OBD:BINA/OBJC/CONS: Difference between revisions

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m (there is *no* 0x00 bit ^^)
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{{OBD OBJC Header|align=center|type=CONS|prev=CMBT|next=DOOR|name=Console|onistuff=b_co}}
:''This is about console instances. For the console class resource, see [[OBD:CONS]]
----
{{OBD OBJC Header | align=center | type=CONS | prev=CMBT | next=DOOR | name=Console | stuff=b_co}}
----
;Example used is '''CJBOConsole.BINA''' from '''level3_Final'''




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_co.gif
[[Image:bin_r_co.gif]]




;First console object (black outline) listed below
{{Table}}
{{OBDth}}
{{OBDtr| 0x000 | char[4]  |FF0000| 43 4A 42 4F | OBJC      | objects }}
{{OBDtr| 0x004 | int32    |FFFF00| 4C 0E 00 00 | 5463      | size of the complete console part from this position in bytes }}
{{OBDtr| 0x008 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x00C | int32    |00FFFF| 48 01 00 00 | 328      | size of the following element in bytes }}
{{OBDtrBK}}
{{OBDtr| 0x000 | char[4]  |FFC8C8| 53 4E 4F 43 | CONS      | console }}
{{OBDtr| 0x004 | int32    |FFFFC8| 57 12 00 00 | 5463      | old file ID }}
{{OBDtr| 0x008 | int32    |C8FFC8| 08 00 00 00 | 8        | unknown }}
{{OBDtr| 0x00C | float    |C8FFFF| 71 0C 6C 44 | 944.194396| x-position of the console }}
{{OBDtr| 0x010 | float    |C8FFFF| 00 00 D8 C1 | -27.000000| y-position (height) of the console }}
{{OBDtr| 0x014 | float    |C8FFFF| 68 05 EB 41 | 29.377639 | z-position of the console }}
{{OBDtr| 0x018 | float    |FFC8FF| 42 FD 17 38 | 0.000036  | rotation on the x-axis in degrees }}
{{OBDtr| 0x01C | float    |FFC8FF| 00 00 87 43 | 270.000000| rotation on the y-axis in degrees }}
{{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000  | rotation on the z-axis in degrees }}
{{OBDtr2|0x024 | char[63] |FFC800| console_data            | console type name (reference to 00761-console_data.[[OBD:CONS|CONS]] of level 0) }}
{{OBDtr| 0x063 | int16    |C800C8| 01 00      | 1        | console ID }}
{{OBDtr| 0x065 | bitset16 |C87C64| 08 00      | 8        | console options; the following bits are possible:




