Oni (folder)/GameDataFolder: Difference between revisions
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'''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: | |||
'''GameDataFolder''' (commonly called GDF | *Oni's game data, in binary format (see [[OBD]] for more info) | ||
*Oni's game data (see [[OBD]] for more info) | *the level logic, in plain-text (in the IGMD subfolder; see [[BSL]] for more info) | ||
*the level logic ( | |||
*the intro and outro animated sequences, in the Bink video format | *the intro and outro animated sequences, in the Bink video format | ||
==Overview== | ==Overview== | ||
You should have all the files in bold in your GameDataFolder, but the movie files are optional. The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline. | |||
{| class="wikitable" style="margin-left:auto; margin-right:auto;" | |||
|- | |||
|colspan="3" align="center"|'''File name''' | |||
| | |rowspan="2" align="center"|'''Level logic folder''' | ||
|rowspan="2" align="center"|'''[[Chapters|Chapter]]''' | |||
| | |rowspan="2" align="center"|'''Location (as in Load Game dialog)''' | ||
|[[ | |- | ||
| | |align="center"|'''Windows''' | ||
|align="center"|'''Mac''' | |||
|align="center"|'''PS2''' | |||
|- | |||
|colspan="2"|<center>'''[[IGMD|IGMD/]]'''</center> | |||
|valign=top|'''1''' | |||
| <center>--</center> | |||
|colspan=2 align=center|Contains all level logic | |||
|- | |- | ||
|[[:Category: | |colspan="2"|<center>'''[[:Category:Intro sequence|intro.bik]]'''</center> | ||
| | |valign=top|'''2''' | ||
| | | <center>--</center> | ||
| | |colspan=2 align=center|Movie plays when Oni is launched (see note below) | ||
| | |||
|- | |- | ||
|valign=top|level0_Final.dat<br>level0_Final.raw | |valign=top|'''level0_Final.dat<br>level0_Final.raw''' | ||
|level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep | |'''level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep''' | ||
|'''3<br>20/1<br>21/1''' | |||
|[[IGMD/global]] | |[[IGMD/global]] | ||
|colspan=2 align=center| | |colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global") | ||
|- | |- | ||
|valign=top|level1_Final.dat<br>level1_Final.raw | |valign=top|'''level1_Final.dat<br>level1_Final.raw''' | ||
|level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep | |'''level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep''' | ||
|'''11<br>20/9<br>21/9''' | |||
|[[IGMD/EnvWarehouse]] | |[[IGMD/EnvWarehouse]] | ||
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | ||
|TCTF Training<br>Syndicate Warehouse | |TCTF Training<br>Syndicate Warehouse | ||
|- | |- | ||
|valign=top|level2_Final.dat<br>level2_Final.raw | |valign=top|'''level2_Final.dat<br>level2_Final.raw''' | ||
|level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep | |'''level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep''' | ||
|'''12<br>20/10<br>21/10''' | |||
|[[IGMD/manplant]] | |[[IGMD/manplant]] | ||
|{{C|2|2: ENGINES OF EVIL}} | |{{C|2|2: ENGINES OF EVIL}} | ||
|Manufacturing Plant | |Manufacturing Plant | ||
|- | |- | ||
|valign=top|level3_Final.dat<br>level3_Final.raw | |valign=top|'''level3_Final.dat<br>level3_Final.raw''' | ||
|level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep | |'''level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep''' | ||
|'''13<br>20/11<br>21/11''' | |||
|[[IGMD/lab]] | |[[IGMD/lab]] | ||
|{{C|3|3: PUZZLE PIECES}} | |{{C|3|3: PUZZLE PIECES}} | ||
|Bio-Research Lab | |Bio-Research Lab | ||
|- | |- | ||
|valign=top|level4_Final.dat<br>level4_Final.raw | |valign=top|'''level4_Final.dat<br>level4_Final.raw''' | ||
|level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep | |'''level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep''' | ||
|'''14<br>20/12<br>21/12''' | |||
|[[IGMD/Airport]] | |[[IGMD/Airport]] | ||
|{{C|4|4: TIGER BY THE TAIL}} | |{{C|4|4: TIGER BY THE TAIL}} | ||
