OBD:File types/Character

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This is an overview of Oni's "character files" (the sub-hierarchy of an Oni Character Class)

Hierarchy

ONCC Oni Character Class

  1. TXMP Texture Map (character's shadow)
  2. ONCV Oni Character Variant (probably obsolete)
  3. ONCP Oni Character Particle Array
  4. ONIA Oni Character Impact Array (possibly obsolete)
  5. TRBS Totoro Body Set
    • TRCM Totoro Quaternion Body (5 of those : one for each level of detail)
      1. TRGA Tototo Quaternion Body Geometry Array
        • M3GM Geometry (a bone's mesh data : 19 of those)
          1. PNTA 3D Point Array (a bone's polygons)
          2. VCRA 3D Vector Array (a bone's normals : 2 of those)
          3. TXCA Texture Coordinate Array (a bone's mapping coordinates)
          4. IDXA Index Array (a bone's materials : 2 of those)
      2. TRTA Tototo Quaternion Body Translation Array
      3. TRIA Tototo Quaternion Body Index Array
  6. TRMA Texture Map Array
    • TXMP Texture Map (a bone's texture : 19 of those)
  7. CBPM Character Body Part Material
  8. CBPI Character Body Part Impacts
    • Impt Impact Tree (empty, probably obsolete) (3*19=57 of those)
  9. TRAC Totoro Animation Collection
    • TRAC Totoro Animation Collection (inherited TRAC, usually one)
    • TRAM Totoro Animation Sequence (specific animations, either non or "many")
  10. TRSC Screen (Aiming) Collection
    • TRAS Totoro Aiming Screen
      • TRAM Totoro Animation Sequence