User talk:Geyser: Difference between revisions

From OniGalore
Jump to navigation Jump to search
No edit summary
m (+cat)
 
(245 intermediate revisions by 13 users not shown)
Line 1: Line 1:
:Hey Geyser
[[TestToo]]
:I sent you an email last week, perhaps you didn't get it.
----
:I was wondering if you have time to take a look at the key binding issue with the OSX version of Oni where the RETURN and ENTER keys are disabled.
No idea which part of the page to leave new messages in, but I guess this will do. You wrote [[Special:PermaLink/9550|HERE]], "All 3 guns have been modeled by 17secs and are available as low-poly OBJ." Do you know where they are? I've attempted to browse your FTP directories, but it's difficult with that placeholder image at the top of your subdomain blocking a top-level perusal of available directories. Thanks. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:08, 13 April 2019 (CEST)
:I've tried looking for the lookup table, but with no success.
:I don't think I ever uploaded those guns on my FTP, and I lost all my Oni files from the time when I wrote that comment. If no one else backed up the models, then there's no way but to remodel them (except the SPAS, for which there are plenty of models available already). [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 17:54, 6 January 2020 (CET)
:Hope you are well,
::Ah, oh well. We have similar enough models to these three, available as part of the "New Weapons Collection" mod.   --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 18:01, 6 January 2020 (CET)
::;EdT
:::Now that I think of it, 17secs may have sent me the models through email, in that case I might be able to recover them. He also may have shared them through OCF, in which case they might have been lost during the move. Looking through 17secs's emails could take a while. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 20:22, 6 January 2020 (CET)
:^^
::::Actually, no, that was fast. No trace of attached model files in my emails. And if he gave me URLs, they're probably dead by now. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 20:27, 6 January 2020 (CET)
:I've just turned twenty-f##king-six, and I'm in deep s##t.
----
:Wiki maintenance is about the only hobby I'm allowing myself these days.
:22:52, 23 August 2018 (CEST) Started filling in tips and tricks about [[MakeHuman]] and [[Fuse]]. The current focus is on Fuse because it's user-friendlier. MakeHuman has potential, but it's on a bit of a standby.  
:Your mail got lost in a heap of spam :
:18:40, 20 June 2018 (CEST) Making a [[User_talk:Geyser/IonEyes|new page]] for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
::I may discontine the email address @oni2.net altogether in the near future.
:16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
:::There's still the other one I may have told you of.
{| cellspacing=0 border=1
:I've checked out the last version of KP :
|- style="text-align:left; font-family:courier; vertical-align: bottom;"
::definitely a kick-ass proof of concept already,
! height=120px|
:::but there's still much room for improvement.
! <div style="{{Transform-rotate|-90}}; width:12px; font:courier">konokocore</div>
:Converters between FBX, SE3 and Oni are mostly planned out,
! <div style="{{Transform-rotate|-90}}; width:12px;">├Shinzom</div>
::I just need to find myself with a free week or something
! <div style="{{Transform-rotate|-90}}; width:12px;">├shinatama</div>
:::to actively code and debug it (easy to wish for, hard to get)
! <div style="{{Transform-rotate|-90}}; width:12px;">├red</div>
:Dunno what Ky4yM is up for with his Java-based model/anim exporter
! <div style="{{Transform-rotate|-90}}; width:12px;">└konokolev1</div>
::(like, what formats he'll interface with, when and if...)
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;└konoko</div>
:I'll just try and document the way everything is stored
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;&nbsp;└gen_f</div>
::(basically just writing up Pierre's extracting code
! <div style="{{Transform-rotate|-90}}; width:12px;">strikercore</div>
:::in a human-readable way (thanks Pierre, BTW! ))
! <div style="{{Transform-rotate|-90}}; width:12px;">├striker</div>
:That would be my 2 cents for now,
! <div style="{{Transform-rotate|-90}}; width:12px;">│└TCTFswat</div>
::active Oni 2 development will have to wait.
! <div style="{{Transform-rotate|-90}}; width:12px;">├elite</div>
:As for the key binding that OMNI screwed up and won't fix :
! <div style="{{Transform-rotate|-90}}; width:12px;">│└barabus</div>
::it's motivating to fix it up, but I can only succeed
! <div style="{{Transform-rotate|-90}}; width:12px;">├ninja</div>
:::if the table looks very much like the one on PC.
! <div style="{{Transform-rotate|-90}}; width:12px;">└comguy</div>
::(I may even have to read up on Mac hardware a bit...)
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├gen_m</div>
:If I come around to fix it, you'll be the first to know.
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├doctor</div>
::[[User:Geyser|geyser]] 18:21, 24 November 2006 (CET)
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├security</div>
:Macs suck anyway ^^
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├griffin</div>
::[[User:Geyser|geyser]] 18:21, 24 November 2006 (CET)
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├thug</div>
:Almost said that KP still needs its coverage here on the wiki,
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;├Tanker</div>
:but perhaps you're not the right person to ask about that ^^
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;└muro</div>
:Take care
! <div style="{{Transform-rotate|-90}}; width:12px;">&nbsp;&nbsp;└mutantmuro</div>
::[[User:Geyser|geyser]] 18:21, 24 November 2006 (CET)
|-
|KONCOMgetup_fw_crouch
|bgcolor=lime|<span style="font-size:50%">100</span>
|bgcolor=lime|
|bgcolor=lime|
|bgcolor=lime|
|bgcolor=lime|
|bgcolor=lime|
|bgcolor=lime|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|KONCOMkick_heavy
|
|
|
|
|
|bgcolor=lime|<span style="font-size:50%">100</span>
|bgcolor=lime|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|KONCOMpunch_heavy
|
|
|
|
|
|bgcolor=lime|<span style="font-size:50%">100</span>
|bgcolor=lime|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|KONRIFkick_heavy
|
|
|
|
|
|bgcolor=lime|<span style="font-size:50%">100</span>
|bgcolor=lime|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}


