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edits
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<i>"ssg has tried adding files to a DAT before you, and failed."</i> | <i>"ssg has tried adding files to a DAT before you, and failed."</i> | ||
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Only 50% correct. I've failed to add a character to the level0.dat file, because Oni wants all named files in the dat-head/part2 in alphabetical order. First according to the file extension and then according to the file name. I didn't know that, when I've added the new character, so Oni | Only 50% correct. I've failed to add a character to the level0.dat file, because Oni wants all named files in the dat-head/part2 in alphabetical order. First according to the file extension and then according to the file name. I didn't know that, when I've added the new character, so Oni crashed. | ||
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But it's not a problem to add unnamed files to dat file. F.e. I've added all WMDD's of the level0_tools.dat to the level0_final.dat without problems. | But it's not a problem to add unnamed files to dat file. F.e. I've added all WMDD's of the level0_tools.dat to the level0_final.dat without problems. | ||
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<p align=right>[[User:Ssg|Ssg]] 09:29, 25 January 2007 (CET) | <p align=right>[[User:Ssg|Ssg]] 09:29, 25 January 2007 (CET) | ||
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:Why, hi there ssg, long time no see ^^ | |||
::"snowing like hell" = LOL | |||
:First off, a little rant: try to be more careful with the "done" label on Oni Stuff | |||
::(how can you say M3GM is "done" when you have no idea how the VCRA and IDXA are interpreted in that specific case?) | |||
:Oh, and another rant, about bitsets: once and for all, ''there is NO "0" bit'' | |||
:Now a question: where were we with the rehaul of OBD pages? | |||
::One thing to consider is that wikibooks (PDF dumps of whole namespaces) can't include images. | |||
:::So converting hex screenshots to tables seems worthwhile indeed. | |||
:I don't care too much about initials (BNV, SNDG, all that...). As for BNV, N (or NV) could stand for Navigation. B could stand for Bungie ^^ | |||
:If you want to talk about specific files (e.g., SNDG), I'd recommend to use their respective talk pages. Why ''here'', dammit? | |||
:And if you want to fix something that's obviously wrong (like that "sound group" thing), just go ahead ( !!! ). | |||
:The BBBB (Big Blue Box Beta) is indeed interesting (particularly because of how it doesn't ignore the Tools), | |||
::but it's not as unASM-friendly as OMNI's port (which is basically a debug build: all functions and globak vars are ''named''...) | |||
:AFAIK, SFeLi is concentrating on that one (OMNI's) but he ''could'' give the BBBB a try. Keep looking for other vers, sure. | |||
:Nameless DAT importing... How useful is this, actually? Aren't nameless files always part of a named file's hierarchy? | |||
::Extra WMDDs is about where it ends, right? (OK, one can add lots of TXANs and animation TXMPs, but no ONCCs, definitely) | |||
:I'll have a look at the hidden doors in level1. Fixing them is all the more appealing as now we can fix the BNVs, too... | |||
::Thanks for the two IDs: they're a good start. I'll try to cath'em all (when I get some free time, heh). | |||
:::Collision is probably defined separately from the visible geometry (in the AGQC rather than in the AGQG). | |||
:Unfortunately, '''env_show''' only works for "objects" (static bike, van, truck, etc). Same for '''env_texswap'''... | |||
::[[User:Geyser|geyser]] 15:37, 26 January 2007 (CET) |