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User talk:Geyser: Difference between revisions

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::Re: running Windows Oni, I anticipated having to do that to capture some of the modding work sooner or later, but nothing so far has required doing so; the fact that certain mods, like OTA, are more functional on PC really doesn't matter when all I'm showing in the trailer is a few seconds of mayhem. However, you have pointed out that I completely flaked out and never made a response on the PC Oni on Mac page. My bad, I'll fix that in just a little bit. --[[User:Iritscen|Iritscen]] 16:35, 24 August 2008 (CEST)
::Re: running Windows Oni, I anticipated having to do that to capture some of the modding work sooner or later, but nothing so far has required doing so; the fact that certain mods, like OTA, are more functional on PC really doesn't matter when all I'm showing in the trailer is a few seconds of mayhem. However, you have pointed out that I completely flaked out and never made a response on the PC Oni on Mac page. My bad, I'll fix that in just a little bit. --[[User:Iritscen|Iritscen]] 16:35, 24 August 2008 (CEST)
:'''choosing what level's flags to look at if there's no way to find out the current level through BSL''' You're forgetting that the global folder doesn't work on the Mac, and so the menu you suggest would have to be level-folder-resident anyway. and even if it had a global component, flag-related information would just go in level-specific BSL files: the global core wouldn't "detect" the level, it would just load the currently relevant level-specific script (see [http://geyser.oni2.net/OniTeamArena/WIP/IGMD_OTA2.ZIP THIS] for an example). --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
:'''choosing what level's flags to look at if there's no way to find out the current level through BSL''' You're forgetting that the global folder doesn't work on the Mac, and so the menu you suggest would have to be level-folder-resident anyway. and even if it had a global component, flag-related information would just go in level-specific BSL files: the global core wouldn't "detect" the level, it would just load the currently relevant level-specific script (see [http://geyser.oni2.net/OniTeamArena/WIP/IGMD_OTA2.ZIP THIS] for an example). --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
::I suppose your method would work fine. But I wasn't forgetting (this time) that the Mac couldn't do global scripts, I was actually imagining that one monster script would cover all 14 level files' flags, and that single script could get put in each level's folder so the user wouldn't have to worry about matching up a script to each level as part of some 15 folder-spanning network of BSL (plus it makes more work if there's a 1.1 release and they have to replace a 1.0 core script and then all the level-specific scripts (in case the 1.1 core doesn't support the 1.0 level scripts)). It's just more efficient that way. --[[User:Iritscen|Iritscen]] 04:42, 25 August 2008 (CEST)
:'''In other words, scriptifying ZDLO's flag tables.''' SHORT ATTENTION SPAN ALERT! Didn't I link to [http://zdlo.oni2.net/Scripts/DeveloperMode/FlagMap/ THIS] above? It actually works on the Mac, except you're not able to read the healthboxes. You can easily make a version where you can review the IDs of the group of flags being shown and cycle through them. --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
:'''In other words, scriptifying ZDLO's flag tables.''' SHORT ATTENTION SPAN ALERT! Didn't I link to [http://zdlo.oni2.net/Scripts/DeveloperMode/FlagMap/ THIS] above? It actually works on the Mac, except you're not able to read the healthboxes. You can easily make a version where you can review the IDs of the group of flags being shown and cycle through them. --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
::MISSING MY POINT ALERT. I ''am'' now using ZDLO's tables in the way that Ed suggested, but it would be even cooler to meld his grouped, descriptive approach with your OniMenu system so it's all in-game and you can try each flag out by teleporting there. That's what I was saying. Right now OM makes you use an outside flag-number reference and you have to laboriously type in flag numbers by punching and kicking, so my idea is a landmark improvement for modders. That being said, how many people would be using such a script? So I'm not suggesting anyone jump on it. Just thinking out loud (I know you love it when I do that).
::MISSING MY POINT ALERT. I ''am'' now using ZDLO's tables in the way that Ed suggested, but it would be even cooler to meld his grouped, descriptive approach with your OniMenu system so it's all in-game and you can try each flag out by teleporting there. That's what I was saying. Right now OM makes you use an outside flag-number reference and you have to laboriously type in flag numbers by punching and kicking, so my idea is a landmark improvement for modders. That being said, how many people would be using such a script? So I'm not suggesting anyone jump on it. Just thinking out loud (I know you love it when I do that).