|Airport Assault | |Airport Assault | ||
|- | |- | ||
|valign=top|level6_Final.dat<br>level6_Final.raw | |valign=top|'''level6_Final.dat<br>level6_Final.raw''' | ||
|level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep | |'''level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep''' | ||
|'''15<br>20/13<br>21/13''' | |||
|[[IGMD/Airport_III]] | |[[IGMD/Airport_III]] | ||
|{{C|5|5: HOT PURSUIT}} | |{{C|5|5: HOT PURSUIT}} | ||
|Airport Cargo Hangars | |Airport Cargo Hangars | ||
|- | |- | ||
|valign=top|level8_Final.dat<br>level8_Final.raw | |valign=top|'''level8_Final.dat<br>level8_Final.raw''' | ||
|level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep | |'''level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep''' | ||
|'''16<br>20/14<br>21/14''' | |||
|[[IGMD/tctf]] | |[[IGMD/tctf]] | ||
|{{C|6|6: COUNTERATTACK}} | |{{C|6|6: COUNTERATTACK}} | ||
|TCTF Regional HQ | |TCTF Regional HQ | ||
|- | |- | ||
|valign=top|level9_Final.dat<br>level9_Final.raw | |valign=top|'''level9_Final.dat<br>level9_Final.raw''' | ||
|level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep | |'''level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep''' | ||
|'''17<br>20/15<br>21/15''' | |||
|[[IGMD/power]] | |[[IGMD/power]] | ||
|{{C|7|7: A FRIEND IN NEED}} | |{{C|7|7: A FRIEND IN NEED}} | ||
|Atmospheric Conversion Center (exterior) | |Atmospheric Conversion Center (exterior) | ||
|- | |- | ||
|valign=top|level10_Final.dat<br>level10_Final.raw | |valign=top|'''level10_Final.dat<br>level10_Final.raw''' | ||
|level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep | |'''level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep''' | ||
|'''4<br>20/2<br>21/2''' | |||
|[[IGMD/power_II]] | |[[IGMD/power_II]] | ||
|{{C|8|8: AN INNOCENT LIFE}} | |{{C|8|8: AN INNOCENT LIFE}} | ||
|Atmospheric Conversion Center (interior) | |Atmospheric Conversion Center (interior) | ||
|- | |- | ||
|valign=top|level11_Final.dat<br>level11_Final.raw | |valign=top|'''level11_Final.dat<br>level11_Final.raw''' | ||
|level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep | |'''level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep''' | ||
|'''5<br>20/3<br>21/3''' | |||
|[[IGMD/state]] | |[[IGMD/state]] | ||
|{{C|9|9: TRUTH AND CONSEQUENCES}} | |{{C|9|9: TRUTH AND CONSEQUENCES}} | ||
|Regional State Building | |Regional State Building | ||
|- | |- | ||
|valign=top|level12_Final.dat<br>level12_Final.raw | |valign=top|'''level12_Final.dat<br>level12_Final.raw''' | ||
|level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep | |'''level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep''' | ||
|'''6<br>20/4<br>21/4''' | |||
|[[IGMD/roof]] | |[[IGMD/roof]] | ||
|{{C|10|10: CAT AND MOUSE}} | |{{C|10|10: CAT AND MOUSE}} | ||
|Rooftops | |Rooftops | ||
|- | |- | ||
|valign=top|level13_Final.dat<br>level13_Final.raw | |valign=top|'''level13_Final.dat<br>level13_Final.raw''' | ||
|level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep | |'''level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep''' | ||
|'''7<br>20/5<br>21/5''' | |||
|[[IGMD/dream_lab]] | |[[IGMD/dream_lab]] | ||
|{{C|11|11: DREAM DIVER}} | |{{C|11|11: DREAM DIVER}} | ||
|Doctor Hasegawa's Lab | |Doctor Hasegawa's Lab | ||
|- | |- | ||
|valign=top|level14_Final.dat<br>level14_Final.raw | |valign=top|'''level14_Final.dat<br>level14_Final.raw''' | ||
|level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep | |'''level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep''' | ||
|'''8<br>20/6<br>21/6''' | |||
|[[IGMD/neuro]] | |[[IGMD/neuro]] | ||
|{{C|12|12: SINS OF THE FATHER}} | |{{C|12|12: SINS OF THE FATHER}} | ||
|TCTF Science Prison | |TCTF Science Prison | ||
|- | |- | ||
|valign=top|level18_Final.dat<br>level18_Final.raw | |valign=top|'''level18_Final.dat<br>level18_Final.raw''' | ||
