User talk:Geyser: Difference between revisions

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(and don't ask what I'm doing, you'll see when it's done, and you'll like it ;-p)
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[[TestToo]]
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No idea which part of the page to leave new messages in, but I guess this will do. You wrote [[Special:PermaLink/9550|HERE]], "All 3 guns have been modeled by 17secs and are available as low-poly OBJ." Do you know where they are? I've attempted to browse your FTP directories, but it's difficult with that placeholder image at the top of your subdomain blocking a top-level perusal of available directories. Thanks. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:08, 13 April 2019 (CEST)
:I don't think I ever uploaded those guns on my FTP, and I lost all my Oni files from the time when I wrote that comment. If no one else backed up the models, then there's no way but to remodel them (except the SPAS, for which there are plenty of models available already). [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 17:54, 6 January 2020 (CET)
::Ah, oh well. We have similar enough models to these three, available as part of the "New Weapons Collection" mod.  --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 18:01, 6 January 2020 (CET)
:::Now that I think of it, 17secs may have sent me the models through email, in that case I might be able to recover them. He also may have shared them through OCF, in which case they might have been lost during the move. Looking through 17secs's emails could take a while. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 20:22, 6 January 2020 (CET)
::::Actually, no, that was fast. No trace of attached model files in my emails. And if he gave me URLs, they're probably dead by now. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 20:27, 6 January 2020 (CET)
----
:22:52, 23 August 2018 (CEST) Started filling in tips and tricks about [[MakeHuman]] and [[Fuse]]. The current focus is on Fuse because it's user-friendlier. MakeHuman has potential, but it's on a bit of a standby.
:18:40, 20 June 2018 (CEST) Making a [[User_talk:Geyser/IonEyes|new page]] for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
:16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
{| cellspacing=0 border=1
|- style="text-align:left; font-family:courier; vertical-align: bottom;"
! height=120px|
! <div style="{{Transform-rotate|-90}}; width:12px; font:courier">konokocore</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├Shinzom</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├shinatama</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├red</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">└konokolev1</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;└konoko</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;&nbsp;└gen_f</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">strikercore</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├striker</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">│└TCTFswat</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├elite</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">│└barabus</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">├ninja</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">└comguy</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├gen_m</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├doctor</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├security</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├griffin</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├thug</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├Tanker</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;└muro</div>
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;&nbsp;└mutantmuro</div>
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: 13:50, 22 May 2018 (CEST) need to clean up old stuff, or at least make sure it's not misinterpreted as current stuff
: 13:50, 22 May 2018 (CEST) backing up [[User talk:Geyser/DoxProjectImagoTalkBackup|a talk page about modding from 'Dox's personal space]]
----
And, we're back! More stuff here and elsewhere Soon(TM), mostly from me and GTO.
:Mostly? Will there be few works by others (a third/fourth person) too? - 'dox
::Not sure about "works", but our "thing" is a work-in-progress, and it will be open to anybody's contributions. If I have enough time for 3D modeling, we may see something from Ltemplar, if he hasn't given up on me or Oni. That guy has some serious skills. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:00, 17 October 2014 (CEST)
:Haven't seen Ltemplar in a while on OCF. My impression is that he is frustated about the engine's limitations which in turn eats his motivation. I guess we all have a taste of that. But you are the one in contact with him so I probably miss some pieces of that picture. - 'dox
::We'll see about Ltemplar (maybe I'm the one who disappointed him the most, by failing to keep up with him, and I have yet to get back in touch). As for the graphical/storytelling thing, I'm calling it a "thing" because that's what it is. Basically we're trying our hand at a sequel, but the key word here is "trying", and it's quite rudimentary so far. Calling it anything special at this point, even giving it a working title, would be bad luck ^_^ which doesn't mean we're not enthusiastic and a little bit proud [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 22:36, 17 October 2014 (CEST)
:Oh, you're still alive :) You were even more retired than me for a while there. [[User:Gumby|Gumby]] ([[User talk:Gumby|talk]]) 00:44, 18 October 2014 (CEST)
Got back in contact with Ltemplar. He's willing and available (as much as anybody, i.e., with his own RL stuff to take care of). The direction and focus will need to be managed very carefully this time around, but apart from that we're good to go. Will probably upload some art/sketches next. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 19:31, 23 October 2014 (CEST)
:Just to be clear. Is Ltemplar participating your/GTOs thing. Or are you talking about two different things? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 10:29, 26 October 2014 (CET)
::They're two different thingies. GTO and I are exploring the idea of a sequel (with detailed character design, some scenes, etc - essentially like what Guido and Seventeen Seconds did); the collaboration with Ltemplar is focused on more or less immediate Oni modification (extra levels, BGi faction, etc). In both cases we'll try and deliver on a (very) small scale first. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 11:13, 5 November 2014 (CET)
----
:Clean slate again. If you need to look something up, just use the history.
:Clean slate again. If you need to look something up, just use the history.
:An exception has been made for the latest discussion. I've put it [[User:Geyser/STFUn00b|HERE]].
:An exception has been made for the latest discussion. I've put it [[User:Geyser/STFUn00b|HERE]].
:Because I can, and because it really holds a special place in my heart.
:Because I can, and because it really holds a special place in my heart.
----
----
:Until further notice, this is no longer a "talk" page. But you can still leave messages.
{|border=1
:As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."
|Until further notice, this is no longer a "talk" page. But you can still leave messages.
 
