Music/Ingame: Difference between revisions
m (→Missing music: extraneous parenthesis) |
(added links to either take user to a track's page on Music/CD or else to download the track if it's an ambient track; noted that Konoko Chase is the 1999 trailer music; wording) |
||
Line 1: | Line 1: | ||
This page correlates Oni's sound resources ([[SNDD]]/[[OSBD]]) with the tracks on Oni's official soundtrack CD. | This page correlates Oni's sound resources ([[SNDD]]/[[OSBD]]) with the tracks on Oni's official soundtrack CD. To listen to the tracks found on the CD, visit the [[../CD|CD]] page. Tracks not found on the CD have download links in their sections below. | ||
{|border=1 style="float:right" cellspacing=1 cellpadding=0 | {|border=1 style="float:right" cellspacing=1 cellpadding=0 | ||
Line 792: | Line 792: | ||
==Trailer== | ==Trailer== | ||
''To listen to this track, see [[../CD#Trailer|HERE]].''<br> | |||
First track in PC Oni's outro, followed by Farewell. This was the backing music for the [[Trailers#1998|1998 trailer]]. | First track in PC Oni's outro, followed by Farewell. This was the backing music for the [[Trailers#1998|1998 trailer]]. | ||
===mus_sv=== | ===mus_sv=== | ||
Trailer's intro. | Trailer's intro. | ||
; | ;Sound files | ||
:mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out) | :mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out) | ||
;Available in | ;Available in | ||
Line 820: | Line 821: | ||
==East Wind== | ==East Wind== | ||
''To listen to this track, see [[../CD#East_Wind|HERE]].'' | |||
===mus_asian=== | ===mus_asian=== | ||
A harder cut of East Wind | A harder cut of East Wind. | ||
;Sound files | ;Sound files | ||
:mus_asian#, #={1, 2, 3, 4, 5, _in, _out} | :mus_asian#, #={1, 2, 3, 4, 5, _in, _out} | ||
Line 830: | Line 833: | ||
;OSBD entries | ;OSBD entries | ||
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out) | :mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out) | ||
===mus_asianb=== | ===mus_asianb=== | ||
A softer cut of East Wind | A softer cut of East Wind. | ||
;Sound files | ;Sound files | ||
:mus_asianb#, #={1, 2, 3, 5, 6, _out} | :mus_asianb#, #={1, 2, 3, 5, 6, _out} | ||
Line 843: | Line 847: | ||
---- | ---- | ||
==Searching== | ==Searching== | ||
''To listen to this track, see [[../CD#Searching|HERE]].'' | |||
===mus_ambgrv1=== | ===mus_ambgrv1=== | ||
;Sound files | ;Sound files | ||
Line 853: | Line 859: | ||
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out) | :mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out) | ||
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out) | :mus_ambgrv1_hd (beat only : _1, _1+_6, _out) | ||
The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]] | The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]]. | ||
Line 859: | Line 865: | ||
==Pursuit== | ==Pursuit== | ||
''To listen to this track, see [[../CD#Pursuit|HERE]].'' | |||
===mus_pursuit=== | ===mus_pursuit=== | ||
;Sound files | ;Sound files | ||
Line 871: | Line 879: | ||
---- | ---- | ||
==Loss== | ==Loss== | ||
''To listen to this track, see [[../CD#Loss|HERE]].'' | |||
===mus_xtr=== | ===mus_xtr=== | ||
Three short standalone pieces | Three short standalone pieces. | ||
;Sound files | ;Sound files | ||
:mus_xtr#, #={3, 4, 5} | :mus_xtr#, #={3, 4, 5} | ||
Line 878: | Line 888: | ||
:level0_Final (globally) | :level0_Final (globally) | ||
;OSBD entries | ;OSBD entries | ||
