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(→fighting doppelgänger Mukades: removing comment, mod is working now and I will record some footage of it soon) |
(→ultra-quick "slideshows": this section is ridiculously long, can we just finish this part please?) |
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:::::::I actually enjoyed the "magic" shapeshifting in the Omega Vault as one set of characters goes behind something and another set appears on the other side (it's less interesting to see the characters abruptly change out in the open). It wouldn't take Paradox much more effort, if he starts from the script he used in the Vault, to time it to do that magic trick consistently. The timing's almost there already. --[[User:Iritscen|Iritscen]] 23:03, 16 August 2008 (CEST) | :::::::I actually enjoyed the "magic" shapeshifting in the Omega Vault as one set of characters goes behind something and another set appears on the other side (it's less interesting to see the characters abruptly change out in the open). It wouldn't take Paradox much more effort, if he starts from the script he used in the Vault, to time it to do that magic trick consistently. The timing's almost there already. --[[User:Iritscen|Iritscen]] 23:03, 16 August 2008 (CEST) | ||
::::::::Paradox will agree that when the camera clips right through walls, the "magical" effect is as lame as lame gets. If the "somethings" are the consoles standing around the vault or the "squid" rails, you could have it look better, but timing the shapeshifting consistently with short occlusions is tricky, and longer occlusions are, again, lame. So, not that I don't like the working principle of Shinatama dolls, but I like the "scramble suit" effect better, thanks. And actually my favorite idea so far is to "scramble" Konoko with female ONCCs during a fast-moving, closely-filmed action sequence (like running up to a ledge and Matrix-jumping off it). --[[User:Geyser|geyser]] 05:20, 19 August 2008 (CEST) | ::::::::Paradox will agree that when the camera clips right through walls, the "magical" effect is as lame as lame gets. If the "somethings" are the consoles standing around the vault or the "squid" rails, you could have it look better, but timing the shapeshifting consistently with short occlusions is tricky, and longer occlusions are, again, lame. So, not that I don't like the working principle of Shinatama dolls, but I like the "scramble suit" effect better, thanks. And actually my favorite idea so far is to "scramble" Konoko with female ONCCs during a fast-moving, closely-filmed action sequence (like running up to a ledge and Matrix-jumping off it). --[[User:Geyser|geyser]] 05:20, 19 August 2008 (CEST) | ||
:::::::::''Or'', (and this is easy to do) show Konoko hiding (just standing out of sight) in a room while a patrolling Striker approaches, and playing the checking-her-wrist-communicator animation as if she's activating something, then having her shift through a few female forms until arriving at a harmless one just as the Striker enters. Falling for the disguise, he ignores her (of course, behind the scenes in the script she has to be set to be on his team or neutral so this works). --[[User:Iritscen|Iritscen]] 22:07, 19 August 2008 (CEST) | |||
So we are doing this record again? Now I get serious doubts that the trailer will be ready for 20/21th of august if I have to redo also Mukade's Doppelgänger and delocated Kononko. --[[User:Paradox-01|Paradox-01]] 00:31, 17 August 2008 (CEST) | So we are doing this record again? Now I get serious doubts that the trailer will be ready for 20/21th of august if I have to redo also Mukade's Doppelgänger and delocated Kononko. --[[User:Paradox-01|Paradox-01]] 00:31, 17 August 2008 (CEST) |