OBD:ONIA: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONIA File
{{OBD_File_Header | align=center | type=ONIA | prev=ONGS | next=ONLD | name=Oni Character Impact Array | family=Character}}




<CENTER>[[OBD:ONGS|<==]] <FONT SIZE=5>ONIA File</FONT> [[OBD:ONLD|==>]]<BR>
[[image:onia_a.gif]]
<FONT SIZE=2>Oni Character Impact Array - Character File</FONT></CENTER>




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onia_a.gif
{{Table}}
 
{{OBD_Table_Header}}
 
|- ALIGN=CENTER VALIGN=TOP
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{{OBDtr| 0x00 | res_id  |FF0000| 01 FA 03 00 | 1018 | 01018-.ONIA }}
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3   | level 0 }}
| WIDTH=15% | <B>Hex</B>
{{OBDtr| 0x08 | char[16] |00FF00| AD DE       | dead | unused }}
| WIDTH=15% | <B>Translation</B>
{{OBDtr| 0x18 | int8    |00FF00| 00          |      | is loaded; must be 0, set to 1 at runtime }}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr| 0x19 | char[3]  |00FF00| AD DE      | dead | unused }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x1C | int32    |00FFFF| 02 00 00 00 | 2   | array size }}
| BGCOLOR="#FF0000" | 01 FA 03 00
{{OBDtrBK}}
| 1018
{{OBDtr2|0x00 | char[16] |FFC8C8| konflash1         | impact name (looked up from the [[OBD:TRAM|TRAM]] file) }}
| ALIGN=LEFT | 01018-.ONIA
{{OBDtr2|0x10 | char[128]|FFFFC8| Kon_Super_Punch   | impact type (reference to Kon_Super_Punch.[[OBD:Impt|Impt]]) }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr2|0x90 | char[16] |C8FFC8| Heavy             | impact modifier; possible values are Any, Heavy, Medium, Light }}
| BGCOLOR="#FFFF00" | 01 00 00 06
{{OBDtr| 0xA0 | int16    |C8FFFF| FF FF       | -1   | runtime only }}
| 3
{{OBDtr| 0xA2 | int16    |FFC8FF| 00 00       | 0   | runtime only }}
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 02 00 00 00
| 2
| ALIGN=LEFT | 2 packages follow (one package is edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>konflash1</TT>
| ALIGN=LEFT | name of the particle (this particle doesn't exist)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Kon_Super_Punch</TT>
| ALIGN=LEFT | super punch impact (04152-Kon_Super_Punch.[[OBD:Impt|Impt]] of level 0)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" COLSPAN=2 | <TT>Heavy</TT>
| ALIGN=LEFT | hit sound (this sound doesn't exist)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | FF FF
| -1
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00
| 0
| ALIGN=LEFT | unknown
|}
|}




It seems, that Oni doesn't need this file, because you can disable it in the [[OBD:ONCC|ONCC]] file without any problems. That sounds logical to me, because the particle effects of an animation are stored in the [[OBD:TRAM|TRAM]] files and two entries don't exist. Maybe this file is an old development relict.
{{OBD_File_Footer | type=ONIA | prev=ONGS | next=ONLD | name=Oni Character Impact Array | family=Character}}
 
 
<HR>
<CENTER>[[OBD:ONGS|<==]] <B>ONIA File</B> [[OBD:ONLD|==>]]</CENTER>
<HR>
 


[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONIA File
{{OBD}}

Latest revision as of 00:17, 18 July 2010

ONI BINARY DATA
ONGS << Other file types >> ONLD
ONIA : Oni Character Impact Array
switch to XML:ONIA page
Overview @ Oni Stuff
OBD.png


Onia a.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 FA 03 00 1018 01018-.ONIA
0x04 lev_id 01 00 00 06 3 level 0
0x08 char[16] AD DE dead unused
0x18 int8 00 is loaded; must be 0, set to 1 at runtime
0x19 char[3] AD DE dead unused
0x1C int32 02 00 00 00 2 array size
First element (black outline)
0x00 char[16] konflash1 impact name (looked up from the TRAM file)
0x10 char[128] Kon_Super_Punch impact type (reference to Kon_Super_Punch.Impt)
0x90 char[16] Heavy impact modifier; possible values are Any, Heavy, Medium, Light
0xA0 int16 FF FF -1 runtime only
0xA2 int16 00 00 0 runtime only


ONI BINARY DATA
ONGS << Other file types >> ONLD
ONIA : Oni Character Impact Array
Character file