OBD:BINA: Difference between revisions
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{{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family= | {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General | align=center}} | ||
==Introduction== | |||
"BINA" is short for "binary data", which refers to chunks of data that are stored in the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below). | |||
==File description== | ==File description== | ||
[[image:bina_all.gif]] | [[image:bina_all.gif]] | ||
{{Table}} | {{Table}} | ||
Line 10: | Line 11: | ||
{{OBDtr| 0x00 | res_id |FF0000| 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA }} | {{OBDtr| 0x00 | res_id |FF0000| 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | int32 |FFC8C8| 34 8B 00 00 | 35636 | size of the part in the raw/ | {{OBDtr| 0x08 | int32 |FFC8C8| 34 8B 00 00 | 35636 | size of the part in the raw/separate file in bytes }} | ||
{{OBDtr| 0x0C | offset |FFFFC8| 40 DD E4 00 |00 E4 DD 40| at this position starts the part in the raw/ | {{OBDtr| 0x0C | offset |FFFFC8| 40 DD E4 00 |00 E4 DD 40| at this position starts the part in the raw/separate file }} | ||
{{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | {{OBDtr| 0x10 | char[16] |C8FFC8| AD DE | dead | unused }} | ||
|} | |} | ||
==Overview of BINA types== | |||
The different sub-tags of BINA are: | |||
== Overview of BINA types == | |||
{{Table}} | {{Table}} | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/OBJC|OBJC]] : | !COLSPAN=8|[[OBD:BINA/OBJC|OBJC]]: Objects... | ||
|-ALIGN=CENTER | |-ALIGN=CENTER | ||
|WIDTH=12%|[[OBD:BINA/OBJC/CHAR|CHAR]]<BR>Character | |WIDTH=12%|[[OBD:BINA/OBJC/CHAR|CHAR]]<BR>Character | ||
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|[[OBD:BINA/OBJC/WEAP|WEAP]]<BR>Weapon | |[[OBD:BINA/OBJC/WEAP|WEAP]]<BR>Weapon | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/ONIE|ONIE]] : Oni Impact Effects | !COLSPAN=8|[[OBD:BINA/ONIE|ONIE]]: Oni Impact Effects | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/PAR3|PAR3]] : 3D Particle | !COLSPAN=8|[[OBD:BINA/PAR3|PAR3]]: 3D Particle | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/SABD|SABD]] : Sound Animations Binary Data | !COLSPAN=8|[[OBD:BINA/SABD|SABD]]: Sound Animations Binary Data | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/TMBD|TMBD]] : Texture Materials Binary Data | !COLSPAN=8|[[OBD:BINA/TMBD|TMBD]]: Texture Materials Binary Data | ||
|} | |} | ||
==Global BINA types== | |||
These are stored in '''level0_Final''' and are available globally. The file names link to the raw/separate file parts of every BINA type (or object type, for OBJC). | |||
==Global BINA== | |||
These are stored in '''level0_Final''' and are available globally. The | |||
{{Table}} | {{Table}} | ||
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|- | |- | ||
| [[OBD:BINA/OBJC/CMBT|CJBO'''Combat'''.BINA]] | | [[OBD:BINA/OBJC/CMBT|CJBO'''Combat'''.BINA]] | ||
| Combat profile; [[OBD:BINA/OBJC|OBJC]] = | | Combat profile; [[OBD:BINA/OBJC|OBJC]] = Objects | ||
| Stores specific (non-melee) | | Stores specific (non-melee) behavior: weapon logic, etc. | ||
|- | |- | ||
| [[OBD:BINA/ONIE|EINO'''impact_effects'''.BINA]] | | [[OBD:BINA/ONIE|EINO'''impact_effects'''.BINA]] | ||
| ONIE = Oni Impact Effects | | ONIE = Oni Impact Effects | ||
| Footsteps, combat sounds, etc | | Footsteps, combat sounds, etc. | ||
|- | |- | ||
| [[OBD:BINA/OBJC/MELE|CJBO'''Melee Profile'''.BINA]] | | [[OBD:BINA/OBJC/MELE|CJBO'''Melee Profile'''.BINA]] | ||
| Melee profile | | Melee profile; [[OBD:BINA/OBJC|OBJC]] = Objects | ||
| Melee profiles | | Melee profiles | ||
|- | |- | ||
| [[OBD:BINA/SABD|DBAS''character_name''.BINA]] | | [[OBD:BINA/SABD|DBAS''character_name''.BINA]] | ||
| SABD = Sound Animations Binary Data | | SABD = Sound Animations Binary Data | ||
| Linked to (by name) from the [[OBD:ONCV|ONCV]] files | | Linked to (by name) from the [[OBD:ONCV|ONCV]] files | ||
|- | |- | ||
| [[OBD:BINA/TMBD|DBMT'''TextureMaterials'''.BINA]] | | [[OBD:BINA/TMBD|DBMT'''TextureMaterials'''.BINA]] | ||
Line 92: | Line 82: | ||
|} | |} | ||
==Level-specific BINA types (OBJC)== | |||
