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AE:Trailer: Difference between revisions

641 bytes added ,  16 September 2008
→‎Intro: long-due update on the intro; will post other mini-drafts of whatever i think requires mini-drafts from me - soon enough
(→‎Iritscen's draft: finished; boy, that script kicks my butt but I got some decent footage out of it)
(→‎Intro: long-due update on the intro; will post other mini-drafts of whatever i think requires mini-drafts from me - soon enough)
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==Intro==
==Intro==
The intro sequence was done with [http://geyser.oni2.net/edition/trailer/intro/compound.zip this script], and an act-of-god to kill everybody at the start of the boss battle. The camera was turned slightly to the right so as to better capture the dead bodies. Recording was done with Taksi (Microsoft Video 1, rate of time compression at 1.0, compression level at 75), using Rossy's DLL for better hooking. Time inversion was done with Video Time Reversal. The text effects in WMM are rather primitive. Other notable problems are lag while recording (the open environment as well as the dish and Daodan particles make Oni use more CPU than usual) and the low detail of the dish particles.
;Raw footage (Highest-quality Xvid, 20 seconds, 11MB)
:http://geyser.oni2.net/edition/trailer/intro/rawintro.avi
;With logo, titles and other effects (WMV, 5 MB)
:http://geyser.oni2.net/edition/trailer/intro/trailer_intro_5MB.wmv
;Ingredients
*[http://geyser.oni2.net/edition/trailer/intro/plugins.zip a couple of plugins]
*[http://geyser.oni2.net/edition/trailer/intro/compound.zip modified scripts]
*Dev mode, Shift+Ctrl+L
*VirtualDub
*[http://geyser.oni2.net/edition/trailer/intro/oni_logo.png superimposed logo], GIMP
*Impact font, Windows Movie Maker
Recorded at 20 frames-per-game-second from Oni (lag-free). Act of god to kill everybody at the start of the boss battle (dropped items and Muro's backup troops were disabled). Multiple trials to get the dead bodies to fall the right way. Daodan particles are also highly random. Camera angle optimized for the superimposed logo. Smoother-looking particle textures and relocated dish_pulse particle by Gumby.
:[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST)
:[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST)
Preliminary note to Iritscen, on the Matrix-ish tickers: 1) save them for the "seven years later" shot, they're welcome time killers there and mostly distractive elsewhere; 2) make sure they're not just a bunch of katakana and hiragana gibberish - they've supposed to spell out certain taglines in Japanese. --[[User:Geyser|geyser]] 15:00, 16 September 2008 (CEST)




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==Oni highlights==
==Oni highlights==
I have retrieved high-quality footage for [http://www.youtube.com/watch?v=hauhR29Cz4E THESE] [http://www.youtube.com/watch?v=SOusNEMmxz4 TWO] YouTube videos: they cover pretty much all we want to show about Oni's original gameplay in 20 seconds. I'd only add a grenade jump to a watchtower in Chapter 14 and some parkour (either in Loser's warehouse - truck to crates to crane - or Storming-The-Rooftops style). Both nicicles (parkour and grenade jumping), however, would have to be recorded anew. As for the two aforementioned YT videos, they can be downloaded here: http://geyser.oni2.net/edition/trailer/oni
I have retrieved high-quality footage for [http://www.youtube.com/watch?v=hauhR29Cz4E THESE] [http://www.youtube.com/watch?v=SOusNEMmxz4 TWO] YouTube videos: they cover pretty much all we want to show about Oni's original gameplay in 20 seconds. I'd only add a grenade jump to a watchtower in Chapter 14 and some parkour (either in Loser's warehouse - truck to crates to crane - or Storming-The-Rooftops style). Both nicicles (parkour and grenade jumping), however, would have to be recorded anew. As for the two aforementioned YT videos, they can be downloaded here: http://geyser.oni2.net/edition/trailer/oni