User:Paradox-01/Sandbox: Difference between revisions

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m (making it easier to pick up the source code)
m (using intrawiki links in place of external internal links; also, is this the word you wanted?)
 
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===Page markers (templates)===
Delete the leading text from template pages and add <nowiki>{{</nowiki> and <nowiki>}}</nowiki>.
<nowiki>https://wiki.oni2.net/Template:</nowiki>'''Update'''
Most often used:
<nowiki>{{Update}}</nowiki>
<nowiki>{{Finish}}</nowiki>
<nowiki>{{fmbox|text=This is an infobox}}</nowiki>
See also:
* [[:Category:Administrative templates]]
* [[:Category:Templates]]
===Images===
[[Image:TheDayIsMine_crate.png|thumbnail|Developer Mode's cheat code on [[Easter_eggs#Old_Man_Murray|a special crate]] in Syndicate Warehouse.]]
Looks like "thumbnail" and "frame" are almost identical except "frame" doesn't give you a superfluous Enlarge icon.
[[Image:TheDayIsMine_crate.png|frame|Developer Mode's cheat code on [[Easter_eggs#Old_Man_Murray|a special crate]] in Syndicate Warehouse.]]
<nowiki>[[Image:ModTool_can_import_objs_in_hierarchies.jpg|right|thumb|Mod Tool can import objects in hierarchies to Oni.]]</nowiki>
[[Image:ModTool_can_import_objs_in_hierarchies.jpg|right|thumb|Mod Tool can import objects in hierarchies to Oni.]]
===Links===
<nowiki>[[#some_anchor_name|blam]]</nowiki>
[[#some_anchor_name|blam]]
<nowiki>{{Anchor|some_anchor_name}}</nowiki>
{{Anchor|some_anchor_name}}
===Categories===
Categories code...
<nowiki>
[[Category:Modding diagrams]]
</nowiki>
===Tables===
{| class="wikitable" width="600"
{| class="wikitable" width="600"
|width="100"| '''A'''
|width="100"| '''A'''
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{| class="wikitable" width="600"
{| class="wikitable" width="600"
| <nowiki>standard</nowiki>
| <nowiki>standard</nowiki>
|}
{| CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"
| <nowiki>CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"</nowiki>
|}
|}


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===XML headers===
<nowiki>{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}</nowiki>
{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}
{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}


<nowiki>{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}</nowiki>
{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}
{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}


<nowiki>{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}</nowiki>
{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}
{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}


<nowiki>{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}
 
{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}
===div test===
{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}</nowiki>
Testing css import: [[User:Paradox-01/vector.js]]
 
Notes:
* Changing div and span is not a good idea. Use id and class instead!
----
 
: <div>A</div>
: <span>B</span>
 
<!-- font-size: 150% via js-imported css -->
: <span class="CID">C</span> Class with one letter works too.
 
<!-- font-size: 200% via js-imported css -->
: <span id="DID">D</span> Id must have two or more letters? Or maybe D is reserved for something else.
 
 
[[Category:Userspace]]

Latest revision as of 01:15, 16 May 2023

Page markers (templates)

Delete the leading text from template pages and add {{ and }}.

https://wiki.oni2.net/Template:Update

Most often used:

{{Update}}
{{Finish}}
{{fmbox|text=This is an infobox}}

See also:

Images

Developer Mode's cheat code on a special crate in Syndicate Warehouse.

Looks like "thumbnail" and "frame" are almost identical except "frame" doesn't give you a superfluous Enlarge icon.

Developer Mode's cheat code on a special crate in Syndicate Warehouse.
[[Image:ModTool_can_import_objs_in_hierarchies.jpg|right|thumb|Mod Tool can import objects in hierarchies to Oni.]]
Mod Tool can import objects in hierarchies to Oni.


Links

[[#some_anchor_name|blam]]

blam

{{Anchor|some_anchor_name}}


Categories

Categories code...

 [[Category:Modding diagrams]]
 


Tables

A B C D
1a

1b

2 3 4
width="100%"
standard
CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"
style="margin-left:auto; margin-right:auto; text-align:center"
style="float:right; text-align:right"


XML tag content type description
{| class="wikitable" width="100%"
!width=150px| XML tag
!width=120px| content type
! description
|-
|valign=top| 
|valign=top| 
| 
|}


XML headers

{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}
AISA : AI Character Setup Array
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AGQR << Other file types >> AITR

switch to OBD page

{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}
PAR3 : Particle v3
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

ONIE << Other BINA >> SABD

switch to OBD page

{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}
CHAR : Character
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

WEAP << Other OBJC >> CMBT

switch to OBD page


div test

Testing css import: User:Paradox-01/vector.js

Notes:

  • Changing div and span is not a good idea. Use id and class instead!

A
B
C Class with one letter works too.
D Id must have two or more letters? Or maybe D is reserved for something else.