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| text = This page is preserved for historical reasons; development stopped long ago. ONK was | | text = This page is preserved for historical reasons; development stopped long ago. ONK was a successor to [[AE:BIP|BIP]]; these projects attempted to collect various mods under the umbrella of "general Oni improvements", but their hex edit-based approach to modding was superseded by the introduction of [[OniSplit]] and the [[AE]]'s modular modding approach. The ideas described below are generally available as mods for the AE. | ||
}} | }} | ||
[[Image:ONK.png|right]] | |||
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;Project contributors | ;Project contributors | ||
*[[User:Geyser|geyser]] | *[[User:Geyser|geyser]] | ||
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Try them out, and give us some feedback. The features that get the most votes could make it into a "major release". | Try them out, and give us some feedback. The features that get the most votes could make it into a "major release". | ||
;The essential components of modding are : | ;The essential components of modding are : | ||
*Scripting (more info [[BSL | *Scripting (more info [[BSL|here]]) | ||
*Patching binary resources with [[OBD:OUP|OniUnPacker]] | *Patching binary resources with [[OBD:OUP|OniUnPacker]] | ||
*Engine hacking : [[Developer Mode|Dev Mode]], better controls, various bug fixes, extended interface, etc | *Engine hacking : [[Developer Mode|Dev Mode]], better controls, various bug fixes, extended interface, etc | ||
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*[[AE:Weapons|Weapons]] | *[[AE:Weapons|Weapons]] | ||
*[[AE:OTA|Oni Team Arena]] | *[[AE:OTA|Oni Team Arena]] | ||
*[[AE:ONK/EXE|EXE patches]] | |||
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===Sorta mods=== | ===Sorta mods=== | ||
*[[AE:Warehouse|Warehouse mods]] by Loser & Friends | *[[AE:Warehouse|Warehouse mods]] by Loser & Friends | ||
*[http://oni.bungie.org | *[http://oni.bungie.org/forum/viewtopic.php?id=297 Titan Mode] by Script10000 | ||
*[[ | *[[Mac mods]] - Mods for the Mac version of Oni | ||
[[Category:Obsolete AE mods]] |