As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."
|}
 
{|border=1 cellspacing=0 cellpadding=5
|[[Image:GTO_-_Wake_Up_Call_-_Page_1.jpg|250px]]
|[[Image:GTO_-_Wake_Up_Call_-_Page_2.jpg|250px]]
|-
|[[Image:GTO_-_Wake_Up_Call_-_Page_3.jpg|250px]]
|[[Image:GTO_-_Wake_Up_Call_-_Page_4.jpg|250px]]
|}


[[Image:GTO_-_Wake_Up_Call_-_Page_1.jpg]][[Image:GTO_-_Wake_Up_Call_-_Page_2.jpg]]
===Reply to "Recent changes" comments===
Thanks for deleting the spam. Could I suggest https://www.google.com/recaptcha/about/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.
:[[User:RossyMiles|rossy]] 09:20, 27 November 2008 (CET)


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Sorry, not sure where to put this question. Regarding the Hex Hound, how would you animate it within Oni? EdT
I was looking at [[Pre-beta content]] and I am interested in where you got the possible pre-beta level names from. Did the BBB have anything to do with it? --[[User:Iritscen|Iritscen]] 15:16, 12 October 2008 (CEST)
 
:No, actually, the missing levels are documented in every release of Oni (even the demos), in the [[ONLD]] instances of level0. The BBBB (big blue box beta) merely provided level logic folders, the name of which match the name of the [[ONLV]] (sometimes counterintuitive: neuro, power, ...). Matching up these names with the ones from level0 was not very interesting or informative, except for BGI HQ: the fragments of level logic strongly suggested that Konoko was supposed to encounter the Iron Demon and plant a bomb (the bomb-planting animation is still in level0, as well as the Demon's walking sounds). --[[User:Geyser|geyser]] 16:46, 12 October 2008 (CEST)
:*It should be relative easy for you guys to split him to 19 bones.
::Ah, I didn't know that. I guess I was not sure why you used the word "possible" when listing those names, if they were complete strings of text in the binaries. I thought they must have been guesses based on fragments of text. --[[User:Iritscen|Iritscen]] 17:41, 12 October 2008 (CEST)
:*A field of little practical experience is the TRIA stuff. However, from an [[TRIA#Investigation|experiment]] we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
:::The names are known, but when it comes to putting a name on a screenshot or on a series of screenshots, we're back to guessing. --[[User:Geyser|geyser]] 17:44, 12 October 2008 (CEST)
::[[User:Paradox-01|Paradox-01]] 13:52, 14 May 2011 (UTC)


----
:The Hound is one of those things that I'd definitely ''not'' implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
About images not showing up in searches if their names lack spaces... that may be true of the Go/Search field, but the [[Special:Imagelist|File List]] page always works. I never noticed this problem before because I always go there to look for images by name. Spaces in names are probably still more desirable than no spaces, but I thought I should mention this. --[[User:Iritscen|Iritscen]] 17:52, 12 October 2008 (CEST)
:However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
:I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
::[[User:Geyser|geyser]] 22:41, 22 May 2011 (UTC)


----
[[Category:Userspace]]
Since you recently edited the Modding Oni page, and you aren't on YIM lately, I just wanted to give you this heads-up that the entire page is being rewritten offline, so hopefully you aren't going to spend any more time on it for now, because it might be wasted. I'll have a nice shiny new page to replace it within a day, probably. It uses a lot of your text, but the current version's also lacking in some ways, so I wanted to do this thing as a little surprise (it's item #1 on my manifesto in Current events, so it shouldn't be ''too'' surprising), but I'd hate for you to make some massive edit when I've already as good as rewritten it myself. --[[User:Iritscen|iritscen]] 19:56, 12 November 2008 (CET)

Latest revision as of 02:07, 4 May 2022

TestToo


No idea which part of the page to leave new messages in, but I guess this will do. You wrote HERE, "All 3 guns have been modeled by 17secs and are available as low-poly OBJ." Do you know where they are? I've attempted to browse your FTP directories, but it's difficult with that placeholder image at the top of your subdomain blocking a top-level perusal of available directories. Thanks. --Iritscen (talk) 22:08, 13 April 2019 (CEST)

