Oni (folder)/GameDataFolder/IGMD: Difference between revisions
| m (marking for later) |  (finally updating to reflect Intel Mac build) | ||
| Line 1: | Line 1: | ||
| '''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) | |||
| '''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined,  | |||
| If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)   | If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac]. | ||
| If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac  | |||
| '''Notes on this folder''' | '''Notes on this folder''' | ||
| *The scripts in the subfolders of IGMD are files with the .bsl extension, written in BungieFrameWork  | *The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BungieFrameWork Scripting Language. See [[BSL]] for more information. | ||
| *The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play  | *The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | ||
| *The Mac and PC scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl'''  | *The Mac and PC scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, depicted [[PC_vs_Mac#Level_logic|HERE]]. | ||
| {|style="margin-left:auto; margin-right:auto;" | {|style="margin-left:auto; margin-right:auto;" | ||
| Line 20: | Line 17: | ||
| |- | |- | ||
| |[[Oni (folder)/GameDataFolder/IGMD/global|global]] | |[[Oni (folder)/GameDataFolder/IGMD/global|global]] | ||
| |colspan=2|loads for all Chapters  | |colspan=2|loads for all Chapters | ||
| |- | |- | ||
| |[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] | |[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] | ||
Revision as of 00:37, 4 May 2013
IGMD is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac.
Notes on this folder
- The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BungieFrameWork Scripting Language. See BSL for more information.
- The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
- The Mac and PC scripts are almost identical, but there are minor differences in tctf_ii_cutscene.bsl and tctf2.bsl for the boss battle of Chapter 13, depicted HERE.
| 
 | ||||||||||||||||||||||||||||||||||||||||||||||||