Music/Ingame

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Oni's in-game music data
Track # Track Name SNDD L0 L1 L2 L3 L4 L6 L8 L9 L10 L11 L12 L13 L14 L18 L19
C0,C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14
1 Oni Anime --
2 Trailer mus_sv
mus_ot
3 East Wind mus_asian
mus_asianb
4 Searching mus_ambgrv1
5 Pursuit mus_pursuit
6 Loss mus_xtr
7 Hurry mus_xtr1
8 Fight mus_fiteb
mus_fitec
9 Ambient Suite atm_cl05
atm_cl09
atm_cl10
atm_cl11
atm_cl12
atm_cl16
atm_cl22
atm_ft68
atm_ft81
atm_gr06
atm_gr09
atm_low1
mus_amasian1
mus_cool04
mus_cool19
mus_hrt
mus_low1
mus_om01
mus_om03
mus_sad1
mus_trt
mus_wls
10 Internal Space mus_space01
11 Farewell mus_xtr2
12 Konoko Chase mus_main01
mus_main02
mus_main03
13 Oni Fever mus_chase
14 The Hunt mus_ambgrv2
15 Whirled Piece mus_lz
16 End Titles --

Trailer

First track in PC Oni's outro, followed by Farewell. This was the backing music for the 1998 trailer.

mus_sv

Trailer's intro.

Sound_files
mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final
OSBD entry
mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.

mus_ot

The main Trailer track.

Sound files
mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
Available in
level0_Final (#=6, 7)
level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
OSBD entries
mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.



East Wind

mus_asian

A harder cut of East Wind

Sound files
mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final
OSBD entries
mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)

mus_asianb

A softer cut of East Wind

Sound files
mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final
level19_Final
OSBD entries
mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)



Searching

mus_ambgrv1

Sound files
mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final
OSBD entries
mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
mus_ambgrv1_hd (beat only : _1, _1+_6, _out)

The beat-only main group (_1+_6) is used by atm_low_perc1



Pursuit

mus_pursuit

Sound files
mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final
OSBD entries
mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)



Loss

mus_xtr

Three short standalone pieces

Sound files
mus_xtr#, #={3, 4, 5}
Available in
level0_Final (globally)
OSBD entries
loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
mus_xtr5



Hurry

mus_xtr1

  • mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final
OSBD entries
mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)



Fight

mus_fiteb

A harder cut of Fight

Sound files
mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final
OSBD entries
mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)

mus_fitec

A softer cut of Fight

Sound files
mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final
OSBD entries
mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)



Ambient Suite

atm_cl05

Sound files
atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final
OSBD entries
atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)

atm_cl09

Sound files
atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final
OSBD entries
atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)

atm_cl10

Sound files
atm_cl10#, #={_1, _2, _out}
Available in
level10_Final
OSBD entries
atm_cl10 (_1+_2, _out)

atm_cl11

Sound files
atm_cl11#, #={_in, _lp, _out}
Available in
level10_Final
OSBD entries
atm_cl11 (_in, _lp, _out)

atm_cl12

Sound files
atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final
OSBD entries
atm_cl12 (_in, _lp, _out)

atm_cl16

Sound files
atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries
atm_cl16 (_in, _lp1+_lp2+_lp3, _out)

atm_cl22

Sound files
atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final
OSBD entries
atm_cl22 (_in, _lp1+_lp2+_lp3, _out)

atm_ft68

Sound files
atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final
OSBD entries
atm_ft68 (_in, _lp, _out)

atm_ft81

Sound files
atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final
OSBD entries
atm_ft81 (_in, _lp1+_lp2, _out)

atm_gr06

Sound files
atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final
OSBD entries
atm_gr06 (_in, _lp1+_lp2, _out)

atm_gr09

Sound files
atm_gr09#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final
OSBD entries
atm_gr09 (_in, _lp1+_lp2, _out)

atm_low1

Sound files
atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final
OSBD entries
atm_low1 (_in, _lp1, _out)
atm_low1_perc1 (_in, _lp1+mus_ambgrv1_prc, _out). Used in CHAPTER 02 . ENGINES OF EVIL (intro).
atm_low1_perc2 (_in, _lp1+mus_ambgrv2_prc2, _out). Used in CHAPTER 13 . PHOENIX RISING (intro).

mus_amasian1

Some people call it "When there's no one left to trust". The sound files were combined into an MP3 here.

