New levels: Difference between revisions

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(unfinished indeed)
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This is an overview of more or less game-ready. Halo rips, custom-made test
==Idle assets==
Stuff that we're aware of, but not actively working on - because it's too complex, or not compelling enough, or because it's just an idea.
{|align=right
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
|}
===AndreiKa===
Andrei is an architect from Cheboksary, Russia. As of  16:27, 6 November 2010 (UTC), we have three models of his on our hands.
[[File:NoGlass_Import_Test_1.jpg|200px]]
;Exhibition hall (above)
:http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
:http://www.photoshare.ru/album9528.html
:http://geyser.oni2.net/edition/levels/andreika/
;Movie theater
:http://www.photoshare.ru/album23608.html
;Business center (right)
:http://www.photoshare.ru/album107891.html
:http://www.cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
:http://geyser.oni2.net/edition/levels/andreika/office/
There was also [http://www.photoshare.ru/album64678.html THIS] - very fitting for the headquarters of [[WCG]], but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.
===Collection on Google 3D Warehouse===
Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. [http://sketchup.google.com/3dwarehouse/cldetails?mid=236901867937c4ed5fbaf4019d18db23 HERE] is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc).
A special mention for [http://sketchup.google.com/3dwarehouse/search?uq=0263839835352743695331922 Alamo] (author of [http://sketchup.google.com/3dwarehouse/details?mid=33b2c337108275568c09573a9753f4fd "hexagon factory"]) and [http://sketchup.google.com/3dwarehouse/search?uq=0920076976514168017734253 R. Anthony] author of [http://sketchup.google.com/3dwarehouse/details?mid=34838cda1690ce4425ddf6e8265c857c "Martian Colony (Red City)"]. Neither of these will be simple to put into Oni (because Oni's pathfinding works better with world-axis-aligned rooms), but both have great potential.
===Turbosquid===
There are some assets on [http://turbosquid.com Turbosquid] as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.
===Daz3D===
Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely
*[http://www.daz3d.com/i/shop/catbrowse?cat=349 Dystopia], with furniture such as [http://www.daz3d.com/i/shop/itemdetails/?item=11042 THIS] and building collections such as [http://www.daz3d.com/i/shop/itemdetails/?item=4706 THESE] [http://www.daz3d.com/i/shop/itemdetails/?item=4709 TWO]
*Psi City, with stuff like [http://www.daz3d.com/i/3d-models/-/psi-city-sector?item=4130 THAT] (more specifically [http://www.daz3d.com/i/shop/popup/jpg?item=4130&num=1&h=675&_m=d THIS] [http://www.daz3d.com/i/shop/popup/jpg?item=4130&num=4&h=675&_m=d THING])
It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can act as a source of inspiration.
===ShareCG etc===
There are other resources other than the ones listed above, with assets that are more or less expensive or ugly. Nothing specific comes to mind right now. Many Halo rips out there, that's for sure.
===Lost assets===
Apart from the Google 3D Warehouse collection, there are a few models that - like Andrei's WCG - are lost, but would be very interesting to re-model. They include:
*The [http://home.luna.nl/~xino/times2/funtower.htm Fun Tower] project by [[Xenotron|Cornelis "Kees" Gajentaan]]
*[[Pre-beta_content|Oni stuff]] (early versions of retail levels, multiplayer arenas, etc)
The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
<!--
==Forerunner bridges and ACCs==
==Forerunner bridges and ACCs==
Just toying with some free turbosqid content, with the trailer in mind (geyser speaking unless mentioned otherwise):


http://geyser.oni2.net/edition/levels/bridge.jpg
http://geyser.oni2.net/edition/levels/bridge.jpg
Line 21: Line 65:
*[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...)
*[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...)
*[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal)
*[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal)
-->
[[Category:All AE mods]][[Category:Unfinished AE mods]]
[[Category:All AE mods]][[Category:Unfinished AE mods]]

Revision as of 16:27, 6 November 2010

This is an overview of more or less game-ready. Halo rips, custom-made test

Idle assets

Stuff that we're aware of, but not actively working on - because it's too complex, or not compelling enough, or because it's just an idea.

view1_s.jpg

AndreiKa

Andrei is an architect from Cheboksary, Russia. As of 16:27, 6 November 2010 (UTC), we have three models of his on our hands.

NoGlass Import Test 1.jpg

Exhibition hall (above)
http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
http://www.photoshare.ru/album9528.html
http://geyser.oni2.net/edition/levels/andreika/
Movie theater
http://www.photoshare.ru/album23608.html
Business center (right)
http://www.photoshare.ru/album107891.html
http://www.cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
http://geyser.oni2.net/edition/levels/andreika/office/

There was also THIS - very fitting for the headquarters of WCG, but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.

Collection on Google 3D Warehouse

Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. HERE is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc).

A special mention for Alamo (author of "hexagon factory") and R. Anthony author of "Martian Colony (Red City)". Neither of these will be simple to put into Oni (because Oni's pathfinding works better with world-axis-aligned rooms), but both have great potential.

Turbosquid

There are some assets on Turbosquid as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.

Daz3D

Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely

It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can act as a source of inspiration.

ShareCG etc

There are other resources other than the ones listed above, with assets that are more or less expensive or ugly. Nothing specific comes to mind right now. Many Halo rips out there, that's for sure.

Lost assets

Apart from the Google 3D Warehouse collection, there are a few models that - like Andrei's WCG - are lost, but would be very interesting to re-model. They include:

The only Oni level resuscitated so far is THIS, in THESE TWO flavors (no pathfinding yet, and the lighting needs improving).