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens | :loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens. | ||
:mus_xtr5 | :mus_xtr5 | ||
Line 884: | Line 894: | ||
---- | ---- | ||
==Hurry== | ==Hurry== | ||
''To listen to this track, see [[../CD#Hurry|HERE]].'' | |||
===mus_xtr1=== | ===mus_xtr1=== | ||
*mus_xtr1#, #={_1, _2, _3, _4, _end} | *mus_xtr1#, #={_1, _2, _3, _4, _end} | ||
Line 894: | Line 906: | ||
---- | ---- | ||
==Fight== | ==Fight== | ||
''To listen to this track, see [[../CD#Fight|HERE]].'' | |||
===mus_fiteb=== | ===mus_fiteb=== | ||
A harder cut of Fight | A harder cut of Fight. | ||
;Sound files | ;Sound files | ||
:mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out) | :mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out) | ||
Line 905: | Line 919: | ||
===mus_fitec=== | ===mus_fitec=== | ||
A softer cut of Fight | A softer cut of Fight. | ||
;Sound files | ;Sound files | ||
:mus_fitec#, #={1, 2, 3, 4, 5, _out) | :mus_fitec#, #={1, 2, 3, 4, 5, _out) | ||
Line 917: | Line 931: | ||
---- | ---- | ||
==Ambient Suite== | ==Ambient Suite== | ||
''To listen to the whole track, see [[../CD#Ambient_Suite|HERE]]. The constituent pieces are downloadable below.'' | |||
===atm_cl05=== | ===atm_cl05=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl05.mp3 (0:47)] | |||
;Sound files | ;Sound files | ||
:atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | :atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | ||
Line 926: | Line 943: | ||
===atm_cl09=== | ===atm_cl09=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl09.mp3 (1:07)] | |||
;Sound files | ;Sound files | ||
:atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | :atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | ||
Line 935: | Line 953: | ||
===atm_cl10=== | ===atm_cl10=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl10.mp3 (0:17)] | |||
;Sound files | ;Sound files | ||
:atm_cl10#, #={_1, _2, _out} | :atm_cl10#, #={_1, _2, _out} | ||
Line 943: | Line 962: | ||
===atm_cl11=== | ===atm_cl11=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl11.mp3 (0:13)] | |||
;Sound files | ;Sound files | ||
:atm_cl11#, #={_in, _lp, _out} | :atm_cl11#, #={_in, _lp, _out} | ||
Line 951: | Line 971: | ||
===atm_cl12=== | ===atm_cl12=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl12.mp3 (0:27)] | |||
;Sound files | ;Sound files | ||
:atm_cl12#, #={_in, _lp, _out} | :atm_cl12#, #={_in, _lp, _out} | ||
Line 961: | Line 982: | ||
===atm_cl16=== | ===atm_cl16=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl16.mp3 (0:51)] | |||
;Sound files | ;Sound files | ||
:atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out} | :atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out} | ||
Line 969: | Line 991: | ||
===atm_cl22=== | ===atm_cl22=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_cl22.mp3 (0:23)] | |||
;Sound files | ;Sound files | ||
:atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out} | :atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out} | ||
Line 977: | Line 1,000: | ||
===mus_cool04=== | ===mus_cool04=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_cool04.mp3 (0:16)] | |||
;Sound files | ;Sound files | ||
:mus_cool04#, #={_1, _3, _out} | :mus_cool04#, #={_1, _3, _out} | ||
Line 988: | Line 1,012: | ||
==Internal Space== | ==Internal Space== | ||
''To listen to this track, see [[../CD#Internal_Space|HERE]].'' | |||
===mus_space01=== | ===mus_space01=== | ||
;Sound files | ;Sound files | ||
