OBD:BINA: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (contrary to Windows' claims, these are not "RAW" and "SEP" files) |
||
Line 10: | Line 10: | ||
{{OBDtr| 0x00 | res_id |FF0000| 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA }} | {{OBDtr| 0x00 | res_id |FF0000| 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | int32 |FFC8C8| 34 8B 00 00 | 35636 | size of the part in the raw/ | {{OBDtr| 0x08 | int32 |FFC8C8| 34 8B 00 00 | 35636 | size of the part in the raw/separate file in bytes }} | ||
{{OBDtr| 0x0C | offset |FFFFC8| 40 DD E4 00 |00 E4 DD 40| at this position starts the part in the raw/ | {{OBDtr| 0x0C | offset |FFFFC8| 40 DD E4 00 |00 E4 DD 40| at this position starts the part in the raw/separate file }} | ||
{{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | {{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | ||
|} | |} | ||
;Version-dependence | ;Version-dependence | ||
:The binary data chunk is stored in the | :The binary data chunk is stored in the [[separate file]] when available (Mac and Windows demo), in the raw file otherwise (Windows). | ||
---- | ---- | ||
== Overview of BINA types == | ==Overview of BINA types== | ||
BINA are differentiated by the layout of their raw/separate file part. The different types are: | |||
BINA are differentiated by the layout of their | |||
Line 60: | Line 59: | ||
==Global BINA== | ==Global BINA== | ||
These are stored in '''level0_Final''' and are available globally. The filenames link to the | These are stored in '''level0_Final''' and are available globally. The filenames link to the raw/separate file parts of every BINA type (or object type for [[OBD:BINA/OBJC|OBJC]]). | ||
Revision as of 14:34, 17 July 2014
|
File description
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | int32 | 34 8B 00 00 | 35636 | size of the part in the raw/separate file in bytes |
0x0C | offset | 40 DD E4 00 | 00 E4 DD 40 | at this position starts the part in the raw/separate file |
0x10 | char[16] | AD DE | dead | unused |
- Version-dependence
- The binary data chunk is stored in the separate file when available (Mac and Windows demo), in the raw file otherwise (Windows).
Overview of BINA types
BINA are differentiated by the layout of their raw/separate file part. The different types are:
OBJC : Object Collection... | |||||||
---|---|---|---|---|---|---|---|
CHAR Character |
CMBT Combat profile |
CONS Console |
DOOR Door |
FLAG Flag |
FURN Furniture |
MELE Melee profile |
NEUT Neutral behaviour |
PART Particle |
PATR Patrol path |
PWRU Powerup |
SNDG Sound Group |
TRGV Trigger Volume |
TRIG Trigger |
TURR Turret |
WEAP Weapon |
ONIE : Oni Impact Effects | |||||||
PAR3 : 3D Particle | |||||||
SABD : Sound Animations Binary Data | |||||||
TMBD : Texture Materials Binary Data |
Global BINA
These are stored in level0_Final and are available globally. The filenames link to the raw/separate file parts of every BINA type (or object type for OBJC).
Filename | Meaning | Function |
---|---|---|
3RAPparticle_name.BINA | PAR3 = 3D particles | Explosions, projectiles, flashes, trails... everything |
CJBOCombat.BINA | Combat profile; OBJC = Object Collection | Stores specific (non-melee) behaviour : weapon logic etc |
EINOimpact_effects.BINA | ONIE = Oni Impact Effects | Footsteps, combat sounds, etc |
CJBOMelee Profile.BINA | Melee profile (OBJC = Object Collection) | Melee profiles |
DBAScharacter_name.BINA | SABD = Sound Animations Binary Data | Linked to (by name) from the ONCV files. |
DBMTTextureMaterials.BINA | TMBD = Texture Materials Binary Data | Assigns a material to a texture |
Level-specific BINA - OBJC (Object Collection)
These are stored on a level-by-level basis. The filenames link to the overview of every OBJC type. The table shows whenever an OBJC BINA is absent from a level (empty field), in the original Oni.
BINA file \ Level | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CJBOCharacter.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOConsole.BINA | X | X | X | X | X | X | X | X | X | X | X | X | ||
CJBODoor.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOFlag.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOFurniture.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBONeutral.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOParticle.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOPatrol_Path.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOPowerUp.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOSound.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOTrigger_Volume.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOTrigger.BINA | X | X | X | X | X | X | X | X | X | |||||
CJBOTurret.BINA | X | X | X | X | X | X | X | |||||||
CJBOWeapon.BINA | X | X | X | X | X | X | X | X |
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary Data |
Generic file |