OBD:CONS: Difference between revisions
Jump to navigation
Jump to search
(CMIIW) |
No edit summary |
||
Line 1: | Line 1: | ||
:''This is about the console class resource. For console instances, see [[OBD:BINA/OBJC/CONS]] | |||
{{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global | desc=The data in '''CONS''' stores the basic info on a single console. While in practice the CONS data for a given console is basically always the same, except for switching between "alarm" and "console" status and between a couple of possible geometries, this file can also be used to set a unique standing position and angle for the character using it. | align=center}} | {{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Global | desc=The data in '''CONS''' stores the basic info on a single console. While in practice the CONS data for a given console is basically always the same, except for switching between "alarm" and "console" status and between a couple of possible geometries, this file can also be used to set a unique standing position and angle for the character using it. | align=center}} | ||
Revision as of 01:25, 15 September 2008
- This is about the console class resource. For console instances, see OBD:BINA/OBJC/CONS
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 E7 02 00 | 743 | 00743-console0.CONS |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | int32 | 00 00 00 00 | 0 | flags; used values:
|
0x0C | float | CA 62 5F 3D | 0.054537 | action point x position |
0x10 | float | 3C 9D 3B 41 | 11.725887 | action point y position |
0x14 | float | 22 93 4E 40 | 3.227730 | action point z position |
0x18 | float | 00 00 00 00 | 0.000000 | orientation vector x component |
0x1C | float | 00 00 00 00 | 0.000000 | orientation vector y component |
0x20 | float | 00 00 80 3F | 1.000000 | orientation vector z component |
0x24 | link | 01 C5 02 00 | 709 | link to 00709-.OFGA - console geometry |
0x28 | link | 01 E0 02 00 | 736 | link to 00736-.M3GM - console screen geometry |
0x2C | int32 | 00 80 01 00 | ignored | |
0x30 | char[32] | NONE | inactive console screen texture name | |
0x50 | char[32] | NONE | active console screen texture name | |
0x70 | char[32] | NONE | used console screen texture name | |
0x90 | char[16] | AD DE | dead | unused |
- Flags
- The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm").
- Action point & orientation vector
- These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console coordinates.
- Screen textures
- The screen textures specified here are used only if CONS object has empty texture names.
ONI BINARY DATA |
---|
CBPM << Other file types >> CRSA |
CONS : Console |
Global file |