
size to end of object list from 0x08, in bytes
0x08
int32
27 00 00 00
39
object format version
0x0C
int32
28 00 00 00
40
size of next object (black outline)
0x10 - 0x37 : first object (40 bytes)
0x38
int32
28 00 00 00
40
size of next object
0x3C - ... : second object (40 bytes), etc.
General layout
The list's header (first 16 bytes) and layout is common to all 16 OBJC types (see below).
The size of the whole list is announced at 0x04 (int32), followed by the list.
Unlike ONIE and TMBD (which are arrays), OBJC announces the size of every object (int32).
After the last object, the end of the list is signaled by a null next object size.
Object header
All objects start with the following header:
Offset
Type
Raw Hex
Value
Description
0x00
char[4]
52 52 57 50
PWRU
object type
0x04
int32
AC 1C 00 00
7340
object ID
0x08
bitset32
00 00 00 00
0x00
object flags, only used at runtime in Tool mode
0x0C
float
E8 92 77 44
990.254
x position
0x10
float
00 00 D8 41
27.000000
y position
0x14
float
71 DD 98 43
305.73
z position
0x18
float
00 00 00 00
0.000000
rotation on the x axis in degrees
0x1C
float
00 00 00 00
0.000000
rotation on the y axis in degrees
0x20
float
00 00 00 00
0.000000
rotation on the z axis in degrees
OBJC types
A given list can only hold objects of one type, which can be:
Type
Long name
File name
CHAR
Character
BINACJBOCharacter
CMBT
Combat profile
BINACJBOCombat
CONS
Console
BINACJBOConsole
DOOR
Door
BINACJBODoor
FLAG
Flag
BINACJBOFlag
FURN
Furniture
BINACJBOFurniture
MELE
Melee profile
BINACJBOMelee Profile
NEUT
Neutral behaviour
BINACJBONeutral
PART
Particle
BINACJBOParticle
PATR
Patrol path
BINACJBOPatrol_Path
PWRU
Powerup
BINACJBOPowerUp
SNDG
Sound Group
BINACJBOSound
TRGV
Trigger Volume
BINACJBOTrigger_Volume
TRIG
Trigger
BINACJBOTrigger
TURR
Turret
BINACJBOTurret
WEAP
Weapon
BINACJBOWeapon