Sound files
mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final (plays at the end of the training course)
level10_Final (plays when your ex-friends run at you)
OSBD entries
mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)

mus_cool04

Sound files
mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final
OSBD entries
mus_cool4, mus_cool4_hd (_1, _1+_3, _out)

mus_cool19

Sound files
mus_cool19#, #={_1}
Available in
level12_Final
OSBD entries
mus_cool19 (_1)

mus_hrt

Sound files
mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final
OSBD entry
mus_heart (_in, 1+2+3, _out)

mus_low1

Sound files
mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final
OSBD entries
mus_low1 (_1, _1+_2+_3, _out)

mus_om01

Sound files
mus_om01#, #={a, b, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final
OSBD entries
mus_om01 (_in, a+b, _out)

mus_om03

Sound files
mus_om03#, #={a, b, c, _in, _out}
Available in
level6_Final
OSBD entries
mus_om03 (_in, a, b, c, _out)

mus_sad1

Sound files
mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final
OSBD entries
mus_sad1(_1, _1+_2+_3, _out}

mus_trt

Sound files
mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final
OSBD entries
mus_trt (_in, 1+2+3, _out)

mus_wls

Sound files
mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final
OSBD entry
mus_wls (_in, 1+2+3+4, _out}



Internal Space

mus_space01

Sound files
mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final
OSBD entries
mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)

An unused main group called music_space01.grp (instead of mus_space01.grp) is available. Both groups are (b+c+d+e+f).



Farewell

mus_xtr2

The second track in PC Oni's outro.

Sound files
mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level13_Final
OSBD entry
mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in CHAPTER 08 . AN INNOCENT LIFE (talk with Shinatama) and in CHAPTER 11 . DREAM DIVER (slide show).

The main segment could also be triggered by the missing mus_choral1 entry.



Konoko Chase

mus_main01

A harder cut of Konoko Chase

Sound files
mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final
OSBD entries
mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)

mus_main02

A short cut of Konoko Chase (hard, with pauses)

Sound files
mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final
OSBD entries
mus_main02, mus_main02_hd (_in, a+b+c, _out)

mus_main03

A softer cut of Konoko Chase

Sound files
mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final
OSBD entries
mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)



Oni Fever

mus_chase

This is not "Konoko Chase" as the title would let one expect

Sound files
mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final
OSBD entries
mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)



The Hunt

mus_ambgrv2

Sound files
mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (was intended to be in level14_Final, as discussed here)
OSBD entries
mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
mus_ambgrv2_hd (light : _1, _1+_6, _out)

A beat-only version (_1) is used by atm_low_perc2.



Whirled Piece

mus_lz

Sound files
mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final
OSBD entries
mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)



Missing tracks

Most of these are atmospherics. None are available as SNDD data in Oni (though maybe you can hear some in the CD track Ambient Suite).

mus_choral1

Add-on choir for mus_xtr2 and mus_cool19. (Can be heard in the End Titles reprise of Farewell)

Sound files
mus_choral1#, #={, _in, _out)
OSBD entries
mus_choral1 (_in, +mus_xtr2, _out)
mus_choralbeat1_hd (_in, +mus_cool19, _out).

mus_fite

Long version of Fight. (Probably just a cut of Fight...)

Sound files
mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
OSBD entries
mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)

mus_om02

Sound files
mus_om2#, #={a, b, _in, _out)
OSBD entries
mus_om2 (_in, a+b, _out)

mus_xgrv1

Probably the "porn groove" playing in the bonus track of End Titles. For those who wish to listen to it without character soundbites playing over top, a discussion was had here on the possibility of recreating the track using the audio in End Titles, resulting in Vadell Gabriel's reconstruction here.

Sound files
mus_xgrv1#, #={_1, _out)
OSBD entries
mus_xgrv1 (_1, _out)

mus_xgrv2

Probably the "porn groove" playing in the bonus track of End Titles.

Sound files
mus_xgrv2#, #={_1, _2, _out)
OSBD entries
mus_xgrv2 (_1+_2, _out)

mus_cool13

Sound files
mus_cool13#, #={_1, _2, _3, _end, _in)
OSBD entries
mus_cool13 (_in, _1+_2+_3, _end)

atm_cl08

Sound files
atm_cl08#, #={_in, _lp, _out}
OSBD entries
atm_cl08 (_in, _lp, _out)

atm_cl14

Sound files
atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
OSBD entries
atm_cl14 (_in, _lp1+_lp2+_lp3, _out)

atm_ft61

Sound files
atm_ft61#, #={_in, _lp1, _lp2, _out}
OSBD entries
atm_ft61 (_in, _lp1+_lp2, _out)

atm_ft66

Sound files
atm_ft66#, #={_in, _lp, _out}
OSBD entries
atm_ft66 (_in, _lp, _out)

atm_ft66b

Sound files
atm_ft66b#, #={_in, _lp, _out}
OSBD entries
atm_ft66b (_in, _lp, _out)

atm_ft68b

Sound files
atm_ft68b#, #={_in, _lp, _out}
OSBD entries
atm_ft68b (_in, _lp, _out)

atm_ft69

Sound files
atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
OSBD entries
atm_ft69 (_in, _lp1+_lp2+_lp3, _out)

atm_ft93

Sound files
atm_ft93#, #={_in, _lp, _out}
OSBD entries
atm_ft93 (_in, _lp, _out)

atm_ft99

Sound files
atm_ft99#, #={_in, _lp1, _lp2, _out}
OSBD entries
atm_ft99 (_in, _lp1+_lp2, _out)

atm_gr96

Sound files
atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
OSBD entries
atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)