Quotes/Prompts: Difference between revisions
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Coming from the game resource [[SUBT]]messages, these prompts are used for tutorial instruction in Chapters 0 and 1. A few general messages are also stored here, such as notifications that the game has been saved, that you have a new objective, and that you learned a new move. In [[{{C0}}]], about half of the messages you see on-screen come from SUBTmessages and half are subtitles for what Shinatama is saying. That text would be found in SUBTsubtitles, and you can read it on the [[Quotes/Speech]] page.  | |||
=={{C0}}==  | =={{C0}}==  | ||
===  | ===Running===  | ||
*good Movement complete. '''(UNUSED)'''  | *good Movement complete. '''(UNUSED)'''  | ||
*xwelcome [o.Basic movement training initiated.]  | *xwelcome [o.Basic movement training initiated.]  | ||
| Line 23: | Line 24: | ||
*xreview Go to the yellow floor target near the DATA CONSOLE toward the rear of the room.  | *xreview Go to the yellow floor target near the DATA CONSOLE toward the rear of the room.  | ||
*xgodoor Go to the floor target near the door to continue training.  | *xgodoor Go to the floor target near the door to continue training.  | ||
===  | |||
===Doors===  | |||
*goto_door1 Go to the target point near the door.  | |||
*unlock_door1 The door will unlock as the INDICATOR LIGHT above the door turns green.  | |||
*open_door1 To open it, [c.face the door and press the (CTRL) key].  | |||
*open_door1b All doors with indicator lights are opened this way.  | |||
*proceed_door1 Please proceed to the next room to continue training.  | |||
===Jumping===  | |||
*jump_basic [o.JUMP training sequence initiated.]  | *jump_basic [o.JUMP training sequence initiated.]  | ||
*c01_50_06 To jump vertically, [c.press the (SPACE BAR)].  | *c01_50_06 To jump vertically, [c.press the (SPACE BAR)].  | ||
| Line 29: | Line 38: | ||
*c01_50_07 To jump forward, backward, or laterally, [c.start moving and then press (SPACE BAR)].  | *c01_50_07 To jump forward, backward, or laterally, [c.start moving and then press (SPACE BAR)].  | ||
*jump1 Practice jumping.  Then go to the yellow floor target and jump to the next room.  | *jump1 Practice jumping.  Then go to the yellow floor target and jump to the next room.  | ||
===  | *jump_flip The (SHIFT) key is also used for one more important maneuver: the JUMP-FLIP.  | ||
*c01_50_19 [c.Press (SHIFT) while in mid jump (SPACE BAR)] to perform one.  | |||
*c01_50_20 Performing a flip during a running or dashing jump will allow you to cover more distance and height.  | |||
*c01_50_22 The jump-flip attack works while jumping forward or backwards.  | |||
*c01_50_23 Run to the target point and jump-flip up to the next training area.  | |||
*jump_encourage Keep the jump key (SPACE BAR) pressed to get the most height.  | |||
*jump_encourage2 Jump onto the crate and then up to the next room.  | |||
===Item found===  | |||
*xpower1 Search high and hidden places for useful items.  | |||
*xpower2 To pick up an item, stand over it and then [c.press the (Q) key].  | |||
===Karen's training===  | |||
*xinterrupt [o.<training sequence interrupted>]  | |||
*xresume [o.<training sequence resumed>]  | |||
*xfite Jump up to the floor target to view the combat training in the next room.  | |||
===Sneaking===  | |||
*shift [o.Advanced movement training initiated.]  | *shift [o.Advanced movement training initiated.]  | ||
*c01_50_08 To CROUCH, [c.press (SHIFT) while standing].  | *c01_50_08 To CROUCH, [c.press (SHIFT) while standing].  | ||
*c01_50_09 To CREEP, [c.press (SHIFT) and then a directional key (W,A,D,S)].  | *c01_50_09 To CREEP, [c.press (SHIFT) and then a directional key (W,A,D,S)].  | ||
*c01_50_10 Creeping footsteps cannot be heard.  | *c01_50_10 Creeping footsteps cannot be heard.  | ||
===Escaping===  | |||
*escape The (SHIFT) key also allows you to perform ESCAPE MOVES.  | *escape The (SHIFT) key also allows you to perform ESCAPE MOVES.  | ||
*c01_50_11 To perform a somersault escape move, [c.begin running (W,A,D,S) and then press (SHIFT)].  | *c01_50_11 To perform a somersault escape move, [c.begin running (W,A,D,S) and then press (SHIFT)].  | ||
| Line 39: | Line 67: | ||
*c01_50_16 To perform a slide escape move, [c.begin dashing (tap W then press and hold W) and then press (SHIFT)].  | *c01_50_16 To perform a slide escape move, [c.begin dashing (tap W then press and hold W) and then press (SHIFT)].  | ||
*slide Try sliding beneath the moving LASER SENSORS here.  | *slide Try sliding beneath the moving LASER SENSORS here.  | ||
*c01_50_13 Escaping is especially important when trying to fight multiple opponents.  | *c01_50_13 Escaping is especially important when trying to fight multiple opponents.  | ||