Line 1,003: | Line 1,029: | ||
==Farewell== | ==Farewell== | ||
''To listen to this track, see [[../CD#Farewell|HERE]].'' | |||
===mus_xtr2=== | ===mus_xtr2=== | ||
The second track in PC Oni's outro. | The second track in PC Oni's outro. | ||
Line 1,018: | Line 1,046: | ||
==Konoko Chase== | ==Konoko Chase== | ||
''To listen to this track, see [[../CD#Konoko_Chase|HERE]].'' | |||
This was the backing music for the [[Trailers#1999|1999 trailer]]. | |||
===mus_main01=== | ===mus_main01=== | ||
A harder cut of Konoko Chase | A harder cut of Konoko Chase. | ||
;Sound files | ;Sound files | ||
:mus_main01#, #={a, b, c, d, e, _in, _out} | :mus_main01#, #={a, b, c, d, e, _in, _out} | ||
Line 1,027: | Line 1,058: | ||
;OSBD entries | ;OSBD entries | ||
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out) | :mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out) | ||
===mus_main02=== | ===mus_main02=== | ||
A | A shorter cut of Konoko Chase (hard, with pauses). | ||
;Sound files | ;Sound files | ||
:mus_main02#, #={a, b, c, _in, _out} | :mus_main02#, #={a, b, c, _in, _out} | ||
Line 1,035: | Line 1,067: | ||
;OSBD entries | ;OSBD entries | ||
:mus_main02, mus_main02_hd (_in, a+b+c, _out) | :mus_main02, mus_main02_hd (_in, a+b+c, _out) | ||
===mus_main03=== | ===mus_main03=== | ||
A softer cut of Konoko Chase | A softer cut of Konoko Chase. | ||
;Sound files | ;Sound files | ||
:mus_main03#, #={a, b, c, d, e, _out} | :mus_main03#, #={a, b, c, d, e, _out} | ||
Line 1,049: | Line 1,082: | ||
==Oni Fever== | ==Oni Fever== | ||
''To listen to this track, see [[../CD#Oni_Fever|HERE]].'' | |||
===mus_chase=== | ===mus_chase=== | ||
This is not "Konoko Chase" as the title would | This is not "Konoko Chase" as the title would lead one to expect. | ||
;Sound files | ;Sound files | ||
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out} | :mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out} | ||
Line 1,062: | Line 1,097: | ||
==The Hunt== | ==The Hunt== | ||
''To listen to this track, see [[../CD#The_Hunt|HERE]].'' | |||
===mus_ambgrv2=== | ===mus_ambgrv2=== | ||
;Sound files | ;Sound files | ||
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out} | :mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out} | ||
;Available in | ;Available in | ||
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]]) | :level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]]). | ||
;OSBD entries | ;OSBD entries | ||
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out) | :mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out) | ||
Line 1,076: | Line 1,113: | ||
==Whirled Piece== | ==Whirled Piece== | ||
''To listen to this track, see [[../CD#Whirled_Piece|HERE]].'' | |||
===mus_lz=== | ===mus_lz=== | ||
;Sound files | ;Sound files | ||
Line 1,092: | Line 1,131: | ||
===atm_ft68=== | ===atm_ft68=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_ft68.mp3 (0:13)] | |||
;Sound files | ;Sound files | ||
:atm_ft68#, #={_in, _lp, _out} | :atm_ft68#, #={_in, _lp, _out} | ||
Line 1,100: | Line 1,140: | ||
===atm_ft81=== | ===atm_ft81=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_ft81.mp3 (0:10)] | |||
;Sound files | ;Sound files | ||
:atm_ft81#, #={_in, _lp1, _lp2, _out} | :atm_ft81#, #={_in, _lp1, _lp2, _out} | ||
Line 1,108: | Line 1,149: | ||
===atm_gr06=== | ===atm_gr06=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_gr06.mp3 (0:53)] | |||
;Sound files | ;Sound files | ||
