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- #REDIRECT[[Oni (folder)]]25 bytes (3 words) - 15:35, 5 September 2014
- ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''5 KB (713 words) - 15:23, 13 April 2024
- {{Nochange}}{{Retitle|Oni ReadMe}} <tt>Welcome to Oni!<br />5 KB (838 words) - 19:04, 3 August 2020
- ...e, as I said elsewhere, Edition-generated folders don't belong here but in Oni\edition\GDF. :::Yeah, this install of Oni blows (see my response in Oni (folder)'s talk page). I wish I had an authoritative version. I am surprise3 KB (469 words) - 01:34, 4 May 2022
- '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)6 KB (1,027 words) - 17:22, 11 February 2024
- 10 KB (1,645 words) - 21:23, 23 May 2013
- The persist.dat file is the save-game and preference file for Oni. It can be edited most easily with GUI tools such as [[OSGE]] for Windows a ...tension (it looks like Bungie West simply used .dat for every kind of file Oni read and wrote – saved_film####.dat, lvl_#_###_corpse.dat, etc. – until10 KB (1,392 words) - 20:37, 7 December 2023
- <tt>Welcome to Oni!<br> ...odgames.com and www.bungie.com for news about Oni. Also, to maximize your Oni experience, you'll want to make sure you have the latest drivers for your v6 KB (1,034 words) - 19:06, 3 August 2020
- | text = These are simply the default controls that Oni supplies. To learn how to customize these bindings, see [[Customizing/Bindi1 KB (200 words) - 20:31, 20 March 2014
- *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''5 KB (680 words) - 02:10, 14 April 2023
- 335 bytes (54 words) - 01:35, 4 May 2022
- 625 bytes (89 words) - 01:35, 4 May 2022
- 429 bytes (69 words) - 21:32, 28 May 2017
- 464 bytes (76 words) - 21:35, 28 May 2017
- 657 bytes (98 words) - 20:30, 28 May 2017
- 509 bytes (82 words) - 21:38, 28 May 2017
- 912 bytes (129 words) - 19:30, 28 May 2017
- 500 bytes (83 words) - 20:31, 28 May 2017
- 539 bytes (79 words) - 21:43, 28 May 2017
- 553 bytes (83 words) - 19:00, 22 July 2020
Page text matches
- Oni is going to became 10 years old on [[Oni#Release|26 January]]. Will we celebrate that somehow? I know the editions c I had an installation "Oni demo" for testing and installed AE on it. Months ago I deleted the folder.2 KB (353 words) - 00:44, 4 May 2022
- .... The folder with Vago's converted files will appear. Go into Levels/DAT - ONI FILES/level0_Final/. : '''Convert the .oni to XML'''3 KB (562 words) - 15:56, 9 May 2024
- http://oni.bungie.org/forum/viewtopic.php?id=674 Put the app AETools and the folder AETools_Data, in your Oni folder.4 KB (432 words) - 00:42, 4 May 2022
- #REDIRECT[[Oni (folder)]]25 bytes (3 words) - 15:35, 5 September 2014
- #REDIRECT[[Oni (folder)/persist.dat]]37 bytes (5 words) - 20:52, 23 May 2013
- ...age]]. To understand the material below, you should first be familiar with Oni's data files on a general level, so [[OBD]] is recommended reading. ...in Oni's [[GDF]] into their constituent resources, yielding thousands of .oni files. These files are stored in temporary folders, one for each level.7 KB (1,226 words) - 20:33, 10 June 2020
- *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''5 KB (680 words) - 02:10, 14 April 2023
- '''[[Oni]]''' is an action video game developed by Bungie West and released in 2001. Our wiki also has the following additional '''Oni''' articles:363 bytes (54 words) - 15:25, 13 April 2024
- ...is exported level 0 oni files or what if he exported AE's vanilla files at Oni\AE\AEInstaller\vanilla\blabla_0 ? .... It worked kinda decent in AEI1. However since AEI2 doesn't maintain the .oni files after the installation it seems to search in a non existing directory3 KB (414 words) - 16:10, 31 December 2023
File:Big brains equals huge game.jpg ...le on the Mac Action Sack CD (the disc is dated 6/15/1999), in the folder "Oni Preview", in the folder "Movie, Images & Music". Original file name was "bi(640 × 454 (75 KB)) - 20:52, 29 April 2023- {{Hatnote|If you are looking for help running Oni on the Steam Deck, see [[Playing on the Steam Deck]] for much simpler instr There is no official support for Oni in the Linux OS family. Nevertheless, it is still possible to run the game8 KB (1,319 words) - 14:58, 23 July 2023
- ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''5 KB (713 words) - 15:23, 13 April 2024
- Oni OniSplit -extract:xml ONLD ONLD/*.oni3 KB (359 words) - 13:50, 28 November 2023
- For images captured from the cancelled [[Oni2AS|Oni 2 for the PS2]] developed by Angel Studios. Many additional images are avai7 members (0 subcategories, 7 files) - 02:49, 13 February 2018
- To avoid conflicts 51000 needed to become a XML patch mod (*.oni-patch). The code from 51000 needed to become injected into the files of 540 Note how Rifle Sprinting uses the '''oni''' folder for new content and the '''patches''' folder for code injections.4 KB (471 words) - 08:49, 28 March 2023
- ...ken. To make it work again you have to delete the installed_tools.xml from Oni\AE\AEInstaller829 bytes (135 words) - 01:12, 4 May 2022
- ...GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/4 KB (543 words) - 14:22, 23 February 2021
- This page will guide you in obtaining, installing and running Oni on practically any computer. ...Windows/Mac Oni is supported by the community and can be modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit sup7 KB (1,231 words) - 23:58, 2 December 2023
- '''BungieFrameWork Scripting Language''' (simply called '''BSL''') is what Oni's level scripts are written in. Being a game scripting language, BSL is far Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Being in plain-text format, scripts can be e4 KB (644 words) - 02:38, 6 May 2023
- [[Image:Oni RPG Main Menu.jpg|thumb|250px|left|The main menu.]] [[Image:Oni RPG ManPlant.jpg|thumb|250px|right|Musashi Manufacturing Plant.]]870 bytes (142 words) - 22:25, 29 April 2023