===Basic melee===  | |||
===  | |||
*begin_fight [o.Close quarter combat training initiated.]  | *begin_fight [o.Close quarter combat training initiated.]  | ||
*xpunch PUNCH with the [c.(LEFT MOUSE)] button or the [c.(F)] key.  | *xpunch PUNCH with the [c.(LEFT MOUSE)] button or the [c.(F)] key.  | ||
| Line 65: | Line 85: | ||
*c01_50_37 The other flashes indicate the condition of your opponent, ranging from [g.GREEN (good)] to [r.RED (critical)].  | *c01_50_37 The other flashes indicate the condition of your opponent, ranging from [g.GREEN (good)] to [r.RED (critical)].  | ||
*c01_50_38 You've beaten your enemy when you see the FINAL FLASH!  | *c01_50_38 You've beaten your enemy when you see the FINAL FLASH!  | ||
===  | |||
===Training drone status===  | |||
*xregen1 [o.Training drone defeated.  Resetting in 3 seconds.]  | |||
*xdroneactive [o.<training drone activated>]  | |||
*xdronedeactive [o.<training drone resetting position>]  | |||
===Throwing===  | |||
*goto_throw Proceed to the next combat training room.  | *goto_throw Proceed to the next combat training room.  | ||
*c01_50_41 To perform a throw, [c. hit the punch or kick button as you press forward (W) into your opponent].  | *c01_50_41 To perform a throw, [c. hit the punch or kick button as you press forward (W) into your opponent].  | ||
*xthrow1 Try to perform a throw while standing behind the drone.  | |||
*xthrow2 Also try to perform throws while running at the drone.  | |||
*c01_50_45 [c.Pressing the (F1)] key will pause the game and allow you to access your DATA COMLINK.  In it you will find your DIGITAL DIARY.  | *c01_50_45 [c.Pressing the (F1)] key will pause the game and allow you to access your DATA COMLINK.  In it you will find your DIGITAL DIARY.  | ||
*c01_50_46 Any new moves that you've unlocked will be listed there, along with instructions on how to execute them.  | *c01_50_46 Any new moves that you've unlocked will be listed there, along with instructions on how to execute them.  | ||
===  | |||
===Blocking===  | |||
*goto_block When ready, proceed to the next combat room.  | *goto_block When ready, proceed to the next combat room.  | ||
*c01_50_32 To block, [c.stand firm or retreat while facing your opponent].  Do not attempt an attack of your own.  | *c01_50_32 To block, [c.stand firm or retreat while facing your opponent].  Do not attempt an attack of your own.  | ||
*c01_50_33 Stand before the training drone and block its attack.  | *c01_50_33 Stand before the training drone and block its attack.  | ||
*xblocking2 A blocked attack is indicated by a blue flash.  | *xblocking2 A blocked attack is indicated by a blue flash.  | ||
===  | |||
===Firing range===  | |||
*goto_shoot Proceed to the final combat training room.  | *goto_shoot Proceed to the final combat training room.  | ||
*c01_50_54 When properly armed, [c.clicking the (LEFT MOUSE)] button will fire the weapon.  | *c01_50_54 When properly armed, [c.clicking the (LEFT MOUSE)] button will fire the weapon.  | ||
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*c01_50_61 Go to the red ammunition clips on the table.  | *c01_50_61 Go to the red ammunition clips on the table.  | ||
*c01_50_62 Go to the green energy cells on the table.  | *c01_50_62 Go to the green energy cells on the table.  | ||
*xreload Press [c.(R) or fire your empty weapon] to reload.  | |||
*xkeepshoot Finish shooting all the glass targets.  | |||
===  | ===Review===  | ||
*xf1 Hit [c.F1] to access your diary.  | |||
*xlastreview Use the data console near the table for a summary of your training.  | |||
===Rating===  | |||
*poopy [o.Training program Beta 6 complete.  Rating 100.]  | *poopy [o.Training program Beta 6 complete.  Rating 100.]  | ||
*poopy2 [o.Training program Beta 6 complete.  Rating 97.]  | *poopy2 [o.Training program Beta 6 complete.  Rating 97.]  | ||
| Line 92: | Line 127: | ||
*poopy6 [o.Training program Beta 6 complete.  Rating 69.]  | *poopy6 [o.Training program Beta 6 complete.  Rating 69.]  | ||
*poopy7 [o.Training program Beta 6 complete.  Rating 61.]  | *poopy7 [o.Training program Beta 6 complete.  Rating 61.]  | ||
=={{C1}}==  | =={{C1}}==  | ||
===  | ===Consoles===  | ||
*c01_50_81 This is a CONTROL CONSOLE.  | *c01_50_81 This is a CONTROL CONSOLE.  | ||
*c01_50_82 Activate it by using the action key [c.(CTRL)].  | *c01_50_82 Activate it by using the action key [c.(CTRL)].  | ||
===  | *xdoorislocked This door is locked.  Find the CONTROL CONSOLE that unlocks it.  | ||
===Objective===  | |||
*xincoming [o.Incoming message.]  | |||
*c01_50_71 To unlock these doors you must find the appropriate CONTROL CONSOLE and activate it.  | |||
*xarrow Notice the direction of your compass elevation arrow: up means above you, down means below you.  | |||
