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:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | :Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | ||
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | :Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | ||
:Update. As of 22:41, 9 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has essentially flawless pathfinding. No known issues apart from the modded ninjas, whose pelvis may exit the BNVs while they're dodging, resulting in an invalid waypoint for the AI. Lightmapping next, and maybe some other nicicles as well ^_^ | |||
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==Old levels== | ==Old levels== | ||
As of 14:10, 8 November 2010 (UTC) we are still not ready to reauthor Oni's levels, by lack of a pipeline for interactive geometry elements such as doors and togglable visibility groups. It is possible to import simple level parts which do not involve doors (arenas, showcases, test environments and other featurettes). We will come up with a solution Soon(TM). In the meantime, the field is open for experimentation, roadmaps, opinion polls, whatever. | As of 14:10, 8 November 2010 (UTC) we are still not ready to reauthor Oni's levels, by lack of a pipeline for interactive geometry elements such as doors and togglable visibility groups. It is possible to import simple level parts which do not involve doors (arenas, showcases, test environments and other featurettes). We will come up with a solution Soon(TM). In the meantime, the field is open for experimentation, roadmaps, opinion polls, whatever. |