OBD:File types/Character: Difference between revisions

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This is an overview of Oni's "character files" (the sub-hierarchy of an [[OBD:ONCC|Oni Character Class]])
This is an overview of Oni's character data represented as a hierarchy of connected resources underneath ONCC. The "[[OBD:File types/Naming|unnamed]]" files belong exclusively to a given ONCC or TRBS (sorta like private data), however duplicates can be detected and removed when the [[instance file]] is constructed.


==Hierarchy==
This section shows the character-related resources as a hierarchy mostly stemming from ONCC plus a few additional resources with more modest hierarchies below that. The trees do show some file types that are technically [[OBD:File types/General|General]] files, not Character files; see the {{SectionLink||List}} for a stricter list of types classified as Character.


The [[OBD:File types/Named|UNNAMED]] files belong exclusively to a given ONCC or TRBS (sorta like private data).
{{Tree list}}
*[[OBD:ONCC|ONCC]] Oni Character Class
**[[OBD:ONCV|ONCV]] Oni Character Variant (for randomized/upgraded appearance)
**[[OBD:ONCP|ONCP]] Oni Character Particle Array ''(unnamed)''
**[[OBD:ONIA|ONIA]] Oni Character Impact Array ''(unnamed)''
**[[OBD:TRBS|TRBS]] Totoro Body Set
***[[OBD:TRCM|TRCM]] Totoro Quaternion Body (5 of them, one for each level of detail) ''(unnamed)''
****[[OBD:TRGA|TRGA]] Totoro Quaternion Body Geometry Array ''(unnamed)''
*****[[OBD:M3GM|M3GM]] Geometry (19, one for each bone's mesh data) ''(unnamed)''
******[[OBD:PNTA|PNTA]] 3D Point Array (3D vertices) ''(unnamed)''
******[[OBD:VCRA|VCRA]] 3D Vector Array (vertex normals) ''(unnamed)''
******VCRA 3D Vector Array (face normals) ''(unnamed)''
******[[OBD:TXCA|TXCA]] Texture Coordinate Array (UVs) ''(unnamed)''
******[[OBD:IDXA|IDXA]] Index Array (triangles as strips) ''(unnamed)''
******IDXA Index Array (face assignment) ''(unnamed)''
****[[OBD:TRTA|TRTA]] Totoro Quaternion Body Translation Array ''(unnamed)''
****[[OBD:TRIA|TRIA]] Totoro Quaternion Body Index Array ''(unnamed)''
**[[OBD:TRMA|TRMA]] Texture Map Array
***[[OBD:TXMP|TXMP]] Texture Map (19, one for each bone)
****TXMP Texture Map (environment mapping, if any)
**TXMP Texture Map (character's shadow)
**[[OBD:CBPM|CBPM]] Character Body Part Material ''(unnamed)''
***[[OBD:Mtrl|Mtrl]] Material (19 of those)
**[[OBD:CBPI|CBPI]] Character Body Part Impacts ''(unnamed)''
***[[OBD:Impt|Impt]] Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
**[[OBD:TRAC|TRAC]] Totoro Animation Collection
***TRAC Totoro Animation Collection (inherited TRAC; either none or one)
***[[OBD:TRAM|TRAM]] Totoro Animation Sequence (specific animations; either none or many)
**[[OBD:TRSC|TRSC]] Screen (Aiming) Collection
***[[OBD:TRAS|TRAS]] Totoro Aiming Screen (one for standing, running, etc.)
****TRAM Totoro Animation Sequence (set of keyframes for aiming screen)
{{Tree list/end}}


(however, duplicates can be detected and removed when the [[dat|instance file]] is constructed)


==Hierarchy==
{{Tree list}}
[[OBD:ONCC|ONCC]] Oni Character Class
*[[OBD:ONVL|ONVL]] Oni (Character) Variant List
#[[OBD:TXMP|TXMP]] Texture Map (character's shadow)
**ONCV Oni Character Variant
#[[OBD:ONCV|ONCV]] Oni Character Variant (for random/upgraded appearance)
{{Tree list/end}}
#[[OBD:ONCP|ONCP]] Oni Character Particle Array ([[OBD:File types/Named|UNNAMED]])
 
#[[OBD:ONIA|ONIA]] Oni Character Impact Array ([[OBD:File types/Named|UNNAMED]])
 
