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  • {{Nochange}}{{Retitle|Oni ReadMe}} <tt>Welcome to Oni!<br />
    5 KB (838 words) - 19:04, 3 August 2020
  • #REDIRECT[[Oni (folder)]]
    25 bytes (3 words) - 15:35, 5 September 2014
  • ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''
    5 KB (713 words) - 15:23, 13 April 2024
  • 10 KB (1,645 words) - 21:23, 23 May 2013
  • '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)
    6 KB (1,027 words) - 17:22, 11 February 2024
  • ...und next to the game application, is the save-game and preference file for Oni. It can be edited most easily with GUI tools such as [[OSGE]] for Windows a ...tension (it looks like Bungie West simply used .dat for every kind of file Oni read and wrote – saved_film####.dat, lvl_#_###_corpse.dat, etc. – until
    10 KB (1,450 words) - 18:19, 19 May 2024
  • <tt>Welcome to Oni!<br> ...odgames.com and www.bungie.com for news about Oni. Also, to maximize your Oni experience, you'll want to make sure you have the latest drivers for your v
    6 KB (1,034 words) - 19:06, 3 August 2020
  • | text = These are simply the default controls that Oni supplies. To learn how to customize these bindings, see [[Customizing/Bindi
    1 KB (200 words) - 20:31, 20 March 2014
  • *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
    5 KB (680 words) - 02:10, 14 April 2023
  • 429 bytes (69 words) - 21:32, 28 May 2017
  • 464 bytes (76 words) - 21:35, 28 May 2017
  • 657 bytes (98 words) - 20:30, 28 May 2017
  • 509 bytes (82 words) - 21:38, 28 May 2017
  • 912 bytes (129 words) - 19:30, 28 May 2017
  • 500 bytes (83 words) - 20:31, 28 May 2017
  • 539 bytes (79 words) - 21:43, 28 May 2017
  • 553 bytes (83 words) - 19:00, 22 July 2020
  • 674 bytes (112 words) - 20:46, 28 May 2017
  • ...'. It is called "power" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level9_F
    711 bytes (114 words) - 21:28, 28 May 2017
  • ...pose: functions in the '''global''' folder can be called from every one of Oni's levels. This can be used to set up "macros" which you can call from the [ Let's say you want Oni to run a function every time you load a level. You have to go in every leve
    4 KB (749 words) - 12:21, 13 July 2023

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  • .... The folder with Vago's converted files will appear. Go into Levels/DAT - ONI FILES/level0_Final/. : '''Convert the .oni to XML'''
    3 KB (562 words) - 15:56, 9 May 2024
  • #REDIRECT[[Oni (folder)]]
    25 bytes (3 words) - 15:35, 5 September 2014
  • #REDIRECT[[Oni (folder)/persist.dat]]
    37 bytes (5 words) - 20:52, 23 May 2013
  • ...age]]. To understand the material below, you should first be familiar with Oni's data files on a general level, so [[OBD]] is recommended reading. ...in Oni's [[GDF]] into their constituent resources, yielding thousands of .oni files. These files are stored in temporary folders, one for each level.
    7 KB (1,226 words) - 20:33, 10 June 2020
  • *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
    5 KB (680 words) - 02:10, 14 April 2023
  • '''[[Oni]]''' is an action video game developed by Bungie West and released in 2001. Our wiki also has the following additional '''Oni''' articles:
    363 bytes (54 words) - 15:25, 13 April 2024
  • {{Hatnote|If you are looking for help running Oni on the Steam Deck, see [[Playing on the Steam Deck]] for much simpler instr There is no official support for Oni in the Linux OS family. Nevertheless, it is still possible to run the game
    8 KB (1,319 words) - 14:58, 23 July 2023
  • ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''
    5 KB (713 words) - 15:23, 13 April 2024
  • To avoid conflicts 51000 needed to become a XML patch mod (*.oni-patch). The code from 51000 needed to become injected into the files of 540 Note how Rifle Sprinting uses the '''oni''' folder for new content and the '''patches''' folder for code injections.
    4 KB (471 words) - 08:49, 28 March 2023
  • ...GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/
    4 KB (543 words) - 14:22, 23 February 2021
  • This page will guide you in obtaining, installing and running Oni on practically any computer. ...Windows/Mac Oni is supported by the community and can be modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit sup
    7 KB (1,231 words) - 23:58, 2 December 2023
  • [[Image:Oni RPG Main Menu.jpg|thumb|250px|left|The main menu.]] [[Image:Oni RPG ManPlant.jpg‎|thumb|250px|right|Musashi Manufacturing Plant.]]
    870 bytes (142 words) - 22:25, 29 April 2023
  • ...It is called "power_II" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level10_
    656 bytes (108 words) - 21:29, 28 May 2017
  • '''BungieFrameWork Scripting Language''' (simply called '''BSL''') is what Oni's level scripts are written in. Being a game scripting language, BSL is far Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Stored in plain-text format, scripts can be
    4 KB (700 words) - 04:03, 19 May 2024
  • ...'. It is called "power" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level9_F
    711 bytes (114 words) - 21:28, 28 May 2017
  • <Oni> </Oni>
    2 KB (327 words) - 12:26, 5 April 2021
  • ...ake a folder named "bsl". If you have [[Making a patch mod|XML patches]] (.oni-patch files), make a folder named "patches". If you have other kinds of fil 5. Make a folder called "common" inside the oni/, bsl/, patches/ or plain/ folder for files which will work both in Windows
    16 KB (2,564 words) - 19:12, 10 November 2023
  • ...d to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build. :* Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/.
    5 KB (640 words) - 22:01, 14 June 2020
  • | OBANfile<font color="#777777">.oni (file suffix not used)</font> | <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni (file prefix and suffix not used)</font>, 32 letters allowed
    6 KB (762 words) - 15:41, 13 May 2024
  • ;Wouldn't it be nice to have a tool that can rebuild an Oni level? ===Transfer from Oni to Mod Tool===
    4 KB (615 words) - 06:09, 21 August 2020
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