User talk:EdT: Difference between revisions

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:Hi, Ed
[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]]
:Could you please provide mini-summaries for your edits.
Hi Edd,
:Also try to preview a lot before submitting, so as to
 
::only submit when you ''really'' think you're done.
if you don't mind I hope you can answer these questions.
:Of course there'll always be a typo or a bug or something,  
 
::but there's a difference between 2/3 edits and half a dozen.
Is this in Material view in your screenshot or does the Texture view works as it should on Mac side?
:Thanks a lot anyway.
 
::[[User:Geyser|geyser]] 00:48, 18 November 2006 (CET)
Was Konoko imported with that pose or did you move her bones?
:geyser
 
:Will preview more before submitting and add a summary.
Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 23:52, 12 September 2017 (CEST)
::Ed
 
: It was Object Mode with Material for Viewport shading.  I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender.
: Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k  A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine.
: You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT
 
Thank you. Will look into the tuts at weekend. For now I will go with Blender (only for content creation) and UE4. Learning three programs at once might be a bit much, don't you think. Or maybe you want to tell me some features of Unity that are totally mind blowing.
I'm not that keen in programming h2h combat without the help of visual scripting - we need a lot of customizations and I have already seen a bunch of promising tutorials on youtube for ue4. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:26, 13 September 2017 (CEST)
 
: Nope nothing mind blowing about Unity :)  I just happened to look at the videos for it. Now I will look into UE4, can you share some of the promising videos?  Also, let's continue this discussion by email, you have my email address from s10k. EdT
 
 
 
 
----
----
:Hi Ed,
 
:Here's a tentative fix for the mismapped enter key in the OSX port:
'''Talk page archives''': [[User_talk:EdT/Archive1|#1]]
:*go to the offset '''0x1B6050'''
 
:*you should see '''0D 00 00 0A''' (Oni's "enter" bound to external "return")
Phew, another dusty talk page! *cough cough* I just wanted to draw your attention to [[User_talk:Iritscen/Archive2#slowmo|this conversation]], which is in reference to [[Special:Diff/22248/22319|this edit of mine]]. Thanks. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:59, 7 May 2013 (CEST)
:*change it to '''0D 00 00 0D''' (Oni's "enter" bound to external "enter")
 
:It should work. Please confirm.
::Cleaned up all the dust. :) [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 00:41, 8 May 2013 (CEST)
::[[User:Geyser|geyser]] 04:29, 2 January 2007 (CET)
 
----
::: Mm, yes, but... :-S well, it's much better to archive it then delete it. There's a lot of history back there, like when geyser helped you patch the Mac app and we experimented with plugins. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:47, 8 May 2013 (CEST)
:'''IT WORKS!!!!!'''  I can now enter commands in the console and by pressing RETURN, I can use the 2 camera modes.
 
:However, the keys to move the camera, NUMPAD have no effect.  The only keys that work are the up/down arrow.  It will pan the camera up and down.
::::Archived. Thanks for the suggestion. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 01:09, 8 May 2013 (CEST)
:How did you ever figure it out?
 
:Many thanks!
:::::Thank ''you'' :-) --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:23, 8 May 2013 (CEST)
::[[User:EdT|EdT]] 06:16, 2 January 2007 (CET)
 
----
[[Category:Userspace]]
:"How did you ever figure it out?"
:Short answer is "RUSSIAN POWER!!!".
:Somewhat longer answer is "SFeLi is back, and he means business".
::I figured out the enter fix on my own, but I wouldn't have done it if it wasn't for SFeLi's return.
:::The urge of doing it before he did, or something. And he gave me a few reassuring tips ^^
::[[User:Geyser|geyser]] 21:38, 3 January 2007 (CET)
----
:FYI, while in console mode, I tried pressing the various keys on the NUMPAD and they were entered into the console.
:In other words, Oni recognizes those keys, however, in camera mode, Oni does not respond to them and move the camera.
:I wonder if it has to do with these commands:
::at 001D9D60 InitializeDeveloperKeys
::at 001D9F20 UnbindDeveloperKeys
::at 001DE240 DeveloperAccess
:You're making great progress!
::[[User:76.170.254.115|76.170.254.115]] 17:35, 2 January 2007 (CET)
----
:I'll tell you the story later, it might be worth an OCF thread... ^^
:Numpad keys are a bit tricky because of how OMNI used Cocoa.
:There are a number of fixes I could suggest, but before I do,
::there's a little test I'd like you to carry out.
:*go to the offset '''0x1B5EBC'''
:*you should see ''31 00 00 31''' (Oni's "1" bound to external "1")
:*change it to '''BE 00 00 31''' (Oni's "numpad1" bound to external "1")
:Then try these two things:
:*hit the regular "1" key with an open console: does it still work?
:*hit the regular "1" key in cam control mode: does it move the camera?
:More, better, later.
::[[User:Geyser|geyser]] 21:38, 3 January 2007 (CET)

Latest revision as of 02:06, 4 May 2022

Oni WH Env Blender.png

Hi Edd,

if you don't mind I hope you can answer these questions.

Is this in Material view in your screenshot or does the Texture view works as it should on Mac side?

Was Konoko imported with that pose or did you move her bones?

Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --paradox-01 (talk) 23:52, 12 September 2017 (CEST)

It was Object Mode with Material for Viewport shading. I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender.
Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine.
You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT

Thank you. Will look into the tuts at weekend. For now I will go with Blender (only for content creation) and UE4. Learning three programs at once might be a bit much, don't you think. Or maybe you want to tell me some features of Unity that are totally mind blowing. I'm not that keen in programming h2h combat without the help of visual scripting - we need a lot of customizations and I have already seen a bunch of promising tutorials on youtube for ue4. paradox-01 (talk) 21:26, 13 September 2017 (CEST)

Nope nothing mind blowing about Unity :) I just happened to look at the videos for it. Now I will look into UE4, can you share some of the promising videos? Also, let's continue this discussion by email, you have my email address from s10k. EdT




Talk page archives: #1

Phew, another dusty talk page! *cough cough* I just wanted to draw your attention to this conversation, which is in reference to this edit of mine. Thanks. --Iritscen (talk) 23:59, 7 May 2013 (CEST)

Cleaned up all the dust. :) EdT (talk) 00:41, 8 May 2013 (CEST)
Mm, yes, but... :-S well, it's much better to archive it then delete it. There's a lot of history back there, like when geyser helped you patch the Mac app and we experimented with plugins. --Iritscen (talk) 00:47, 8 May 2013 (CEST)
Archived. Thanks for the suggestion. EdT (talk) 01:09, 8 May 2013 (CEST)
Thank you :-) --Iritscen (talk) 01:23, 8 May 2013 (CEST)