I can see you have your hands fulls, lots of projects and things to do.
I'm finding out more Mac Users are playing around with the Dev Mode and that's cool.
(For awhile, I thought I was the only one).


Regarding the keybinding issue, can you make a screenshot of the PC lookup table, perhaps that could give me a clue.
Something for me to try, until you have the time.


I know the "Mac version of Oni sucks" :-)
: 13:50, 22 May 2018 (CEST) need to clean up old stuff, or at least make sure it's not misinterpreted as current stuff
: 13:50, 22 May 2018 (CEST) backing up [[User talk:Geyser/DoxProjectImagoTalkBackup|a talk page about modding from 'Dox's personal space]]


In the meantime, I've been having fun at the Oni Central Forums with the "Going places you are not supposed to" and "Trivia" threads.
----
And, we're back! More stuff here and elsewhere Soon(TM), mostly from me and GTO.
:Mostly? Will there be few works by others (a third/fourth person) too? - 'dox
::Not sure about "works", but our "thing" is a work-in-progress, and it will be open to anybody's contributions. If I have enough time for 3D modeling, we may see something from Ltemplar, if he hasn't given up on me or Oni. That guy has some serious skills. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:00, 17 October 2014 (CEST)
:Haven't seen Ltemplar in a while on OCF. My impression is that he is frustated about the engine's limitations which in turn eats his motivation. I guess we all have a taste of that. But you are the one in contact with him so I probably miss some pieces of that picture. - 'dox
::We'll see about Ltemplar (maybe I'm the one who disappointed him the most, by failing to keep up with him, and I have yet to get back in touch). As for the graphical/storytelling thing, I'm calling it a "thing" because that's what it is. Basically we're trying our hand at a sequel, but the key word here is "trying", and it's quite rudimentary so far. Calling it anything special at this point, even giving it a working title, would be bad luck ^_^ which doesn't mean we're not enthusiastic and a little bit proud [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 22:36, 17 October 2014 (CEST)
:Oh, you're still alive :) You were even more retired than me for a while there. [[User:Gumby|Gumby]] ([[User talk:Gumby|talk]]) 00:44, 18 October 2014 (CEST)
Got back in contact with Ltemplar. He's willing and available (as much as anybody, i.e., with his own RL stuff to take care of). The direction and focus will need to be managed very carefully this time around, but apart from that we're good to go. Will probably upload some art/sketches next. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 19:31, 23 October 2014 (CEST)
:Just to be clear. Is Ltemplar participating your/GTOs thing. Or are you talking about two different things? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 10:29, 26 October 2014 (CET)
::They're two different thingies. GTO and I are exploring the idea of a sequel (with detailed character design, some scenes, etc - essentially like what Guido and Seventeen Seconds did); the collaboration with Ltemplar is focused on more or less immediate Oni modification (extra levels, BGi faction, etc). In both cases we'll try and deliver on a (very) small scale first. [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 11:13, 5 November 2014 (CET)
----
:Clean slate again. If you need to look something up, just use the history.
:An exception has been made for the latest discussion. I've put it [[User:Geyser/STFUn00b|HERE]].
:Because I can, and because it really holds a special place in my heart.
----
{|border=1
|Until further notice, this is no longer a "talk" page. But you can still leave messages.


