OBD:BINA/OBJC/WEAP: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Weapon.BINA
{{OBD OBJC Header|align=center|type=WEAP|prev=TURR|next=CHAR|name=Weapon|onistuff=b_we}}
 
 
<CENTER>[[OBD:BINA/Turret|<==]] <FONT SIZE=5>Weapon.BINA</FONT> [[OBD:BINA/Combat|==>]]</CENTER>




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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_we.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_we.gif




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
{|{{OBDtable}}
|align=center|
{|{{OBDtable}}
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
| WIDTH=15% | <B>Hex</B>
| WIDTH=15% | <B>Hex</B>
| WIDTH=15% | <B>Translation</B>
| WIDTH=15% | <B>Translation</B>
| WIDTH=70% | <B>Meaning</B>
| WIDTH=70% | <B>Meaning</B>
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FF0000" | 43 4A 42 4F
| OBJC
| ALIGN=LEFT | object
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 50 00 00 00
| 80
| ALIGN=LEFT | 80 bytes is the length of the following weapon part from this position
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 24 00 00 00
| 36
| ALIGN=LEFT | identification number for the weapon classes; in every level the same; do not change it
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 44 00 00 00
| 68
| ALIGN=LEFT | 68 bytes (4.25 lines) is the lenght of the following package (area edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 50 41 45 57
| BGCOLOR="#FFC8C8" | 50 41 45 57
| WEAP
| WEAP
| ALIGN=LEFT | weapon
| ALIGN=LEFT | weapon
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFFFC8" | 41 20 00 00
| BGCOLOR="#FFFFC8" | 41 20 00 00
| 8257
| 8257
| ALIGN=LEFT | old file ID
| ALIGN=LEFT | old file ID
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFC8" | 00 00 00 00
| BGCOLOR="#C8FFC8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | 0C 6E DA 41
| BGCOLOR="#C8FFFF" | 0C 6E DA 41
| 27.303734
| 27.303734
| ALIGN=LEFT | x-position of the weapon
| ALIGN=LEFT | x-position of the weapon
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | 00 00 50 C1
| BGCOLOR="#C8FFFF" | 00 00 50 C1
| -13.000000
| -13.000000
| ALIGN=LEFT | y-position (height) of the weapon
| ALIGN=LEFT | y-position (height) of the weapon
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | 33 E2 A3 43
| BGCOLOR="#C8FFFF" | 33 E2 A3 43
| 327.767181
| 327.767181
| ALIGN=LEFT | z-position of the weapon
| ALIGN=LEFT | z-position of the weapon
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the x-axis in degrees
| ALIGN=LEFT | rotation on the x-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the y-axis in degrees
| ALIGN=LEFT | rotation on the y-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the z-axis in degrees
| ALIGN=LEFT | rotation on the z-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>w3_phr</TT>
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>w3_phr</TT>
| ALIGN=LEFT | name of the weapon type (03787-w3_phr.[[OBD:ONWC|ONWC]] of level 0); the following weapon types are possible:<BR><BR>w1_tap - Equalizer (pistol)<BR>w2_sap - Black Adder (submachine gun)<BR>w3_phr - Plasma Riffle<BR>w4_psm - Phase Stream Projector<BR>w5_sbg - Superball Gun<BR>w6_vdg - Van de Graff<BR>w7_scc - Scramble Cannon<BR>w8_mbo - Mercury Bow<BR>w9_scr - Screaming Cannon<BR>w10_sni - Fireworks (Mukade's gun)<BR>w11_ba1 - Wave Motion Cannon (Barabas's gun)<BR><BR>
| ALIGN=LEFT | link by name to global weapon class w3_phr.[[OBD:ONWC|ONWC]]
|}
|}
|}




<CENTER>[[OBD:BINA/Turret|<==]] <FONT SIZE=5>Weapon.BINA</FONT> [[OBD:BINA/Combat|==>]]</CENTER>
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{{OBD TXT|align=center|size=1|onistuff=bina_weapons}}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Weapon.BINA
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{{OBD OBJC Footer|align=center|type=WEAP|prev=TURR|next=CHAR|name=Weapon}}

Revision as of 20:58, 29 July 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
TURR << Other OBJC >> CHAR
WEAP : Weapon
XML tutorial
Overview @ Oni Stuff
OBD.png




bin_r_we.gif


Hex Translation Meaning
50 41 45 57 WEAP weapon
41 20 00 00 8257 old file ID
00 00 00 00 0 unknown
0C 6E DA 41 27.303734 x-position of the weapon
00 00 50 C1 -13.000000 y-position (height) of the weapon
33 E2 A3 43 327.767181 z-position of the weapon
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
w3_phr link by name to global weapon class w3_phr.ONWC




Template:OBD TXT



ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
TURR << Other OBJC >> CHAR
WEAP : Weapon
[[OBD:File types/{{{family}}}|{{{family}}} file]]