Anniversary Edition: Difference between revisions

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The '''Anniversary Edition''' is the result of years of research, work and discussion in the Oni community. The first real release of the Edition was made [[seven]] years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The Edition is essentially made up of five parts:
The '''Anniversary Edition''' builds on a retail copy of Oni and is the result of [[History of Oni modding|years of research, work and discussion]] in the Oni community. The first official release of the Edition was made [[seven]] years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The AE is essentially made up of:
*A '''framework''' that allows users to make and distribute mods more easily
*;A modding framework
*An '''installer''' to find and install those mods
:that globalizes some game data so that you can mod more freely; it also introduces a mod package format to make it easier to distribute mods.
*Some '''tweaks''' to the game
*;A mod installer
*The latest '''patches''' to the game application
:that browses the {{OMD}} and allows you to selectively install only the mods that you want.
*Some of our '''modding tools'''
*;Core fixes to the game data
:installed automatically to correct menu and cutscene glitches.
*;Patches for the game application
:to correct bugs and add some new features, as well as unlock [[Developer Mode]].
*;Modding tools
:used for exporting/importing and intelligently patching game data.


Since the components of the AE are always being worked on in one way or another, it's not a project with a defined feature set or a planned end to its development.
More details on each part can be found in the Directory to the right. Since the components of the AE are always being worked on in one way or another, it's not a project with a fixed feature set or a planned end to its development.


==Current Features==
==Requirements==
Here is an example of what each of the five parts of the AE contains. More details on each part can be found in the Directory to the right.
Besides a retail installation of Oni, the Anniversary Edition requires Java (but this is bundled with the AE for Windows), as well as .NET in Windows and Mono on the Mac.
*The '''framework''' globalizes some game data so that you can mod more freely; it also uses a package format to make it easier to distribute mods.
*For Windows users: [http://download.microsoft.com/download/c/6/e/c6e88215-0178-4c6c-b5f3-158ff77b1f38/NetFx20SP2_x86.exe .NET (x86)], [http://download.microsoft.com/download/c/6/e/c6e88215-0178-4c6c-b5f3-158ff77b1f38/NetFx20SP2_x64.exe .NET (x64)]
*The '''installer''' browses the {{OMD}} and allows you to selectively install only the mods that you want.
*For Mac users: [http://www.mono-project.com/download/ Mono], [http://www.java.com/en/download/ Java]
*The '''core mod packages''' that are automatically installed make basic improvements for veteran players like unlocking all moves from the start, and fixing menu and cutscene glitches.
*The '''patches''' are in the form of new game applications (and, in Windows, the Daodan DLL), which provide numerous bug fixes and some new features, as well as unlocking [[Developer Mode]].
*The '''core tools''' are OniSplit, used to export and import game data, and XmlTools, used for intelligently patching exported data, but additional tool packages can be installed.


==Downloads==
==Downloads==
Here is the Setup app for the latest release, Anniversary Edition Seven:
Here is the Setup app for the latest release, Anniversary Edition Seven:
*[http://mods.oni2.net/node/79 Windows] (20 MB)
*[http://mods.oni2.net/node/79 Windows]
*[http://mods.oni2.net/node/75 Macintosh] (4 MB)
*[http://mods.oni2.net/node/75 Mac OS X]
 
The Anniversary Edition requires Java (bundled with Windows AE), as well as .NET in Windows and Mono on the Mac.
*For Windows users: [http://download.microsoft.com/download/c/6/e/c6e88215-0178-4c6c-b5f3-158ff77b1f38/NetFx20SP2_x86.exe .NET (x86)], [http://download.microsoft.com/download/c/6/e/c6e88215-0178-4c6c-b5f3-158ff77b1f38/NetFx20SP2_x64.exe .NET (x64)]
*For Mac users: [http://www.mono-project.com/download/ Mono], [http://www.java.com/en/download/ Java]


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Revision as of 22:31, 12 April 2016

AE splashscreen scaled.jpg
Anniversary Edition
Change Logs

The Anniversary Edition builds on a retail copy of Oni and is the result of years of research, work and discussion in the Oni community. The first official release of the Edition was made seven years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The AE is essentially made up of:

  • A modding framework
that globalizes some game data so that you can mod more freely; it also introduces a mod package format to make it easier to distribute mods.
  • A mod installer
that browses the Oni Mod Depot and allows you to selectively install only the mods that you want.
  • Core fixes to the game data
installed automatically to correct menu and cutscene glitches.
  • Patches for the game application
to correct bugs and add some new features, as well as unlock Developer Mode.
  • Modding tools
used for exporting/importing and intelligently patching game data.

More details on each part can be found in the Directory to the right. Since the components of the AE are always being worked on in one way or another, it's not a project with a fixed feature set or a planned end to its development.

Requirements

Besides a retail installation of Oni, the Anniversary Edition requires Java (but this is bundled with the AE for Windows), as well as .NET in Windows and Mono on the Mac.

Downloads

Here is the Setup app for the latest release, Anniversary Edition Seven: