Oni2:Slaves of War/Overview: Difference between revisions

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(→‎Backstory: There, I've read it. Expect a visit to the talk page at the most inconvenient time, muahahaha.)
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As the basis for Oni's alternate history timeline, my point of divergence occurs in 2000 AD when a scientist in Oni's timeline develops phase technology. This allowed contact between our world and another place. In our timeline, some small difference caused this technology to not be discovered. In Oni’s timeline, while experimenting with the "phase veil", some small seed or seeds of life slipped through into Oni’s world unseen. This foreign life was able to grow even in Earth’s environment because it was Daodan-enhanced; all life is, in this other place.
As the basis for Oni's alternate history timeline, my point of divergence occurs in 2000 AD when a scientist in Oni's timeline develops phase technology. This allowed contact between our world and another place. In our timeline, some small difference caused this technology to not be discovered. In Oni’s timeline, while experimenting with the "phase veil", some small seed or seeds of life slipped through into Oni’s world unseen. This foreign life was able to grow even in Earth’s environment because it was Daodan-enhanced; all life is, in this other place.


According to this premise, the atmosphere is becoming toxic not because of industrial pollution (as the fans tend to assume, but is never stated) but because Daodan-enhanced life is coming through the phase veil and taking root here, [http://www.sf-encyclopedia.com/entry/xenoforming xenoforming] our planet to resemble their home. At first it is only simpler kinds of life, like bacteria and plants, but as those flourish here, larger alien life forms which depend on the simpler life as food are able to live here too.
According to this premise, the atmosphere is becoming toxic not because of industrial pollution (as the fans tend to assume, but is never stated) but because Daodan-enhanced life is coming through the phase veil and taking root here, [https://sf-encyclopedia.com/entry/xenoforming xenoforming] our planet to resemble their home. At first it is only simpler kinds of life, like bacteria and plants, but as those flourish here, larger alien life forms which depend on the simpler life as food are able to live here too.


By 2012, a few things happened as a result. For one, the BioCrisis was serious enough that the WCG had to be formed. The manual states that the purpose of unifying the nations of the world was to avoid the spiraling debt that many were in. In our timeline, some countries are in financial trouble, but in Oni's, the situation was made worse by having to deal with the gradual toxification of the atmosphere, which led to the construction of Wilderness Preserves and Atmospheric Conversion Centers.
By 2012, a few things happened as a result. For one, the BioCrisis was serious enough that the WCG had to be formed. The manual states that the purpose of unifying the nations of the world was to avoid the spiraling debt that many were in. In our timeline, some countries are in financial trouble, but in Oni's, the situation was made worse by having to deal with the gradual toxification of the atmosphere, which led to the construction of Wilderness Preserves and Atmospheric Conversion Centers.
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Isolation => Belonging
Isolation => Belonging


Oni was about Konoko working alone, losing anyone that she had left to trust, so let's make Oni 2 about working with others as part of a group ("<u>Someone</u> left to trust"). Plus, I'm inspired by Guido's art, in particular '''[[:Image:GUIDO_rendezvous.jpg|this piece]]''', which is my favorite. I really want to see Mai be part of a team like that — even if it turns out that not every member of the group is entirely allied or trustworthy....
Oni was about Konoko working alone, losing anyone that she had left to trust, so let's make Oni 2 about working with others as part of a group ("<u>Someone</u> left to trust"). Plus, I'm inspired by Guido's art, in particular '''[[:Image:Guido - Rendezvous.jpg|this piece]]''', which is my favorite. I really want to see Mai be part of a team like that — even if it turns out that not every member of the group is entirely allied or trustworthy....




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*Replayability: Oni 2 needn't be a long game if we make design choices that encourage the player to replay it. Various ways to extend the life of the game are: shapeshifter, multiplayer, and interactivity during cutscenes (see [[../Design#Free_agency|HERE]] for details).
*Replayability: Oni 2 needn't be a long game if we make design choices that encourage the player to replay it. Various ways to extend the life of the game are: shapeshifter, multiplayer, and interactivity during cutscenes (see [[../Design#Free_agency|HERE]] for details).


