OBD:BINA/OBJC/DOOR: Difference between revisions

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| colspan="2" bgcolor="#FFC800" | <tt>TCdouble</tt>
| colspan="2" bgcolor="#FFC800" | <tt>TCdouble</tt>
| align="LEFT" |name of the door type (00957-TCdouble.[[OBD:DOOR|DOOR]] of level 0)
| align="LEFT" |link by name to global door class (TCdouble.[[OBD:DOOR|DOOR]])
|-
|-
| bgcolor="#C800C8" | 01 00
| bgcolor="#C800C8" | 01 00
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| colspan="2" bgcolor="#EBEBEB" | <tt>_DOOR_RL_FLOOR3</tt>
| colspan="2" bgcolor="#EBEBEB" | <tt>_DOOR_RL_FLOOR3</tt>
| align="LEFT" |name of the first door texture (00216-_DOOR_RL_FLOOR3.[[OBD:TXMP|TXMP]])
| align="LEFT" |first door texture; link by name to local TXMP (00216-_DOOR_RL_FLOOR3.[[OBD:TXMP|TXMP]])
|-
|-
| colspan="2" bgcolor="#8C8CCC" | not used
| colspan="2" bgcolor="#8C8CCC" | not used
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;Textures
:Do global TXMP names work?
;Option bitset 1
;Option bitset 1
:1 - door locked
:1 - door locked

Revision as of 21:56, 29 July 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CONS << Other OBJC >> FLAG
DOOR : Door
XML tutorial
Overview @ Oni Stuff
OBD.png
Blue Box Beta WMDD

bina_door.gif




bin_r_do.gif


Hex Translation Meaning
52 4F 4F 44 DOOR door
15 19 00 00 6421 old file ID
08 00 00 00 8 unknown
00 00 4F 43 207.000000 x-position of the bottom of the door
00 00 D8 42 108.000000 y-position (height) of the bottom of the door

98 7F CC C3

-408.996826 z-position of the bottom of the door
00 00 00 00 0.000000 rotation on the x-axis in degrees
67 85 25 3D 0,040410 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
TCdouble link by name to global door class (TCdouble.DOOR)
01 00 1 door ID
00 00 0 unknown
15 21 option bitset 1 (see below)
00 0 option bitset 2 (see below)
00 00 4F 43 207.000000 x-position of the center of the door
00 00 F6 42 123.000000 y-position (height) of the center of the door
98 7F CC C3 -408.996826 z-position of the center of the door
00 00 61 44 900.000000 activation radius
_DOOR_RL_FLOOR3 first door texture; link by name to local TXMP (00216-_DOOR_RL_FLOOR3.TXMP)
not used name of the second door texture
Textures
Do global TXMP names work?
Option bitset 1
1 - door locked
2 - unknown
4 - unknown
8 - unknown
16 - require player to press action to open door
32 - unknown
64 - unknown
128 - double door
Option bitset 2
1 - unknown
2 - one way door (one side locked, other side unlocked)
4 - reverse of the one way door (now the other side is locked)
8 - unknown
16 - unknown
32 - unknown
64 - unknown
128 - unknown




Template:OBD TXT



ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CONS << Other OBJC >> FLAG
DOOR : Door
[[OBD:File types/{{{family}}}|{{{family}}} file]]