OBD:BINA/OBJC/NEUT: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Neutral.BINA
{{OBD OBJC Header|align=center|type=NEUT|prev=MELE|next=PART|name=Neutral behavior|onistuff=b_ne}}
 
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<CENTER>[[OBD:BINA/Furniture|<==]] <FONT SIZE=5>Neutral.BINA</FONT> [[OBD:BINA/Particle|==>]]</CENTER>
 


http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_ne.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_ne.gif
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| ALIGN=LEFT | speech<BR>(07940-civfem_gift_weapon.amb.[[OBD:OSBD|OSBD]] of level 0)<BR>(07941-civfem_gift_weapon.grp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | speech<BR>(07940-civfem_gift_weapon.amb.[[OBD:OSBD|OSBD]] of level 0)<BR>(07941-civfem_gift_weapon.grp.[[OBD:OSBD|OSBD]] of level 0)
|}
|}
 
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<CENTER>[[OBD:BINA/Furniture|<==]] <FONT SIZE=5>Neutral.BINA</FONT> [[OBD:BINA/Particle|==>]]</CENTER>
{{OBD OBJC Footer|align=center|type=NEUT|prev=MELE|next=PART|name=Neutral behavior|onistuff=b_ne}}
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Neutral.BINA

Revision as of 21:08, 4 September 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
MELE << Other OBJC >> PART
NEUT : Neutral behavior
XML tutorial
Overview @ Oni Stuff
OBD.png


bin_r_ne.gif


Hex Translation Meaning
43 4A 42 4F OBJC object
18 31 00 00 12568 12568 bytes is the length of the following neutral part from this position
27 00 00 00 39 identification number for the weapon classes; in every level the same; do not change it
50 01 00 00 336 336 bytes (21 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
54 55 45 4E NEUT neutral
3D 07 00 00 1853 old file ID
00 00 00 00 0 unknown
84 69 12 43 146.412170 x-position of the neutral character
3F 48 43 C2 -48.820552 y-position (height) of the neutral character
AE 71 80 44 1027.552490 z-position of the neutral character
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
Give VDG Pistol ... space for notes
02 00 2 neutral ID
02 00 2 2 blocks follow (one block is edged in grey)
02 00 00 00 2 interrupt option; it's a bitset; the following options are possible (values in dec):

0 - nothing
1 - no resume
2 - no resume after give
4 - uninterruptable

00 00 C8 42 100.000000 trigger range
00 00 20 42 40.000000 talk range
00 00 48 43 200.000000 follow range
00 00 8C 42 70.000000 enemy range
civfem_trigger trigger speech
(07942-civfem_trigger.amb.OSBD of level 0)
(07943-civfem_trigger.grp.OSBD of level 0)
civfem_abort abort speech
(07930-civfem_abort.amb.OSBD of level 0)
(07931-civfem_abort.grp.OSBD of level 0)
civfem_enemy enemy speech
(07932-civfem_enemy.amb.OSBD of level 0)
(07933-civfem_enemy.grp.OSBD of level 0)
not used name of the function, which is called up after a talk
w6_vdg name of the weapon, which the character gives to the player
00 0 amount of ammo (red clips), which the character gives to the player
00 0 amount of energy cells (green clips), which the character gives to the player
00 0 amount of hypos, which the character gives to the player
00 0 item, which the character gives to the player; it's a bitset; the following items are possible (values in dec):

0 - nothing
1 - force shield
2 - phase cloak
4 - LSI

Below follows the first block. It's a part of the package.
00 00 00 00 0 animation option; it's a bitset, the following options are possible (values in dec):

0 - nothing
1 - animation to player
2 - give item
4 - animation once

00 00 00 00 0 animation type; it's a bitset, the following animations are possible (values in dec):

000 - none
200 - no
201 - yes
202 - talk
203 - shrug
204 - shout

civfem_gift_weapon speech
(07940-civfem_gift_weapon.amb.OSBD of level 0)
(07941-civfem_gift_weapon.grp.OSBD of level 0)


ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
MELE << Other OBJC >> PART
NEUT : Neutral behavior
[[OBD:File types/{{{family}}}|{{{family}}} file]]