OBD:File types/Character: Difference between revisions
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#*[[OBD:TRAS|TRAS]] Totoro Aiming Screen (a different screen for standing, running, etc) | #*[[OBD:TRAS|TRAS]] Totoro Aiming Screen (a different screen for standing, running, etc) | ||
#**[[OBD:TRAM|TRAM]] Totoro Animation Sequence (set of keyframes for aiming screen) | #**[[OBD:TRAM|TRAM]] Totoro Animation Sequence (set of keyframes for aiming screen) | ||
{{OBD}} |
Revision as of 00:08, 18 July 2010
This is an overview of Oni's "character files" (the sub-hierarchy of an Oni Character Class)
The UNNAMED files belong exclusively to a given ONCC or TRBS (sorta like private data).
(however, duplicates can be detected and removed when the instance file is constructed)
Hierarchy
ONCC Oni Character Class
- TXMP Texture Map (character's shadow)
- ONCV Oni Character Variant (for random/upgraded appearance)
- ONCP Oni Character Particle Array (UNNAMED)
- ONIA Oni Character Impact Array (UNNAMED)
- TRBS Totoro Body Set
- TRMA Texture Map Array
- CBPM Character Body Part Material (UNNAMED)
- Mtrl Material (19 of those)
- CBPI Character Body Part Impacts (UNNAMED)
- Impt Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
- TRAC Totoro Animation Collection
- TRSC Screen (Aiming) Collection