On the subject of the story mode's length, Oni is approximately 6-8 hours long if you take your time, and speed runs are only an hour long. This isn’t uncommon. Here’s an [http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars article] about how even the biggest games these days are very short. An Oni 2 made by a few fans could be excused for being even shorter, if we take into account MP and the aforementioned replayability factors.
On the subject of the story mode's length, Oni is approximately 6-8 hours long if you take your time, and speed runs are only an hour long. This isn’t uncommon. Here’s an [https://arstechnica.com/gaming/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry/ article] about how even the biggest games these days are very short. An Oni 2 made by a few fans could be excused for being even shorter, if we take into account MP and the aforementioned replayability factors.


Conversely, we might choose to label the big-budget blockbuster games like ''Uncharted'' and ''God of War'' as the “Hollywood approach” of gaming — creating those huge spectacles takes up a lot of the development process — and then label ourselves “indie filmmakers” by comparison. If we focus on building less ''expensive'' and more ''expansive'' areas as a fighting sandbox to provide hours of basic gameplay, with fewer specially-scripted events, we could conceivably create a game at least as long as Oni. This isn’t to say that we don’t want memorable cutscenes and boss fights, but we probably shouldn’t plan any events that require a lot of special coding just for one scene if we’re aiming for a lengthy game.
Conversely, we might choose to label the big-budget blockbuster games like ''Uncharted'' and ''God of War'' as the “Hollywood approach” of gaming — creating those huge spectacles takes up a lot of the development process — and then label ourselves “indie filmmakers” by comparison. If we focus on building less ''expensive'' and more ''expansive'' areas as a fighting sandbox to provide hours of basic gameplay, with fewer specially-scripted events, we could conceivably create a game at least as long as Oni. This isn’t to say that we don’t want memorable cutscenes and boss fights, but we probably shouldn’t plan any events that require a lot of special coding just for one scene if we’re aiming for a lengthy game.
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Things from Oni that we want to make reference to or develop on, even if trivially.
Things from Oni that we want to make reference to or develop on, even if trivially.
*[[:Image:TXMPPOSTER1.png|Hapémask]]
*[[:Image:TXMPPOSTER1.png|Hapémask]]
*The [[Marionette]] project
*The [[Quotes/Consoles/level 3a|Marionette project]]
*More advanced [[Quotes/Manual#TECH_NOTE_2|SLD technology]]
*More advanced [[Quotes/Manual#Tech Note 2|SLD technology]]
*[[Quotes/Manual#Tech Note 2|Rogue SLDs]]
*[[Quotes/Consoles#Picasso_Island|Bertram Navarre]]
*[[Quotes/Consoles#Picasso_Island|Bertram Navarre]]
*[[Quotes/Consoles#Q-31_Railgun|Q-31 Railgun]]
*[[Quotes/Consoles#Q-31_Railgun|Q-31 Railgun]]
*[[Deadly Brains]]
*[[Deadly Brain]]s
*[[Quotes/Consoles#Black_market_goods|Theta wave scans]]
*[[Quotes/Consoles#Black_market_goods|Theta wave scans]]
*[[Quotes/Speech#Really_really_misc_2|Funny]] [[Quotes/Speech#Dr._Kafelnikov|civilians]] and [[Quotes/Speech#The_Glorious_Deadly_Brain_Fight_(sic!)|general]] [[Quotes/Consoles#The_day_after|Bungie-style]] [[Quotes/Consoles#Emergency_overrides|humor]]
*[[Quotes/Speech#Really_really_misc_2|Funny]] [[Quotes/Speech#Dr._Kafelnikov|civilians]] and [[Quotes/Speech#The_Glorious_Deadly_Brain_Fight_(sic!)|general]] [[Quotes/Consoles#The_day_after|Bungie-style]] [[Quotes/Consoles#Emergency_overrides|humor]]