*c01_50_80 You need to reach the second floor. Find a staircase or other means of getting up!  | |||
===Dropped items===  | |||
*c01_50_84 Defeated enemies can drop useful items and weapons.  | *c01_50_84 Defeated enemies can drop useful items and weapons.  | ||
*c01_50_86 Each HYPO SPRAY will gradually refill a portion of your Health Bar.  Press the [c.(TAB)] key to use one.  | *c01_50_86 Each HYPO SPRAY will gradually refill a portion of your Health Bar.  Press the [c.(TAB)] key to use one.  | ||
*c01_50_87 You can administer more than one HYPO SPRAY at a time.  | *c01_50_87 You can administer more than one HYPO SPRAY at a time.  | ||
===  | *xtabhypo Press [c.(TAB)] to use a hypo.  | ||
===Alarm consoles===  | |||
*c01_50_88 Some enemies will try to run for help when they are attacked.  | *c01_50_88 Some enemies will try to run for help when they are attacked.  | ||
*c01_50_89 If they reach an ALARM CONSOLE other enemies nearby will come to the area.  | *c01_50_89 If they reach an ALARM CONSOLE other enemies nearby will come to the area.  | ||
*c01_50_90 Stop that Syndicate agent before he reaches an alarm!  | |||
*alarm_warn This is an alarm console.  They are used to warn others of a breach in security.  | |||
===Civilians===  | ===Civilians===  | ||
*c01_50_91 Some people are just innocent bystanders.  | *c01_50_91 Some people are just innocent bystanders.  | ||
*c01_50_93 When an area is safe, approach them and press the [c.(CTRL)] key to see if they will help you during your mission.  | *c01_50_93 When an area is safe, approach them and press the [c.(CTRL)] key to see if they will help you during your mission.  | ||
*c01_50_94 Don't hurt the innocent.  | |||
===Timer===  | ===Timer===  | ||
*timer_text The timer in your right tactical display tells you how much time you have left to reach your objective.  | *timer_text The timer in your right tactical display tells you how much time you have left to reach your objective.  | ||
*timer_text2 Remember to follow your objective compass.  | *timer_text2 Remember to follow your objective compass.  | ||
==General==  | |||
==  | |||
*new_objective New objective received. ([c.F1])  | *new_objective New objective received. ([c.F1])  | ||
*new_move New combat move learned. ([c.F1])  | *new_move New combat move learned. ([c.F1])  | ||
*autosave Game saved.  | *autosave Game saved.  | ||
*w1_tap [r.EQUALIZER PISTOL] received. ([c.F1])  | *w1_tap [r.EQUALIZER PISTOL] received. ([c.F1])  | ||
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*autoprompt_nci Press [c.CTRL] to speak with this person.  | *autoprompt_nci Press [c.CTRL] to speak with this person.  | ||
[[Category:Quotes]]  | |||
Latest revision as of 21:46, 6 April 2023
Coming from the game resource SUBTmessages, these prompts are used for tutorial instruction in Chapters 0 and 1. A few general messages are also stored here, such as notifications that the game has been saved, that you have a new objective, and that you learned a new move. In CHAPTER 00 . COMBAT TRAINING, about half of the messages you see on-screen come from SUBTmessages and half are subtitles for what Shinatama is saying. That text would be found in SUBTsubtitles, and you can read it on the Quotes/Speech page.
CHAPTER 00 . COMBAT TRAINING
Running
- good Movement complete. (UNUSED)
 - xwelcome [o.Basic movement training initiated.]
 - xmouse To change your orientation, [c.move the mouse].
 - xmove To begin moving, [c.use the directional keys (W,A,D,S)].
 - xcombo To move diagonally, [c.use key combinations like (W+A) or (S+D)].
 - xconsole1 Go to the yellow floor target beneath the window and face the CONTROL CONSOLE there.
 - xactivate1 Controls perimeter track lights. (UNUSED)
 - xactivate2 [o.DASH training sequence initiated.]
 - xdash1 Face the center of the room and [c.tap the forward key just before pressing and holding it down again (tap W then press and hold W)].
 - xdash2 [o.Dash successful.]
 - xdash3 The sound of dashing will alert anyone in your vicinity.
 - xencouragedash That's not quite it. Think of it as a "double-tap" dash. [c.Don't pause between keystrokes (tap W then press and hold W)].
 - xgotrack Go to the beginning of the perimeter track marked by the floor target.
 - xrun Dash along the perimeter of the room until you reach the end target.
 - xgreat [o.Track run successful.]
 - xgoodbutslow Track run successful (but it was a little slow).
 - xpractice Track run unsuccessful.
 - xslowtoo Track run unsuccessful. Be sure to dash [c.(tap W then press and hold W)] and stay in the middle of the track.
 - xendbasic [o.Basic movement exercises completed.]
 - xreview Go to the yellow floor target near the DATA CONSOLE toward the rear of the room.
 - xgodoor Go to the floor target near the door to continue training.
 
