OBD:TURR

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Revision as of 14:57, 28 May 2008 by Geyser (talk | contribs) (timeout, limits and speed)
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This is about the turret class resource. For turret instances, see OBD:BINA/OBJC/TURR
ONI BINARY DATA
TStr << Other file types >> TXAN
TURR : Turret
switch to XML:TURR page
Overview @ Oni Stuff
OBD.png


The first pic shows the beginning of this file. The second pic the end of it.


Turr a.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 BF 01 00 447 00447-sap_turret_floor.TURR
0x004 lev_id 01 00 00 00 0 level 0
0x008 char[64] sap_turret_floor name of this file
0x048 int32 00 00 00 00 0 unknown; always zero
0x04C char[8] AD DE dead unused
0x054 int16 00 00 0 unknown; always zero
0x056 int16 07 00 7 amount of used elements (the array contains space for 16 elements)
0x058 int16 01 00 1 unknown; always the same
0x05A char[6] AD DE dead unused
0x060 link 01 C0 01 00 448 link to 00448-.M3GM - turret base
0x064 link 00 00 00 00 0 obsolete OBLS link, function unknown
0x068 link 00 00 00 00 0 unknown; always zero; not a link
0x06C link 01 C3 01 00 451 link to 00451-.M3GM - turret "arm" (better term welcomed...)
0x070 link 00 00 00 00 0 unknown; always zero; not a link
0x074 link 01 C4 01 00 452 link to 00452-.M3GM - turret weapon
0x078 link 00 00 00 00 0 unknown; always zero; not a link
0x07C float 0D F8 C1 34 0.000000... X translation for turret arm
0x080 float CF B4 07 41 8.481642 Y translation for turret arm
0x084 float 13 A2 03 34 0.000000... Z translation for turret arm
0x088 float DA F5 9F B1 -0.000000... X translation for turret weapon (arm relative)
0x08C float 1D FC 33 32 0.000000... Y translation for turret weapon (arm relative)
0x090 float F7 FE 3F B3 -0.000000... Z translation for turret weapon (arm relative)
First element (black outline)
0x000 char[16] w2_sap_e01 3D particle name (reference to 06243-3RAPw2_sap_e01.BINA)
0x010 int32 00 00 00 00 0 unknown; always zero
0x014 int32 05 00 00 00 5 shot frequency in 1/60 seconds (5/60 = 0.0833 = 1 shot per 0.0833 seconds)
0x018 float B0 90 9F B8 -0.000076 x1 coefficient of transform matrix ^_^
0x01C float 9E C1 7F 3F 0.999048 y1 coefficient of transform matrix ^_^
0x020 float 39 AC 32 3D 0.043621 z1 coefficient of transform matrix ^_^
0x024 float 62 F8 0E 3C 0.008726 x2 coefficient of transform matrix ^_^
0x028 float C9 A9 32 BD -0.043619 y2 coefficient of transform matrix ^_^
0x02C float 21 BF 7F 3F 0.999010 z2 coefficient of transform matrix ^_^
0x030 float 81 FD 7F 3F 0.999962 x3 coefficient of transform matrix ^_^
0x034 float D6 6B EF 39 0.000457 y3 coefficient of transform matrix ^_^
0x038 float A0 C7 0E BC -0.008715 z3 coefficient of transform matrix ^_^
0x03C float 46 0F 4D BD -0.050063 x4 coefficient of transform matrix ^_^
0x040 float 47 C9 C4 BD -0.096087 y4 coefficient of transform matrix ^_^
0x044 float 81 4E 94 40 4.634583 z4 coefficient of transform matrix ^_^
0x048 char[4] AD DE dead unused
Particle array
Similar to the particle of ONWC, so check it out.


