OBD:BINA/OBJC/CONS

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< OBD:BINA‎ | OBJC
Revision as of 19:07, 21 September 2007 by Ssg (talk | contribs) (changed "position of unknown" to "position of console")
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ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CMBT << Other OBJC >> DOOR
CONS : Console
XML tutorial
Overview @ Oni Stuff
OBD.png


Bin r co.gif


Offset Type Raw Hex Value Description
0x000 char[4] 43 4A 42 4F OBJC object collection
0x004 int32 4C 0E 00 00 5463 size of the complete combat part from this postion in bytes
0x008 int32 27 00 00 00 39 unknown; do not change it
0x00C int32 48 01 00 00 328 size of the following element in bytes
First element (black outline)
0x000 char[4] 53 4E 4F 43 CONS console
0x004 int32 57 12 00 00 5463 old file ID
0x008 int32 08 00 00 00 8 unknown
0x00C float 71 0C 6C 44 944.194396 x-position of the console
0x010 float 00 00 D8 C1 -27.000000 y-position (height) of the console
0x014 float 68 05 EB 41 29.377639 z-position of the console
0x018 float 42 FD 17 38 0.000036 rotation on the x-axis in degrees
0x01C float 00 00 87 43 270.000000 rotation on the y-axis in degrees
0x020 float 00 00 00 00 0.000000 rotation on the z-axis in degrees
0x024 char[63] console_data console type name (reference to 00761-console_data.CONS of level 0)
0x063 int16 01 00 1 console ID
0x065 bitset16 08 00 8 console options; the following bits are possible:


0x00 - console deactivated
0x01 - unknown, never used
0x02 - unknown, never used
0x04 - unknown, never used
0x08 - console active at level load
0x10 - unknown, never used
0x20 - use punch animation (KONOKOconsole_punch.TRAM)
0x40 - alarm console flag; AI can search for the console and use it ON ITS OWN (no scripting) when certain conditions (CMBT alarm behavior) are met
0x80 - unknown, never used


0x067 char[63] _con_INFO "console deactivated" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x0A6 char[63] _con_INFO "console activated" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x0E5 char[63] _con_INFO "console used" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x124 int16 01 00 1 amount of console events
First event (grey outline)
0x126 int16 01 00 1 console event type; the following types are possible (values in dec):


00 - nothing
01 - script function (32 byte string)
02 - activate turret (short)
03 - deactivate turret (short)
04 - activate console (short)
05 - deactivate console (short)
06 - activate alarm (short)
07 - deactivate alarm (short)
08 - activate trigger (short)
09 - deactivate trigger (short)
10 - lock door (short)
11 - unlock door (short)


0x128 char[32] level3c console event parameter (see below); here, string to be fed to the script engine


Console events
If necessary (i.e., if there are no events, of if there is an even number of script events),
the CONS object is completed to a 4-byte multiple size by means of another (null) short.


Bluebox screenshot

219_console_properties.jpg


ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CMBT << Other OBJC >> DOOR
CONS : Console
[[OBD:File types/{{{family}}}|{{{family}}} file]]