Credits
- To see a list of companies that hold/held rights to Oni, see Rights.
This page collects the credits for Bungie and the game's voice actors in an easy-to-read format, unlike the jumble of Quotes/Credits. Here the credits have been consolidated by name. Voice actors used in the foreign-language localizations are also given, when known. Additional missing credits are listed at the bottom of the page.
Design credits
Italicized text in parentheses is additional commentary from us.
Oni Central conducted an interview with a number of key staff during Oni's development, and the full text is found here. The specific page for each person who was interviewed is also listed beside their name below. You can find more interviews with some of the Bungie West staff on the Reviews page.
- Steve Abeyta (interview at Oni Central)
- Character animation, Art Lead
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (wrote original AI code, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview with InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturing, Lighting design
- Ben Nunez
- 2D artist
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (interview at Oni Central)
- Concept artist, Object modeling and texturing, Particle system artist, 2D artist
- Brent Pease (interview at Oni Central)
- Project coordinator, Engineer (programmer) (left before Oni's completion)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees
- 2D artist (responsible for most of the promotional and in-game artwork)
- Michael Salvatori and Power of Seven
- Original music, Additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design) (left before Oni's completion)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice credits
There is a page HERE devoted to gleaning what info we can about each of the following voice actors. The game's credits alphabetized by actor's last name are as follows, but see § Missing credits for an important additional voice credit.
- George Adams
- Barabas
- Anne Bowerman
- Shinatama
- Kevin Gudahl
- Mukade
- Amanda Winn Lee
- Konoko
- Kurt Naebig
- Muro
- Bob O'Donnell
- Dr. Kerr
- Pete Stacker
- Griffin
- Norm Woodel
- Dr. Hasegawa
- Additional Voices
- Hamilton "sir" Chu
- Marty O'Donnell
- Mickey O'Donnell
- Joseph Staten
- Doug Zartman
Missing credits
Tim Dadabo should also have been listed under Additional Voices. He has been publicly acknowledged by Marty O'Donnell as a voice actor on Oni. Based on the names of sound resources, he provides the voice of the Striker, Thug and Mercenary Sniper.
Brian Salter composed most of the music on the Power of Seven side, but his name was never mentioned because he was working under the name of the group. The tracks he is believed to have made are listed HERE.
Cornelis "Kees" Gajentaan is the creator of the Xenotron font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.