{|{{OBDtable}}
:0x00 - console deactivated
|align=center|
{|{{OBDtable}}
|- bgcolor="#FFDDBB" align="CENTER"
| width="15%" | '''Hex'''
| width="15%" | '''Translation'''
| width="70%" | '''Meaning'''
|-
| bgcolor="#FFC8C8" | 53 4E 4F 43
| CONS
| align="LEFT" | console
|-
| bgcolor="#FFFFC8" | 57 12 00 00
| 5463
| align="LEFT" | old file ID
|-
| bgcolor="#C8FFC8" | 08 00 00 00
| 8
| align="LEFT" | unknown
|-
| bgcolor="#C8FFFF" | 71 0C 6C 44
| 944.194396
| align="LEFT" | x-position of the spawn point of the console
|-
| bgcolor="#C8FFFF" | 00 00 D8 C1
| -27.000000
| align="LEFT" | y-position (height) of the spawn point of the console
|-
| bgcolor="#C8FFFF" | 68 05 EB 41
| 29.377639
| align="LEFT" | z-position of the spawn point of the console
|-
| bgcolor="#FFC8FF" | 42 FD 17 38
| 0.000036
| align="LEFT" | rotation on the x-axis in degrees
|-
| bgcolor="#FFC8FF" | 00 00 87 43
| 270.000000
| align="LEFT" | rotation on the y-axis in degrees
|-
| bgcolor="#FFC8FF" | 00 00 00 00
| 0.000000
| align="LEFT" | rotation on the z-axis in degrees
|-
| colspan="2" bgcolor="#FFC800" | <tt>console_data</tt>
| align="LEFT" | link by name to global console class (console_data.[[OBD:CONS|CONS]])
|-
| bgcolor="#C800C8" | 01 00
| 1
| align="LEFT" | console ID
|-
| bgcolor="#C87C64" | 08 00
| 8
| align="LEFT" | console options (bitset, see below)
|-
| colspan="2" bgcolor="#B0C3D4" | <tt>_con_INFO</tt>
| align="LEFT" |"console deactivated" texture : link by name to global texture _CON_INFO.[[OBD:TXMP|TXMP]]
|-
| colspan="2" bgcolor="#E7CEA5" | <tt>_con_INFO</tt>
| align="LEFT" |"console activated" texture : link by name to global texture _CON_INFO.[[OBD:TXMP|TXMP]]
|-
| colspan="2" bgcolor="#FFDDDD" | <tt>_con_INFO</tt>
| align="LEFT" |"console used" texture : link by name to global texture _CON_INFO.[[OBD:TXMP|TXMP]]
|-
| bgcolor="#64AAAA" | 01 00
| 1
| align="LEFT" | amount of console events
|-
! colspan="3" |First event (grey outline) listed below
|-
| bgcolor="#EBEBEB" | 01 00
| 1
| align="LEFT" | console event type (see below); here, "execute script" when the console is used
|-
| colspan="2" bgcolor="#8C8CCC" | <tt>level3c</tt>
| align="LEFT" | console event parameter (see below); here, string to be fed to the script engine
|}
|}
;Console events
:The number of events is specified at 0x124, first event starts at 0x126
:Event consists of a '''short''' (event type) and of a parameter (either another '''short''' or a 32-byte string)
::(see below for the event types and the corresponding parameters)
:If necessary (i.e., if there are no events, of if there is an even number of script events),
::the CONS object is completed to a 4-byte multiple size by means of another (null) '''short'''.
;Console event ID - description - event parameter type
:0x01 - execute script - char[32]
:0x02 - activate turret - short
:0x03 - deactivate turret - short
:0x04 - activate console - short
:0x05 - deactivate console - short
:0x06 - activate alarm - short
:0x07 - deactivate alarm - short
:0x08 - activate trigger - short
:0x09 - deactivate trigger - short
:0x0A - lock door - short
:0x0B - unlock door - short
;Console options bitset
:0x01 - unknown, never used
:0x01 - unknown, never used
:0x02 - unknown, never used
:0x02 - unknown, never used
Line 113: Line 33:
:0x08 - console active at level load
:0x08 - console active at level load
:0x10 - unknown, never used
:0x10 - unknown, never used
:0x20 - use punch animation (??? [[User:Geyser|geyser]])
:0x20 - use punch animation (KONOKOconsole_punch.[[OBD:TRAM|TRAM]])
:0x40 - unknown, never used
:0x40 - alarm console flag; AI can search for the console and use it ON ITS OWN (no scripting) when certain conditions ([[OBD:BINA/OBJC/CMBT#Alarm part|CMBT]] alarm behavior) are met
:0x80 - unknown, never used
:0x80 - unknown, never used