I don't think I ever uploaded those guns on my FTP, and I lost all my Oni files from the time when I wrote that comment. If no one else backed up the models, then there's no way but to remodel them (except the SPAS, for which there are plenty of models available already). geyser (talk) 17:54, 6 January 2020 (CET)
Ah, oh well. We have similar enough models to these three, available as part of the "New Weapons Collection" mod. --Iritscen (talk) 18:01, 6 January 2020 (CET)
Now that I think of it, 17secs may have sent me the models through email, in that case I might be able to recover them. He also may have shared them through OCF, in which case they might have been lost during the move. Looking through 17secs's emails could take a while. --geyser (talk) 20:22, 6 January 2020 (CET)
Actually, no, that was fast. No trace of attached model files in my emails. And if he gave me URLs, they're probably dead by now. --geyser (talk) 20:27, 6 January 2020 (CET)

22:52, 23 August 2018 (CEST) Started filling in tips and tricks about MakeHuman and Fuse. The current focus is on Fuse because it's user-friendlier. MakeHuman has potential, but it's on a bit of a standby.
18:40, 20 June 2018 (CEST) Making a new page for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
konokocore
├Shinzom
├shinatama
├red
└konokolev1
 └konoko
  └gen_f
strikercore
├striker
│└TCTFswat
├elite
│└barabus
├ninja
└comguy
 ├gen_m
 ├doctor
 ├security
 ├griffin
 ├thug
 ├Tanker
 └muro
  └mutantmuro
KONCOMgetup_fw_crouch 100
KONCOMkick_heavy 100
KONCOMpunch_heavy 100
KONRIFkick_heavy 100


13:50, 22 May 2018 (CEST) need to clean up old stuff, or at least make sure it's not misinterpreted as current stuff
13:50, 22 May 2018 (CEST) backing up a talk page about modding from 'Dox's personal space

And, we're back! More stuff here and elsewhere Soon(TM), mostly from me and GTO.

Mostly? Will there be few works by others (a third/fourth person) too? - 'dox
Not sure about "works", but our "thing" is a work-in-progress, and it will be open to anybody's contributions. If I have enough time for 3D modeling, we may see something from Ltemplar, if he hasn't given up on me or Oni. That guy has some serious skills. geyser (talk) 18:00, 17 October 2014 (CEST)
Haven't seen Ltemplar in a while on OCF. My impression is that he is frustated about the engine's limitations which in turn eats his motivation. I guess we all have a taste of that. But you are the one in contact with him so I probably miss some pieces of that picture. - 'dox
We'll see about Ltemplar (maybe I'm the one who disappointed him the most, by failing to keep up with him, and I have yet to get back in touch). As for the graphical/storytelling thing, I'm calling it a "thing" because that's what it is. Basically we're trying our hand at a sequel, but the key word here is "trying", and it's quite rudimentary so far. Calling it anything special at this point, even giving it a working title, would be bad luck ^_^ which doesn't mean we're not enthusiastic and a little bit proud geyser (talk) 22:36, 17 October 2014 (CEST)
Oh, you're still alive :) You were even more retired than me for a while there. Gumby (talk) 00:44, 18 October 2014 (CEST)

Got back in contact with Ltemplar. He's willing and available (as much as anybody, i.e., with his own RL stuff to take care of). The direction and focus will need to be managed very carefully this time around, but apart from that we're good to go. Will probably upload some art/sketches next. geyser (talk) 19:31, 23 October 2014 (CEST)

Just to be clear. Is Ltemplar participating your/GTOs thing. Or are you talking about two different things? --paradox-01 (talk) 10:29, 26 October 2014 (CET)
They're two different thingies. GTO and I are exploring the idea of a sequel (with detailed character design, some scenes, etc - essentially like what Guido and Seventeen Seconds did); the collaboration with Ltemplar is focused on more or less immediate Oni modification (extra levels, BGi faction, etc). In both cases we'll try and deliver on a (very) small scale first. geyser (talk) 11:13, 5 November 2014 (CET)

Clean slate again. If you need to look something up, just use the history.
An exception has been made for the latest discussion. I've put it HERE.
Because I can, and because it really holds a special place in my heart.

Until further notice, this is no longer a "talk" page. But you can still leave messages.

As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."

GTO - Wake Up Call - Page 1.jpg GTO - Wake Up Call - Page 2.jpg
GTO - Wake Up Call - Page 3.jpg GTO - Wake Up Call - Page 4.jpg

Reply to "Recent changes" comments

Thanks for deleting the spam. Could I suggest https://www.google.com/recaptcha/about/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.

rossy 09:20, 27 November 2008 (CET)

Sorry, not sure where to put this question. Regarding the Hex Hound, how would you animate it within Oni? EdT

  • It should be relative easy for you guys to split him to 19 bones.
  • A field of little practical experience is the TRIA stuff. However, from an experiment we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
Paradox-01 13:52, 14 May 2011 (UTC)
The Hound is one of those things that I'd definitely not implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
geyser 22:41, 22 May 2011 (UTC)