Turr e.gif


Offset Type Raw Hex Value Description
0x554 int32 00 00 00 00 0 unknown; always zero
0x558 float 81 FD 7F 3F 0.999962 x1 coefficient of transform matrix ^_^
0x55C float 8E A7 47 39 0.000190 y1 coefficient of transform matrix ^_^
0x560 float 1A F8 0E 3C 0.008726 z1 coefficient of transform matrix ^_^
0x564 float 8E A7 47 39 0.000190 x2 coefficient of transform matrix ^_^
0x568 float A0 C1 7F 3F 0.999048 y2 coefficient of transform matrix ^_^
0x56C float 6F A9 32 BD -0.043619 z2 coefficient of transform matrix ^_^
0x570 float 1A F8 0E BC -0.008726 x3 coefficient of transform matrix ^_^
0x574 float 6F A9 32 3D 0.043619 y3 coefficient of transform matrix ^_^
0x578 float 21 BF 7F 3F 0.999010 z3 coefficient of transform matrix ^_^
0x57C float 00 00 00 00 0.000000 x4 coefficient of transform matrix ^_^ (always zero)
0x580 float 00 00 00 00 0.000000 y4 coefficient of transform matrix ^_^ (always zero)
0x584 float 00 00 00 00 0.000000 z4 coefficient of transform matrix ^_^ (always zero)
0x588 float 62 F8 0E 3C 0.008726 unknown
0x58C float C9 A9 32 BD -0.043619 unknown
0x590 float 21 BF 7F 3F 0.999010 unknown
0x594 float 44 57 B9 BD -0.090498 unknown
0x598 float 73 27 D9 3D 0.106032 unknown
0x59C float D1 99 B1 3B 0.005420 unknown
0x5A0 float 00 00 96 44 1200.000000 unknown; always the same
0x5A4 float 00 00 00 00 0.000000 unknown; always the same
0x5A8 float 00 00 20 40 2.500000 unknown; always the same
0x5AC float 00 00 48 44 800.000000 unknown; always the same
0x5B0 float 00 00 00 00 0.000000 unknown; always the same
0x5B4 float 00 00 00 00 0.000000 unknown; always the same
0x5B8 int32 05 00 00 00 5 unknown; always the same
0x5BC int32 00 00 00 00 0 unknown; always the same
0x5C0 int32 00 00 00 00 0 unknown; always the same
0x5C4 int32 00 00 00 00 0 unknown; always the same
0x5C8 int32 00 00 00 00 0 unknown; always the same
0x5CC float 00 00 00 00 0.000000 unknown; always the same
0x5D0 float 00 00 00 00 0.000000 unknown; always the same
0x5D4 float 00 00 00 3F 0.500000 unknown; always the same
0x5D8 float 00 00 F0 42 120.000000 unknown; always the same
0x5DC float 00 00 80 3F 1.000000 unknown; always the same
0x5E0 float 00 00 00 00 0.000000 unknown; always the same
0x5E4 int32 05 00 00 00 5 unknown; always the same
0x5E8 int32 0F 00 00 00 15 unknown; always the same
0x5EC int32 3C 00 00 00 60 unknown; always the same
0x5F0 float 9A 99 99 3E 0.300000 unknown; always the same
0x5F4 float BE F9 0E 3C 0.008727 unknown; always the same
0x5F8 float 00 00 00 00 0.000000 unknown; always the same
0x5FC float 00 00 00 3F 0.500000 unknown; always the same
0x600 float 00 00 80 3F 1.000000 unknown; always the same
0x604 float 00 00 00 3F 0.500000 unknown; always the same
0x608 int32 84 03 00 00 900 timeout in frames; here, 15 seconds
0x60C float C2 B8 B2 BE -0.349066 minimum elevation in radians; here, 20°
0x610 float DB 0F C9 3F 1.570796 maximum elevation in radians; here, 90°
0x614 float 67 3B 54 C0 -3.316126 minimum azimuth in radians; here, -190°
0x618 float 67 3B 54 40 3.316126 maximum azimuth in radians; here, 190°
0x61C float AE 4B 6E 3C 0.014544 maximum vertical speed in radian/frame; here, 50°/s
0x620 float AE 4B 6E 3C 0.014544 maximum horizontal speed in radian/frame; here, 50°/s
0x624 char[32] turret_active active turret sound (reference to 08674-turret_active.amb.OSBD)
0x644 int32 00 00 00 00 0 unknown; always zero
0x648 char[24] AD DE dead unused; always the same


Here you can download the complete overview of all turrets as a text file.
Copy it to a spreadsheet calculation program like Excel.




ONI BINARY DATA
TStr << Other file types >> TXAN
TURR : Turret
Global file