#[[OBD:TRBS|TRBS]] Totoro Body Set
{{Tree list}}
#*[[OBD:TRCM|TRCM]] Totoro Quaternion Body (5 of those : one for each level of detail) ([[OBD:File types/Named|UNNAMED]])
*[[OBD:BINA/SABD|SABD]] Sound Animations Binary Data
#*#[[OBD:TRGA|TRGA]] Tototo Quaternion Body Geometry Array ([[OBD:File types/Named|UNNAMED]])
**ONCV Oni Character Variant
#*#*[[OBD:M3GM|M3GM]] Geometry (a bone's mesh data : 19 of those) ([[OBD:File types/Named|UNNAMED]])
**TRAM Totoro Animation Sequence
#*#*#[[OBD:PNTA|PNTA]] 3D Point Array (3D vertices) ([[OBD:File types/Named|UNNAMED]])
**[[OBD:OSBD|OSBD]] Sound Binary Data
#*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (vertex normals) ([[OBD:File types/Named|UNNAMED]])
{{Tree list/end}}
#*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (face normals) ([[OBD:File types/Named|UNNAMED]])
 
#*#*#[[OBD:TXCA|TXCA]] Texture Coordinate Array (UVs) ([[OBD:File types/Named|UNNAMED]])
 
#*#*#[[OBD:IDXA|IDXA]] Index Array (triangles as strips) ([[OBD:File types/Named|UNNAMED]])
{{Tree list}}
#*#*#[[OBD:IDXA|IDXA]] Index Array (face assignment) ([[OBD:File types/Named|UNNAMED]])
*[[OBD:ONWC|ONWC]] Weapon Class
#*#[[OBD:TRTA|TRTA]] Tototo Quaternion Body Translation Array ([[OBD:File types/Named|UNNAMED]])
**M3GM (embedded 3D mesh)
#*#[[OBD:TRIA|TRIA]] Tototo Quaternion Body Index Array ([[OBD:File types/Named|UNNAMED]])
***PNTA (points)
#[[OBD:TRMA|TRMA]] Texture Map Array
***VCRA (vertex normals)
#*[[OBD:TXMP|TXMP]] Texture Map (a bone's texture : 19 of those)
***VCRA (face normals)
#**[[OBD:TXMP|TXMP]] Texture Map (environment mapping if any)
***TXCA (texture coordinates)
#[[OBD:CBPM|CBPM]] Character Body Part Material ([[OBD:File types/Named|UNNAMED]])
***IDXA (triangle strips)
#*[[OBD:Mtrl|Mtrl]] Material (19 of those)
***IDXA (face normal indices)
#[[OBD:CBPI|CBPI]] Character Body Part Impacts ([[OBD:File types/Named|UNNAMED]])
***TXMP (texture)
#*[[OBD:Impt|Impt]] Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
{{Tree list/end}}
#[[OBD:TRAC|TRAC]] Totoro Animation Collection
 
#*[[OBD:TRAC|TRAC]] Totoro Animation Collection (inherited TRAC, one at most, usually one)
==List==
#*[[OBD:TRAM|TRAM]] Totoro Animation Sequence (specific animations, either none or "many")
A stricter list of only what we have grouped under the Character family of file types.
#[[OBD:TRSC|TRSC]] Screen (Aiming) Collection
 
#*[[OBD:TRAS|TRAS]] Totoro Aiming Screen (a different screen for standing, running, etc)
{|
#**[[OBD:TRAM|TRAM]] Totoro Animation Sequence (set of keyframes for aiming screen)
|
{|class="wikitable"
|-
!Type
!Description
|-
|[[OBD:CBPI|CBPI]]
|Character Body Part Impacts
|-
|[[OBD:CBPM|CBPM]]
|Character Body Part Material
|-
|[[OBD:Impt|Impt]]
|Impact Tree
|-
|[[OBD:ONCC|ONCC]]
|Character Class
|-
|[[OBD:ONCP|ONCP]]
|Particle Array
|-
|[[OBD:ONCV|ONCV]]
|Character Variant
|-
|[[OBD:ONIA|ONIA]]
|Character Impact Array
|-
|[[OBD:ONVL|ONVL]]
|Variant List
|-
|[[OBD:ONWC|ONWC]]
|Weapon Class
|-
|[[OBD:BINA/SABD|SABD]]
|Sound Animations Binary Data
|}
|valign="top"|
{|class="wikitable"
|-
!Type
!Description
|-
|[[OBD:TRAC|TRAC]]
|Animation Collection
|-
|[[OBD:TRAM|TRAM]]
|Animation Sequence
|-
|[[OBD:TRAS|TRAS]]
|Aiming Screen
|-
|[[OBD:TRBS|TRBS]]
|Body Set
|-
|[[OBD:TRCM|TRCM]]
|Quaternion Body
|-
|[[OBD:TRGA|TRGA]]
|Quaternion Body Geometry Array
|-
|[[OBD:TRIA|TRIA]]
|Quaternion Body Index Array
|-
|[[OBD:TRMA|TRMA]]
|Texture Map Array
|-
|[[OBD:TRSC|TRSC]]
|Screen (Aiming) Collection
|-
|[[OBD:TRTA|TRTA]]
|Quaternion Body Translation Array
|}
|}
 