----
}}
----
{{OBDtr2|0x067 | char[63] |B0C3D4| _con_INFO              | "console deactivated" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
{{OBD TXT|align=center|size=19|onistuff=bina_consoles}}
{{OBDtr2|0x0A6 | char[63] |E7CEA5| _con_INFO              | "console activated" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
----
{{OBDtr2|0x0E5 | char[63] |FFDDDD| _con_INFO              | "console used" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
----
{{OBDtr |0x124 | int16    |64AAAA| 01 00      | 1        | number of events }}
{{OBD OBJC Footer|type=CONS|prev=CMBT|next=DOOR|name=Console|onistuff=b_co}}
{{OBDtrBK|1=First event (grey outline)}}
{{OBDtr |0x126 | int16    |EBEBEB| 01 00      | 1        | event type; the following types are possible (values in dec):
:00 - nothing
:01 - script function (32 byte string)
:02 - activate turret (short)
:03 - deactivate turret (short)
:04 - activate console (short)
:05 - deactivate console (short)
:06 - activate alarm (short)
:07 - deactivate alarm (short)
:08 - activate trigger (short)
:09 - deactivate trigger (short)
:10 - lock door (short)
:11 - unlock door (short)
}}
{{OBDtr2|0x128 | char[32] |8C8CCC| level3c                | event parameter; here, the name of the script function to be called when the console is used }}
|}
 
 
;Tool Mode dialog
 
[[Image:Tool dialog - Console Properties.png]]
 
 
{{OBD OBJC Footer | type=CONS | prev=CMBT | next=DOOR | name=Console | family=Level }}
 
{{OBD}}

Latest revision as of 21:17, 9 December 2023

This is about console instances. For the console class resource, see OBD:CONS
ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CMBT << Other OBJC >> DOOR
CONS : Console
XML tutorial
Overview @ Oni Stuff
OBD.png


Bin r co.gif


Offset Type Raw Hex Value Description
0x000 char[4] 43 4A 42 4F OBJC objects
0x004 int32 4C 0E 00 00 5463 size of the complete console part from this position in bytes
0x008 int32 27 00 00 00 39 object list version
0x00C int32 48 01 00 00 328 size of the following element in bytes
First element (black outline)
0x000 char[4] 53 4E 4F 43 CONS console
0x004 int32 57 12 00 00 5463 old file ID
0x008 int32 08 00 00 00 8 unknown
0x00C float 71 0C 6C 44 944.194396 x-position of the console
0x010 float 00 00 D8 C1 -27.000000 y-position (height) of the console
0x014 float 68 05 EB 41 29.377639 z-position of the console
0x018 float 42 FD 17 38 0.000036 rotation on the x-axis in degrees
0x01C float 00 00 87 43 270.000000 rotation on the y-axis in degrees
0x020 float 00 00 00 00 0.000000 rotation on the z-axis in degrees
0x024 char[63] console_data console type name (reference to 00761-console_data.CONS of level 0)
0x063 int16 01 00 1 console ID
0x065 bitset16 08 00 8 console options; the following bits are possible:


0x00 - console deactivated
0x01 - unknown, never used
0x02 - unknown, never used
0x04 - unknown, never used
0x08 - console active at level load
0x10 - unknown, never used
0x20 - use punch animation (KONOKOconsole_punch.TRAM)
0x40 - alarm console flag; AI can search for the console and use it ON ITS OWN (no scripting) when certain conditions (CMBT alarm behavior) are met
0x80 - unknown, never used


0x067 char[63] _con_INFO "console deactivated" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x0A6 char[63] _con_INFO "console activated" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x0E5 char[63] _con_INFO "console used" texture name (reference to 00800-_CON_INFO.TXMP of level 0)
0x124 int16 01 00 1 number of events
First event (grey outline)
0x126 int16 01 00 1 event type; the following types are possible (values in dec):
00 - nothing
01 - script function (32 byte string)
02 - activate turret (short)
03 - deactivate turret (short)
04 - activate console (short)
05 - deactivate console (short)
06 - activate alarm (short)
07 - deactivate alarm (short)
08 - activate trigger (short)
09 - deactivate trigger (short)
10 - lock door (short)
11 - unlock door (short)
0x128 char[32] level3c event parameter; here, the name of the script function to be called when the console is used


Tool Mode dialog

Tool dialog - Console Properties.png


ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CMBT << Other OBJC >> DOOR
CONS : Console
Level file