:atm_gr06#, #={_in, _lp1, _lp2, _out} | :atm_gr06#, #={_in, _lp1, _lp2, _out} | ||
Line 1,117: | Line 1,159: | ||
===atm_gr09=== | ===atm_gr09=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_gr09.mp3 (0:23)] | |||
;Sound files | ;Sound files | ||
:atm_gr09#, #={_in, _lp1, _lp2, _out} | :atm_gr09#, #={_in, _lp1, _lp2, _out} | ||
Line 1,126: | Line 1,169: | ||
===atm_low1=== | ===atm_low1=== | ||
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 (0:06)] | |||
;Sound files | ;Sound files | ||
:atm_low1#, #={, _in, _lp, _out} | :atm_low1#, #={, _in, _lp, _out} | ||
Line 1,149: | Line 1,193: | ||
===mus_cool19=== | ===mus_cool19=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_cool19.mp3 (0:08)] | |||
;Sound files | ;Sound files | ||
:mus_cool19#, #={_1} | :mus_cool19#, #={_1} | ||
Line 1,157: | Line 1,202: | ||
===mus_hrt=== | ===mus_hrt=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_hrt.mp3 (1:03)] | |||
;Sound files | ;Sound files | ||
:mus_hrt#, #={1, 2, 3, _in, _out} | :mus_hrt#, #={1, 2, 3, _in, _out} | ||
Line 1,166: | Line 1,212: | ||
===mus_low1=== | ===mus_low1=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_low1.mp3 (1:04)] | |||
;Sound files | ;Sound files | ||
:mus_low1#, #={_1, _2, _3, _out} | :mus_low1#, #={_1, _2, _3, _out} | ||
Line 1,175: | Line 1,222: | ||
===mus_om01=== | ===mus_om01=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_om01.mp3 (1:09)] | |||
;Sound files | ;Sound files | ||
:mus_om01#, #={a, b, _in, _out} | :mus_om01#, #={a, b, _in, _out} | ||
Line 1,186: | Line 1,234: | ||
===mus_om03=== | ===mus_om03=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_om03.mp3 (0:58)] | |||
;Sound files | ;Sound files | ||
:mus_om03#, #={a, b, c, _in, _out} | :mus_om03#, #={a, b, c, _in, _out} | ||
Line 1,194: | Line 1,243: | ||
===mus_sad1=== | ===mus_sad1=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_sad1.mp3 (0:52)] | |||
;Sound files | ;Sound files | ||
:mus_sad1#, #={_1, _2, _3, _out} | :mus_sad1#, #={_1, _2, _3, _out} | ||
Line 1,204: | Line 1,254: | ||
===mus_trt=== | ===mus_trt=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_trt.mp3 (0:54)] | |||
;Sound files | ;Sound files | ||
:mus_trt#, #={1, 2, 3, _in, _out} | :mus_trt#, #={1, 2, 3, _in, _out} | ||
Line 1,213: | Line 1,264: | ||
===mus_wls=== | ===mus_wls=== | ||
*[https://iritscen.oni2.net/wiki/ambient/mus_wls.mp3 (1:11)] | |||
;Sound files | ;Sound files | ||
:mus_wls#, #={1, 2, 3, 4, _in, _out} | :mus_wls#, #={1, 2, 3, 4, _in, _out} | ||
Line 1,227: | Line 1,279: | ||
===mus_choral1=== | ===mus_choral1=== | ||
Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]]. | Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]]. Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[#Farewell|Farewell]]. | ||
;Sound files | ;Sound files | ||
:mus_choral1#, #={, _in, _out) | :mus_choral1#, #={, _in, _out) | ||
Line 1,236: | Line 1,287: | ||
===mus_fite=== | ===mus_fite=== | ||
Long version of [[Music/CD#Fight|Fight]]. | Long version of [[Music/CD#Fight|Fight]]. | ||
;Sound files | ;Sound files | ||
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out) | :mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out) |
Revision as of 19:46, 20 February 2021
This page correlates Oni's sound resources (SNDD/OSBD) with the tracks on Oni's official soundtrack CD. To listen to the tracks found on the CD, visit the CD page. Tracks not found on the CD have download links in their sections below.
Track # | Track Name | SNDD | L0 | L1 | L2 | L3 | L4 | L6 | L8 | L9 | L10 | L11 | L12 | L13 | L14 | L18 | L19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C0,C1 | C2 | C3 | C4 | C5 | C6 | C7 | C8 | C9 | C10 | C11 | C12 | C13 | C14 | ||||
1 | Oni Anime | -- | |||||||||||||||
2 | Trailer | mus_sv | |||||||||||||||
mus_ot | |||||||||||||||||
3 | East Wind | mus_asian | |||||||||||||||
mus_asianb | |||||||||||||||||
4 | Searching | mus_ambgrv1 | |||||||||||||||
5 | Pursuit | mus_pursuit | |||||||||||||||
6 | Loss | mus_xtr | |||||||||||||||
7 | Hurry | mus_xtr1 | |||||||||||||||
8 | Fight | mus_fiteb | |||||||||||||||
mus_fitec | |||||||||||||||||
9 | Ambient Suite | atm_cl05 | |||||||||||||||
atm_cl09 | |||||||||||||||||
atm_cl10 | |||||||||||||||||
atm_cl11 | |||||||||||||||||
atm_cl12 | |||||||||||||||||
atm_cl16 | |||||||||||||||||
atm_cl22 | |||||||||||||||||
mus_cool04 | |||||||||||||||||
10 | Internal Space | mus_space01 | |||||||||||||||
11 | Farewell | mus_xtr2 | |||||||||||||||
12 | Konoko Chase | mus_main01 | |||||||||||||||
mus_main02 | |||||||||||||||||
mus_main03 | |||||||||||||||||
13 | Oni Fever | mus_chase | |||||||||||||||
14 | The Hunt | mus_ambgrv2 | |||||||||||||||
15 | Whirled Piece | mus_lz | |||||||||||||||
16 | End Titles | -- | |||||||||||||||
-- | Not on CD | atm_ft68 | |||||||||||||||
atm_ft81 | |||||||||||||||||
atm_gr06 | |||||||||||||||||
atm_gr09 | |||||||||||||||||
atm_low1 | |||||||||||||||||
mus_amasian1 | |||||||||||||||||
mus_cool19 | |||||||||||||||||
mus_hrt | |||||||||||||||||
mus_low1 | |||||||||||||||||
mus_om01 | |||||||||||||||||
mus_om03 | |||||||||||||||||
mus_sad1 | |||||||||||||||||
mus_trt | |||||||||||||||||
mus_wls |
Trailer
To listen to this track, see HERE.
First track in PC Oni's outro, followed by Farewell. This was the backing music for the 1998 trailer.
mus_sv
Trailer's intro.
- Sound files
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
- OSBD entry
- mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.
mus_ot
The main Trailer track.
- Sound files
- mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
- Available in
- level0_Final (#=6, 7)
- level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
- OSBD entries
- mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
- mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
- main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.
East Wind
To listen to this track, see HERE.
mus_asian
A harder cut of East Wind.
- Sound files
- mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
- OSBD entries
- mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
mus_asianb
A softer cut of East Wind.
- Sound files
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
- level19_Final
- OSBD entries
- mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)
Searching
To listen to this track, see HERE.
mus_ambgrv1
- Sound files
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
- OSBD entries
- mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
- mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
- mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
The beat-only main group (_1+_6) is used by atm_low_perc1.
Pursuit
To listen to this track, see HERE.
mus_pursuit
- Sound files
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
- OSBD entries
- mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)
Loss
To listen to this track, see HERE.
mus_xtr
Three short standalone pieces.
- Sound files
- mus_xtr#, #={3, 4, 5}
- Available in
- level0_Final (globally)
- OSBD entries
- loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens.
- mus_xtr5
Hurry
To listen to this track, see HERE.
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
- OSBD entries
- mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)
Fight
To listen to this track, see HERE.
mus_fiteb
A harder cut of Fight.
- Sound files
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
- OSBD entries
- mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)
mus_fitec
A softer cut of Fight.
