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AE talk:Trailer: Difference between revisions

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(→‎Intro and v6 draft: does no more rants mean no more idioms and such? if so, woot, the shitstorm was definitely worth it; k, rly rly kkthxbye now)
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::::I like your solemn promise. I don't like your analogy with real-life management. You're probably right when you say I suck as a manager and as an adult, even if we take into account conflicting RL priorities and community specifics; but that "sense of duty" ''you'' admitted to is not really the kind of creative motivation I can approve of in the case of this project: it leaves little room for ''actual'' "tender loving care". So. Obviously, there are no jobs and bosses involved here, but consider yourself fired if it makes you feel better: my apologies about the aesthetical chasm and about your wasted time.  Now, two separate trailers are an option, but keep in mind that an official trailer can bury Oni just as it can bring it back to life; a half-baked trailer will decredibilize AE as a project, which is bad for the community. That's the main reason why I've been doing my very best and telling others to do so: because our self-esteem at this point in time, and the elaborately self-aware statement that is the trailer, will define whether there's anywhere for us to go from here at all. Advice. --[[User:Geyser|geyser]] 06:30, 24 September 2008 (CEST)
::::I like your solemn promise. I don't like your analogy with real-life management. You're probably right when you say I suck as a manager and as an adult, even if we take into account conflicting RL priorities and community specifics; but that "sense of duty" ''you'' admitted to is not really the kind of creative motivation I can approve of in the case of this project: it leaves little room for ''actual'' "tender loving care". So. Obviously, there are no jobs and bosses involved here, but consider yourself fired if it makes you feel better: my apologies about the aesthetical chasm and about your wasted time.  Now, two separate trailers are an option, but keep in mind that an official trailer can bury Oni just as it can bring it back to life; a half-baked trailer will decredibilize AE as a project, which is bad for the community. That's the main reason why I've been doing my very best and telling others to do so: because our self-esteem at this point in time, and the elaborately self-aware statement that is the trailer, will define whether there's anywhere for us to go from here at all. Advice. --[[User:Geyser|geyser]] 06:30, 24 September 2008 (CEST)
:::::I'll add my thoughts, the reason I stopped providing content for the trailer was that it seemed nothing I did was "good enough".  I realize that geyser wants the best for the trailer in terms of content and quality and I felt that my skills was not up to the level that geyser wanted. I really appreciate the efforts that Iritscen put into making the trailer and I'm sorry that I couldn't have been of more help. 
:::::I'm not one to complain, but one statement bugs me.  geyser said "For example, I'd avoid showing editor views of ripped levels: my current impression is that they scream "big-time EULA violation!" But under Modding Tools the request was "View of levels, characters and weapons in XSI/Cheetah/Blender (for characters and weapons, show a texture editor panel)" Now for that shot of the Lab in Cheetah, I had to manually link over 170 TXMPs to the materials, that took considerable time and now we can't use it.
:::::Anyways, that's my mini-rant :-)
:::::To geyser, I want to thank you for skills and knowledge in improving Oni for everyone to enjoy.  Especially, you don't forget about the few Mac fans, and for that I'm grateful.
:::::[[User:EdT|EdT]] 06:43, 24 September 2008 (CEST)
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