{{OBD}}

Latest revision as of 18:28, 9 December 2023

This is an overview of Oni's character data represented as a hierarchy of connected resources underneath ONCC. The "unnamed" files belong exclusively to a given ONCC or TRBS (sorta like private data), however duplicates can be detected and removed when the instance file is constructed.

Hierarchy

This section shows the character-related resources as a hierarchy mostly stemming from ONCC plus a few additional resources with more modest hierarchies below that. The trees do show some file types that are technically General files, not Character files; see the § List for a stricter list of types classified as Character.

  • ONCC Oni Character Class
    • ONCV Oni Character Variant (for randomized/upgraded appearance)
    • ONCP Oni Character Particle Array (unnamed)
    • ONIA Oni Character Impact Array (unnamed)
    • TRBS Totoro Body Set
      • TRCM Totoro Quaternion Body (5 of them, one for each level of detail) (unnamed)
        • TRGA Totoro Quaternion Body Geometry Array (unnamed)
          • M3GM Geometry (19, one for each bone's mesh data) (unnamed)
            • PNTA 3D Point Array (3D vertices) (unnamed)
            • VCRA 3D Vector Array (vertex normals) (unnamed)
            • VCRA 3D Vector Array (face normals) (unnamed)
            • TXCA Texture Coordinate Array (UVs) (unnamed)
            • IDXA Index Array (triangles as strips) (unnamed)
            • IDXA Index Array (face assignment) (unnamed)
        • TRTA Totoro Quaternion Body Translation Array (unnamed)
        • TRIA Totoro Quaternion Body Index Array (unnamed)
    • TRMA Texture Map Array
      • TXMP Texture Map (19, one for each bone)
        • TXMP Texture Map (environment mapping, if any)
    • TXMP Texture Map (character's shadow)
    • CBPM Character Body Part Material (unnamed)
      • Mtrl Material (19 of those)
    • CBPI Character Body Part Impacts (unnamed)
      • Impt Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
    • TRAC Totoro Animation Collection
      • TRAC Totoro Animation Collection (inherited TRAC; either none or one)
      • TRAM Totoro Animation Sequence (specific animations; either none or many)
    • TRSC Screen (Aiming) Collection
      • TRAS Totoro Aiming Screen (one for standing, running, etc.)
        • TRAM Totoro Animation Sequence (set of keyframes for aiming screen)


  • ONVL Oni (Character) Variant List
    • ONCV Oni Character Variant


  • SABD Sound Animations Binary Data
    • ONCV Oni Character Variant
    • TRAM Totoro Animation Sequence
    • OSBD Sound Binary Data


  • ONWC Weapon Class
    • M3GM (embedded 3D mesh)
      • PNTA (points)
      • VCRA (vertex normals)
      • VCRA (face normals)
      • TXCA (texture coordinates)
      • IDXA (triangle strips)
      • IDXA (face normal indices)
      • TXMP (texture)

List

A stricter list of only what we have grouped under the Character family of file types.

Type Description
CBPI Character Body Part Impacts
CBPM Character Body Part Material
Impt Impact Tree
ONCC Character Class
ONCP Particle Array
ONCV Character Variant
ONIA Character Impact Array
ONVL Variant List
ONWC Weapon Class
SABD Sound Animations Binary Data
Type Description
TRAC Animation Collection
TRAM Animation Sequence
TRAS Aiming Screen
TRBS Body Set
TRCM Quaternion Body
TRGA Quaternion Body Geometry Array
TRIA Quaternion Body Index Array
TRMA Texture Map Array
TRSC Screen (Aiming) Collection
TRTA Quaternion Body Translation Array