Take care, don't let your age get you down. (This coming from a guy much older than you!)
As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."
|}


EdT
{|border=1 cellspacing=0 cellpadding=5
|[[Image:GTO_-_Wake_Up_Call_-_Page_1.jpg|250px]]
|[[Image:GTO_-_Wake_Up_Call_-_Page_2.jpg|250px]]
|-
|[[Image:GTO_-_Wake_Up_Call_-_Page_3.jpg|250px]]
|[[Image:GTO_-_Wake_Up_Call_-_Page_4.jpg|250px]]
|}
 
===Reply to "Recent changes" comments===
Thanks for deleting the spam. Could I suggest https://www.google.com/recaptcha/about/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.
:[[User:RossyMiles|rossy]] 09:20, 27 November 2008 (CET)
 
Sorry, not sure where to put this question.  Regarding the Hex Hound, how would you animate it within Oni?  EdT
 
:*It should be relative easy for you guys to split him to 19 bones.
:*A field of little practical experience is the TRIA stuff. However, from an [[TRIA#Investigation|experiment]] we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
::[[User:Paradox-01|Paradox-01]] 13:52, 14 May 2011 (UTC)
 
:The Hound is one of those things that I'd definitely ''not'' implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
:However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
:I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
::[[User:Geyser|geyser]] 22:41, 22 May 2011 (UTC)
 
[[Category:Userspace]]

Latest revision as of 02:07, 4 May 2022

TestToo


No idea which part of the page to leave new messages in, but I guess this will do. You wrote HERE, "All 3 guns have been modeled by 17secs and are available as low-poly OBJ." Do you know where they are? I've attempted to browse your FTP directories, but it's difficult with that placeholder image at the top of your subdomain blocking a top-level perusal of available directories. Thanks. --Iritscen (talk) 22:08, 13 April 2019 (CEST)

I don't think I ever uploaded those guns on my FTP, and I lost all my Oni files from the time when I wrote that comment. If no one else backed up the models, then there's no way but to remodel them (except the SPAS, for which there are plenty of models available already). geyser (talk) 17:54, 6 January 2020 (CET)
Ah, oh well. We have similar enough models to these three, available as part of the "New Weapons Collection" mod. --Iritscen (talk) 18:01, 6 January 2020 (CET)
Now that I think of it, 17secs may have sent me the models through email, in that case I might be able to recover them. He also may have shared them through OCF, in which case they might have been lost during the move. Looking through 17secs's emails could take a while. --geyser (talk) 20:22, 6 January 2020 (CET)
Actually, no, that was fast. No trace of attached model files in my emails. And if he gave me URLs, they're probably dead by now. --geyser (talk) 20:27, 6 January 2020 (CET)