Doors
- goto_door1 Go to the target point near the door.
 - unlock_door1 The door will unlock as the INDICATOR LIGHT above the door turns green.
 - open_door1 To open it, [c.face the door and press the (CTRL) key].
 - open_door1b All doors with indicator lights are opened this way.
 - proceed_door1 Please proceed to the next room to continue training.
 
Jumping
- jump_basic [o.JUMP training sequence initiated.]
 - c01_50_06 To jump vertically, [c.press the (SPACE BAR)].
 - jump_basic2 Holding down the jump key will result in a higher jump.
 - c01_50_07 To jump forward, backward, or laterally, [c.start moving and then press (SPACE BAR)].
 - jump1 Practice jumping. Then go to the yellow floor target and jump to the next room.
 - jump_flip The (SHIFT) key is also used for one more important maneuver: the JUMP-FLIP.
 - c01_50_19 [c.Press (SHIFT) while in mid jump (SPACE BAR)] to perform one.
 - c01_50_20 Performing a flip during a running or dashing jump will allow you to cover more distance and height.
 - c01_50_22 The jump-flip attack works while jumping forward or backwards.
 - c01_50_23 Run to the target point and jump-flip up to the next training area.
 - jump_encourage Keep the jump key (SPACE BAR) pressed to get the most height.
 - jump_encourage2 Jump onto the crate and then up to the next room.
 
