OBD:File types/Character: Difference between revisions
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#[[OBD:ONIA|ONIA]] Oni Character Impact Array (possibly [[OBD:File types/Useless|obsolete]]) | #[[OBD:ONIA|ONIA]] Oni Character Impact Array (possibly [[OBD:File types/Useless|obsolete]]) | ||
#[[OBD:TRBS|TRBS]] Totoro Body Set | #[[OBD:TRBS|TRBS]] Totoro Body Set | ||
#*[[OBD:TRCM|TRCM]] Totoro Quaternion Body | #*[[OBD:TRCM|TRCM]] Totoro Quaternion Body (5 of those : one for each level of detail) | ||
#*#[[OBD:TRGA|TRGA]] Tototo Quaternion Body Geometry Array | #*#[[OBD:TRGA|TRGA]] Tototo Quaternion Body Geometry Array | ||
#*#*[[OBD:M3GM|M3GM]] Geometry (a bone's mesh data : 19 of those) | #*#*[[OBD:M3GM|M3GM]] Geometry (a bone's mesh data : 19 of those) |
Revision as of 22:58, 16 February 2006
This is an overview of Oni's "character files" (the sub-hierarchy of an Oni Character Class)
Hierarchy
ONCC Oni Character Class
- TXMP Texture Map (character's shadow)
- ONCV Oni Character Variant (probably obsolete)
- ONCP Oni Character Particle Array
- ONIA Oni Character Impact Array (possibly obsolete)
- TRBS Totoro Body Set
- TRMA Texture Map Array
- CBPM Character Body Part Material
- CBPI Character Body Part Impacts
- TRAC Totoro Animation Collection
- TRSC Screen (Aiming) Collection