Most BINA/OBJC files are stored on a level-by-level basis, though two global OBJCs are listed above. The file names link to the overview of every OBJC type. The table shows whether a BINA/OBJC is present in a certain level. | |||
==Level-specific BINA | |||
{{Table}} | {{Table}} | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
! WIDTH=30% | BINA file | ! WIDTH=30% | BINA file / Level || WIDTH=5% | 1 || WIDTH=5% | 2 || WIDTH=5% | 3 || WIDTH=5% | 4 || WIDTH=5% | 6 || WIDTH=5% | 8 || WIDTH=5% | 9 || WIDTH=5% | 10 || WIDTH=5% | 11 || WIDTH=5% | 12 || WIDTH=5% | 13 || WIDTH=5% | 14 || WIDTH=5% | 18 || WIDTH=5% | 19 | ||
|-ALIGN=CENTER | |-ALIGN=CENTER | ||
| ALIGN=LEFT | [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]] ||X||X||X||X||X||X||X||X||X||X||X||X||X||X | | ALIGN=LEFT | [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]] ||X||X||X||X||X||X||X||X||X||X||X||X||X||X | ||
Line 132: | Line 118: | ||
|} | |} | ||
{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General}} | |||
{{ | {{OBD}} |
Latest revision as of 01:57, 8 December 2023
|
Introduction
"BINA" is short for "binary data", which refers to chunks of data that are stored in the separate file when available (Windows demo, Mac) or in the raw file otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below).
File description
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | int32 | 34 8B 00 00 | 35636 | size of the part in the raw/separate file in bytes |
0x0C | offset | 40 DD E4 00 | 00 E4 DD 40 | at this position starts the part in the raw/separate file |
0x10 | char[16] | AD DE | dead | unused |
Overview of BINA types
The different sub-tags of BINA are:
OBJC: Objects... | |||||||
---|---|---|---|---|---|---|---|
CHAR Character |
CMBT Combat profile |
CONS Console |
DOOR Door |
FLAG Flag |
FURN Furniture |
MELE Melee profile |
NEUT Neutral behaviour |
PART Particle |
PATR Patrol path |
PWRU Powerup |
SNDG Sound Group |
TRGV Trigger Volume |
TRIG Trigger |
TURR Turret |
WEAP Weapon |
ONIE: Oni Impact Effects | |||||||
PAR3: 3D Particle | |||||||
SABD: Sound Animations Binary Data | |||||||
TMBD: Texture Materials Binary Data |
Global BINA types
These are stored in level0_Final and are available globally. The file names link to the raw/separate file parts of every BINA type (or object type, for OBJC).
Filename | Meaning | Function |
---|---|---|
3RAPparticle_name.BINA | PAR3 = 3D particles | Explosions, projectiles, flashes, trails... everything |
CJBOCombat.BINA | Combat profile; OBJC = Objects | Stores specific (non-melee) behavior: weapon logic, etc. |
EINOimpact_effects.BINA | ONIE = Oni Impact Effects | Footsteps, combat sounds, etc. |
CJBOMelee Profile.BINA | Melee profile; OBJC = Objects | Melee profiles |
DBAScharacter_name.BINA | SABD = Sound Animations Binary Data | Linked to (by name) from the ONCV files |
DBMTTextureMaterials.BINA | TMBD = Texture Materials Binary Data | Assigns a material to a texture |
Level-specific BINA types (OBJC)
Most BINA/OBJC files are stored on a level-by-level basis, though two global OBJCs are listed above. The file names link to the overview of every OBJC type. The table shows whether a BINA/OBJC is present in a certain level.
BINA file / Level | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CJBOCharacter.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOConsole.BINA | X | X | X | X | X | X | X | X | X | X | X | X | ||
CJBODoor.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOFlag.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOFurniture.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBONeutral.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOParticle.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOPatrol_Path.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOPowerUp.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOSound.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOTrigger_Volume.BINA | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
CJBOTrigger.BINA | X | X | X | X | X | X | X | X | X | |||||
CJBOTurret.BINA | X | X | X | X | X | X | X | |||||||
CJBOWeapon.BINA | X | X | X | X | X | X | X | X |
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary Data |
General file |