- Sound files
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
- OSBD entries
- mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)
Ambient Suite
To listen to the whole track, see HERE. The constituent pieces are downloadable below.
atm_cl05
- Sound files
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)
atm_cl09
- Sound files
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
- OSBD entries
- atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)
atm_cl10
- Sound files
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
- OSBD entries
- atm_cl10 (_1+_2, _out)
atm_cl11
- Sound files
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level10_Final
- OSBD entries
- atm_cl11 (_in, _lp, _out)
atm_cl12
- Sound files
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
- OSBD entries
- atm_cl12 (_in, _lp, _out)
atm_cl16
- Sound files
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl16 (_in, _lp1+_lp2+_lp3, _out)
atm_cl22
- Sound files
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
mus_cool04
- Sound files
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
- OSBD entries
- mus_cool4, mus_cool4_hd (_1, _1+_3, _out)
Internal Space
To listen to this track, see HERE.
mus_space01
- Sound files
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
- OSBD entries
- mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)
An unused main group called music_space01.grp (instead of mus_space01.grp) is available. Both groups are (b+c+d+e+f).
Farewell
To listen to this track, see HERE.
mus_xtr2
The second track in PC Oni's outro.
- Sound files
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level13_Final
- OSBD entry
- mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in CHAPTER 08 . AN INNOCENT LIFE (talk with Shinatama) and in CHAPTER 11 . DREAM DIVER (slide show).
The main segment could also be triggered by the missing mus_choral1 entry.
Konoko Chase
To listen to this track, see HERE. This was the backing music for the 1999 trailer.
mus_main01
A harder cut of Konoko Chase.
- Sound files
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
- OSBD entries
- mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
mus_main02
A shorter cut of Konoko Chase (hard, with pauses).
- Sound files
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
- OSBD entries
- mus_main02, mus_main02_hd (_in, a+b+c, _out)
mus_main03
A softer cut of Konoko Chase.
- Sound files
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
- OSBD entries
- mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)
Oni Fever
To listen to this track, see HERE.
mus_chase
This is not "Konoko Chase" as the title would lead one to expect.
- Sound files
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
- OSBD entries
- mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)
The Hunt
To listen to this track, see HERE.
mus_ambgrv2
- Sound files
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (was intended to be in level14_Final, as discussed here).
- OSBD entries
- mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
- mus_ambgrv2_hd (light : _1, _1+_6, _out)
A beat-only version (_1) is used by atm_low_perc2.
Whirled Piece
To listen to this track, see HERE.
mus_lz
- Sound files
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final
- OSBD entries
- mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)
Not on CD
These tracks are available as sound resources in Oni, but are not on the soundtrack CD.
atm_ft68
- Sound files
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
- OSBD entries
- atm_ft68 (_in, _lp, _out)
atm_ft81
- Sound files
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
- OSBD entries
- atm_ft81 (_in, _lp1+_lp2, _out)
atm_gr06
- Sound files
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
- OSBD entries
- atm_gr06 (_in, _lp1+_lp2, _out)
atm_gr09
- Sound files
- atm_gr09#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
- OSBD entries
- atm_gr09 (_in, _lp1+_lp2, _out)
atm_low1
- Sound files
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
- OSBD entries
- atm_low1 (_in, _lp1, _out)
- atm_low1_perc1 (_in, _lp1+mus_ambgrv1_prc, _out). Used in CHAPTER 02 . ENGINES OF EVIL (intro).
- atm_low1_perc2 (_in, _lp1+mus_ambgrv2_prc2, _out). Used in CHAPTER 13 . PHOENIX RISING (intro).
mus_amasian1
Some people call it "When there's no one left to trust". The sound files were combined into an MP3 here.