22:52, 23 August 2018 (CEST) Started filling in tips and tricks about MakeHuman and Fuse. The current focus is on Fuse because it's user-friendlier. MakeHuman has potential, but it's on a bit of a standby.
18:40, 20 June 2018 (CEST) Making a new page for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
konokocore
├Shinzom
├shinatama
├red
└konokolev1
 └konoko
  └gen_f
strikercore
├striker
│└TCTFswat
├elite
│└barabus
├ninja
└comguy
 ├gen_m
 ├doctor
 ├security
 ├griffin
 ├thug
 ├Tanker
 └muro
  └mutantmuro
KONCOMgetup_fw_crouch 100
KONCOMkick_heavy 100
KONCOMpunch_heavy 100
KONRIFkick_heavy 100


13:50, 22 May 2018 (CEST) need to clean up old stuff, or at least make sure it's not misinterpreted as current stuff
13:50, 22 May 2018 (CEST) backing up a talk page about modding from 'Dox's personal space

And, we're back! More stuff here and elsewhere Soon(TM), mostly from me and GTO.

Mostly? Will there be few works by others (a third/fourth person) too? - 'dox
Not sure about "works", but our "thing" is a work-in-progress, and it will be open to anybody's contributions. If I have enough time for 3D modeling, we may see something from Ltemplar, if he hasn't given up on me or Oni. That guy has some serious skills. geyser (talk) 18:00, 17 October 2014 (CEST)
Haven't seen Ltemplar in a while on OCF. My impression is that he is frustated about the engine's limitations which in turn eats his motivation. I guess we all have a taste of that. But you are the one in contact with him so I probably miss some pieces of that picture. - 'dox
We'll see about Ltemplar (maybe I'm the one who disappointed him the most, by failing to keep up with him, and I have yet to get back in touch). As for the graphical/storytelling thing, I'm calling it a "thing" because that's what it is. Basically we're trying our hand at a sequel, but the key word here is "trying", and it's quite rudimentary so far. Calling it anything special at this point, even giving it a working title, would be bad luck ^_^ which doesn't mean we're not enthusiastic and a little bit proud geyser (talk) 22:36, 17 October 2014 (CEST)
Oh, you're still alive :) You were even more retired than me for a while there. Gumby (talk) 00:44, 18 October 2014 (CEST)

Got back in contact with Ltemplar. He's willing and available (as much as anybody, i.e., with his own RL stuff to take care of). The direction and focus will need to be managed very carefully this time around, but apart from that we're good to go. Will probably upload some art/sketches next. geyser (talk) 19:31, 23 October 2014 (CEST)

Just to be clear. Is Ltemplar participating your/GTOs thing. Or are you talking about two different things? --paradox-01 (talk) 10:29, 26 October 2014 (CET)
They're two different thingies. GTO and I are exploring the idea of a sequel (with detailed character design, some scenes, etc - essentially like what Guido and Seventeen Seconds did); the collaboration with Ltemplar is focused on more or less immediate Oni modification (extra levels, BGi faction, etc). In both cases we'll try and deliver on a (very) small scale first. geyser (talk) 11:13, 5 November 2014 (CET)

Clean slate again. If you need to look something up, just use the history.
An exception has been made for the latest discussion. I've put it HERE.
Because I can, and because it really holds a special place in my heart.

Until further notice, this is no longer a "talk" page. But you can still leave messages.

As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."

GTO - Wake Up Call - Page 1.jpg GTO - Wake Up Call - Page 2.jpg
GTO - Wake Up Call - Page 3.jpg GTO - Wake Up Call - Page 4.jpg

Reply to "Recent changes" comments

Thanks for deleting the spam. Could I suggest https://www.google.com/recaptcha/about/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.

rossy 09:20, 27 November 2008 (CET)

Sorry, not sure where to put this question. Regarding the Hex Hound, how would you animate it within Oni? EdT

  • It should be relative easy for you guys to split him to 19 bones.
  • A field of little practical experience is the TRIA stuff. However, from an experiment we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
Paradox-01 13:52, 14 May 2011 (UTC)
The Hound is one of those things that I'd definitely not implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
geyser 22:41, 22 May 2011 (UTC)