Item found
- xpower1 Search high and hidden places for useful items.
 - xpower2 To pick up an item, stand over it and then [c.press the (Q) key].
 
Karen's training
- xinterrupt [o.<training sequence interrupted>]
 - xresume [o.<training sequence resumed>]
 - xfite Jump up to the floor target to view the combat training in the next room.
 
Sneaking
- shift [o.Advanced movement training initiated.]
 - c01_50_08 To CROUCH, [c.press (SHIFT) while standing].
 - c01_50_09 To CREEP, [c.press (SHIFT) and then a directional key (W,A,D,S)].
 - c01_50_10 Creeping footsteps cannot be heard.
 
Escaping
- escape The (SHIFT) key also allows you to perform ESCAPE MOVES.
 - c01_50_11 To perform a somersault escape move, [c.begin running (W,A,D,S) and then press (SHIFT)].
 - back To perform a backwards cartwheel escape, [c.tap the backward key (S) and (SHIFT) simultaneously].
 - c01_50_16 To perform a slide escape move, [c.begin dashing (tap W then press and hold W) and then press (SHIFT)].
 - slide Try sliding beneath the moving LASER SENSORS here.
 - c01_50_13 Escaping is especially important when trying to fight multiple opponents.
 
Basic melee
- begin_fight [o.Close quarter combat training initiated.]
 - xpunch PUNCH with the [c.(LEFT MOUSE)] button or the [c.(F)] key.
 - xkick KICK with the [c.(RIGHT MOUSE)] button or the [c.(C)] key.
 - punch [c.Throw two punches quickly (LEFT MOUSE, F)]. Start the second punch just before the first finishes.
 - c01_50_27 [o.PUNCH-PUNCH COMBO successful.]
 - c01_50_28 The most dangerous attacks can only be done at the end of a combo.
 - c01_50_29 [c.Now press the punch button twice quickly followed by the kick button (RIGHT MOUSE, C)].
 - c01_50_29b Start your next move just before the previous one ends.
 - xppk [o.PUNCH-PUNCH-KICK COMBO successful.]
 - xspar2 After practicing, proceed to the first combat training room.
 - start_hit Approach the TRAINING DRONE and practice your attacks.
 - c01_50_35 Note the colored flashes that appear when you hit the drone.
 - blueflash A [b.BLUE] flash means that your attack was blocked by your opponent.
 - c01_50_37 The other flashes indicate the condition of your opponent, ranging from [g.GREEN (good)] to [r.RED (critical)].
 - c01_50_38 You've beaten your enemy when you see the FINAL FLASH!
 
Training drone status
- xregen1 [o.Training drone defeated. Resetting in 3 seconds.]
 - xdroneactive [o.<training drone activated>]
 - xdronedeactive [o.<training drone resetting position>]
 
Throwing
- goto_throw Proceed to the next combat training room.
 - c01_50_41 To perform a throw, [c. hit the punch or kick button as you press forward (W) into your opponent].
 - xthrow1 Try to perform a throw while standing behind the drone.
 - xthrow2 Also try to perform throws while running at the drone.
 - c01_50_45 [c.Pressing the (F1)] key will pause the game and allow you to access your DATA COMLINK. In it you will find your DIGITAL DIARY.
 - c01_50_46 Any new moves that you've unlocked will be listed there, along with instructions on how to execute them.
 
Blocking
- goto_block When ready, proceed to the next combat room.
 - c01_50_32 To block, [c.stand firm or retreat while facing your opponent]. Do not attempt an attack of your own.
 - c01_50_33 Stand before the training drone and block its attack.
 - xblocking2 A blocked attack is indicated by a blue flash.
 
Firing range
- goto_shoot Proceed to the final combat training room.
 - c01_50_54 When properly armed, [c.clicking the (LEFT MOUSE)] button will fire the weapon.
 - c01_50_51 If you are already holding a weapon, [c.pressing (Q)] will holster it, or switch it with any weapons lying near you].
 - c01_50_53 Drop the weapon in your hands by [c.pressing the (E) key].
 - c01_50_61 Go to the red ammunition clips on the table.
 - c01_50_62 Go to the green energy cells on the table.
 - xreload Press [c.(R) or fire your empty weapon] to reload.
 - xkeepshoot Finish shooting all the glass targets.
 
Review
- xf1 Hit [c.F1] to access your diary.
 - xlastreview Use the data console near the table for a summary of your training.
 
Rating
- poopy [o.Training program Beta 6 complete. Rating 100.]
 - poopy2 [o.Training program Beta 6 complete. Rating 97.]
 - poopy3 [o.Training program Beta 6 complete. Rating 89.]
 - poopy4 [o.Training program Beta 6 complete. Rating 81.]
 - poopy5 [o.Training program Beta 6 complete. Rating 74.]
 - poopy6 [o.Training program Beta 6 complete. Rating 69.]
 - poopy7 [o.Training program Beta 6 complete. Rating 61.]
 
