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2,016 bytes added ,  12 August 2008
→‎ultra-quick "slideshows": reply to dox on shapeshifting sequence
(→‎ultra-quick "slideshows": reply to dox on shapeshifting sequence)
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:<strike>If you tell where to find the white BGI guys I can record a new vid.</strike> Found it. But seems I cannot load black and white troops at same time. Will try to export them from plugin into level0_Final.
:<strike>If you tell where to find the white BGI guys I can record a new vid.</strike> Found it. But seems I cannot load black and white troops at same time. Will try to export them from plugin into level0_Final.
:Is the location okay? Or should I place them into the glass hall? --[[User:Paradox-01|Paradox-01]] 12:15, 12 August 2008 (CEST)
:Is the location okay? Or should I place them into the glass hall? --[[User:Paradox-01|Paradox-01]] 12:15, 12 August 2008 (CEST)
::Yes, Dox, that's already much better: consider yourself in charge of this "hasta la victoria" ^_^ As for the locations, the lab is nicer than most levels because of the warm sunset colors, but there's much more to the world than the lab. The glass hall would probably have looked better, but there are a few nicer places in {{C|7}}, {{C|11}}, etc; ideally, you'd avoid empty rectangular areas completely. Oh, and I don't know what's up with the white Spartans: who made them? they probably don't even have reflectivity? "my" BGI troops are black and that's it.
::As for the ONCC lineup, your "random" succession actually looks just as good as systematic switching would (3 Strikers, then 3 Furies, etc), if not better, and the random character size is not much of a problem in that case. Maybe ''mix up the ONCCs even more'', so that TCTF guys and "thugs" are not grouped together, but scattered among Strikers and Elites and Ninjas etc. I also recommend placing the 3 characters in a triangle and orbiting the empty space between them (just place the player below the ground, and use chr_nocollision and cm_height). If that's too much work (trigonometry...), you can use 4 characters arranged in a square.
::If you're courageous, you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for females, another for Comguy-like skeletons, and another for the taller Striker-like characters. Then time the ONCC changes so that each of the 3 characters explores its range of ONCC in 4 seconds or so. The advantage of this is that you can actually play animations seamlessly on the characters (walking, taunting, whatever), and since their body size is continuous, it will ''really'' look like they're "shapeshifting": like one character morphing from one appearance into the other, not characters replacing each other. See if you're interested in having it look that way.
:::[[User:Geyser|geyser]] 16:03, 12 August 2008 (CEST)


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