- Sound files
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final (plays at the end of the training course)
- level10_Final (plays when your ex-friends run at you)
- OSBD entries
- mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)
mus_cool19
- Sound files
- mus_cool19#, #={_1}
- Available in
- level12_Final
- OSBD entries
- mus_cool19 (_1)
mus_hrt
- Sound files
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
- OSBD entry
- mus_heart (_in, 1+2+3, _out)
mus_low1
- Sound files
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
- OSBD entries
- mus_low1 (_1, _1+_2+_3, _out)
mus_om01
- Sound files
- mus_om01#, #={a, b, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
- OSBD entries
- mus_om01 (_in, a+b, _out)
mus_om03
- Sound files
- mus_om03#, #={a, b, c, _in, _out}
- Available in
- level6_Final
- OSBD entries
- mus_om03 (_in, a, b, c, _out)
mus_sad1
- Sound files
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
- OSBD entries
- mus_sad1(_1, _1+_2+_3, _out}
mus_trt
- Sound files
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
- OSBD entries
- mus_trt (_in, 1+2+3, _out)
mus_wls
- Sound files
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
- OSBD entry
- mus_wls (_in, 1+2+3+4, _out}
Missing music
The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track Ambient Suite.
mus_choral1
Add-on choir for mus_xtr2 and mus_cool19. Can be heard in the End Titles reprise of Farewell.
- Sound files
- mus_choral1#, #={, _in, _out)
- OSBD entries
- mus_choral1 (_in, +mus_xtr2, _out)
- mus_choralbeat1_hd (_in, +mus_cool19, _out).
mus_fite
Long version of Fight.
- Sound files
- mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
- OSBD entries
- mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)
mus_om02
- Sound files
- mus_om2#, #={a, b, _in, _out)
- OSBD entries
- mus_om2 (_in, a+b, _out)
mus_xgrv1
Probably the "porn groove" playing in the bonus track of End Titles. For those who wish to listen to it without character soundbites playing over top, a discussion was had here on the possibility of recreating the track using the audio in End Titles, resulting in Vadell Gabriel's reconstruction here.
- Sound files
- mus_xgrv1#, #={_1, _out)
- OSBD entries
- mus_xgrv1 (_1, _out)
mus_xgrv2
Probably the "porn groove" playing in the bonus track of End Titles.
- Sound files
- mus_xgrv2#, #={_1, _2, _out)
- OSBD entries
- mus_xgrv2 (_1+_2, _out)
mus_cool13
- Sound files
- mus_cool13#, #={_1, _2, _3, _end, _in)
- OSBD entries
- mus_cool13 (_in, _1+_2+_3, _end)
atm_cl08
- Sound files
- atm_cl08#, #={_in, _lp, _out}
- OSBD entries
- atm_cl08 (_in, _lp, _out)
atm_cl14
- Sound files
- atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
- OSBD entries
- atm_cl14 (_in, _lp1+_lp2+_lp3, _out)
atm_ft61
- Sound files
- atm_ft61#, #={_in, _lp1, _lp2, _out}
- OSBD entries
- atm_ft61 (_in, _lp1+_lp2, _out)
atm_ft66
- Sound files
- atm_ft66#, #={_in, _lp, _out}
- OSBD entries
- atm_ft66 (_in, _lp, _out)
atm_ft66b
- Sound files
- atm_ft66b#, #={_in, _lp, _out}
- OSBD entries
- atm_ft66b (_in, _lp, _out)
atm_ft68b
- Sound files
- atm_ft68b#, #={_in, _lp, _out}
- OSBD entries
- atm_ft68b (_in, _lp, _out)
atm_ft69
- Sound files
- atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
- OSBD entries
- atm_ft69 (_in, _lp1+_lp2+_lp3, _out)
atm_ft93
- Sound files
- atm_ft93#, #={_in, _lp, _out}
- OSBD entries
- atm_ft93 (_in, _lp, _out)
atm_ft99
- Sound files
- atm_ft99#, #={_in, _lp1, _lp2, _out}
- OSBD entries
- atm_ft99 (_in, _lp1+_lp2, _out)
atm_gr96
- Sound files
- atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- OSBD entries
- atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)