CHAPTER 01 . TRIAL RUN
Consoles
- c01_50_81 This is a CONTROL CONSOLE.
 - c01_50_82 Activate it by using the action key [c.(CTRL)].
 - xdoorislocked This door is locked. Find the CONTROL CONSOLE that unlocks it.
 
Objective
- xincoming [o.Incoming message.]
 - c01_50_71 To unlock these doors you must find the appropriate CONTROL CONSOLE and activate it.
 - xarrow Notice the direction of your compass elevation arrow: up means above you, down means below you.
 - c01_50_80 You need to reach the second floor. Find a staircase or other means of getting up!
 
Dropped items
- c01_50_84 Defeated enemies can drop useful items and weapons.
 - c01_50_86 Each HYPO SPRAY will gradually refill a portion of your Health Bar. Press the [c.(TAB)] key to use one.
 - c01_50_87 You can administer more than one HYPO SPRAY at a time.
 - xtabhypo Press [c.(TAB)] to use a hypo.
 
Alarm consoles
- c01_50_88 Some enemies will try to run for help when they are attacked.
 - c01_50_89 If they reach an ALARM CONSOLE other enemies nearby will come to the area.
 - c01_50_90 Stop that Syndicate agent before he reaches an alarm!
 - alarm_warn This is an alarm console. They are used to warn others of a breach in security.
 
Civilians
- c01_50_91 Some people are just innocent bystanders.
 - c01_50_93 When an area is safe, approach them and press the [c.(CTRL)] key to see if they will help you during your mission.
 - c01_50_94 Don't hurt the innocent.
 
Timer
- timer_text The timer in your right tactical display tells you how much time you have left to reach your objective.
 - timer_text2 Remember to follow your objective compass.
 
General
- new_objective New objective received. ([c.F1])
 - new_move New combat move learned. ([c.F1])
 - autosave Game saved.
 
- w1_tap [r.EQUALIZER PISTOL] received. ([c.F1])
 - w2_sap [r.BLACK ADDER SMG] received. ([c.F1])
 - w3_phr [b.PLASMA RIFLE] received. ([c.F1])
 - w4_psm [b.PHASE STREAM] received. ([c.F1])
 - w5_sbg [r.SUPERBALL GUN] received. ([c.F1])
 - w6_vdg [b.VAN DE GRAAF PISTOL] received. ([c.F1])
 - w7_scc [r.SCRAM CANNON] received. ([c.F1])
 - w8_mbo [r.MERCURY BOW] received. ([c.F1])
 - w9_scr [b.SCREAMING CANNON] received. ([c.F1])
 - w11_ba1 [y.WAVE MOTION CANNON] received. ([c.F1])
 
- autoprompt_hypo Press [c.Q] to pick up HYPO SPRAY.
 - autoprompt_cell Press [c.Q] to pick up [b.ENERGY CELL].
 - autoprompt_ammo Press [c.Q] to pick up [r.BALLISTIC AMMO].
 - autoprompt_invis Press [c.Q] to pick up [y.PHASE CLOAK].
 - autoprompt_shield Press [c.Q] to pick up [y.FORCE SHIELD].
 - autoprompt_datapad Press [c.Q] to pick up [g.DATAPAD].
 - autoprompt_keys Press [c.Q] to pick up [g.TRUCK KEYS].
 - autoprompt_torch Press [c.Q] to pick up [g.LASER TORCH].
 - autoprompt_harness Press [c.Q] to pick up [g.RAPPELLING HARNESS].
 - autoprompt_zip Press [c.Q] to pick up [g.ZIPLINE RIDER].
 - autoprompt_weapon Press [c.Q] to pick up weapon.
 - autoprompt_usehypo [r.WARNING:] Low Health! [c.TAB] to use HYPO SPRAY.
 - autoprompt_useconsole Press [c.CTRL] to use this CONSOLE.
 - autoprompt_usealarm [r.WARNING:] This console raises an [r.ALARM].
 - autoprompt_usedoor Press [c.CTRL] to open this door.
 - autoprompt_nci Press [c.CTRL] to speak with this person.