|level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep | |'''level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep''' | ||
|'''9<br>20/7<br>21/7''' | |||
|[[IGMD/tctf_ii]] | |[[IGMD/tctf_ii]] | ||
|{{C|13|13: PHOENIX RISING}} | |{{C|13|13: PHOENIX RISING}} | ||
|TCTF Regional HQ (redux) | |TCTF Regional HQ (redux) | ||
|- | |- | ||
|valign=top|level19_Final.dat<br>level19_Final.raw | |valign=top|'''level19_Final.dat<br>level19_Final.raw''' | ||
|level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep | |'''level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep''' | ||
|'''10<br>20/8<br>21/8''' | |||
|[[IGMD/compound]] | |[[IGMD/compound]] | ||
|{{C|14|14: DAWN OF THE CHRYSALIS}} | |{{C|14|14: DAWN OF THE CHRYSALIS}} | ||
|Syndicate Mountain Compound | |Syndicate Mountain Compound | ||
| | |- | ||
|colspan="2"|<center>'''[[:Category:Outro sequence|outro.bik]]'''</center> | |||
|'''18''' | |||
| <center>--</center> | |||
|colspan=2 align=center|Movie plays when Oni is beaten (see note below) | |||
|} | |} | ||
Line 136: | Line 142: | ||
The level 0 data is only loaded once, when Oni starts. | The level 0 data is only loaded once, when Oni starts. | ||
===IGMD | ===IGMD/global=== | ||
IGMD | IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder. | ||
===intro.bik, outro.bik=== | |||
The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster. Note that if you remove outro.bik, Oni will quit immediately after beating the game because it would normally play the outro and then quit. | |||
Epic Games Tools, the makers of the Bink video format, offer [https://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use [https://www.videolan.org/vlc/ VLC] or another ffmpeg-based client to watch the movies. | |||
===How Oni finds its GameDataFolder=== | ===How Oni finds its GameDataFolder=== | ||
In Windows, Oni's engine first looks | In Windows, Oni's engine first looks in the [[wp:Working directory|working directory]] (aka "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way. | ||
The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/. | The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/. | ||
[[Category:Game directory map]] | [[Category:Game directory map]] |
Latest revision as of 17:22, 11 February 2024
GameDataFolder (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following:
- Oni's game data, in binary format (see OBD for more info)
- the level logic, in plain-text (in the IGMD subfolder; see BSL for more info)
- the intro and outro animated sequences, in the Bink video format
Overview
You should have all the files in bold in your GameDataFolder, but the movie files are optional. The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. SPOILER WARNING: The "Chapter" column links to summaries and analyses of Oni's storyline.
File name | Level logic folder | Chapter | Location (as in Load Game dialog) | ||
Windows | Mac | PS2 | |||
1 | Contains all level logic | ||||
2 | Movie plays when Oni is launched (see note below) | ||||
level0_Final.dat level0_Final.raw |
level0_Final.dat level0_Final.raw level0_Final.sep |
3 20/1 21/1 |
IGMD/global | Used in all Chapters (see notes below on "level0_Final" and "IGMD/global") | |
level1_Final.dat level1_Final.raw |
level1_Final.dat level1_Final.raw level1_Final.sep |
11 20/9 21/9 |
IGMD/EnvWarehouse | 0: COMBAT TRAINING 1: TRIAL RUN |
TCTF Training Syndicate Warehouse |
level2_Final.dat level2_Final.raw |
level2_Final.dat level2_Final.raw level2_Final.sep |
12 20/10 21/10 |
IGMD/manplant | 2: ENGINES OF EVIL | Manufacturing Plant |
level3_Final.dat level3_Final.raw |
level3_Final.dat level3_Final.raw level3_Final.sep |
13 20/11 21/11 |
IGMD/lab | 3: PUZZLE PIECES | Bio-Research Lab |
level4_Final.dat level4_Final.raw |
level4_Final.dat level4_Final.raw level4_Final.sep |
14 20/12 21/12 |
IGMD/Airport | 4: TIGER BY THE TAIL | Airport Assault |
level6_Final.dat level6_Final.raw |
level6_Final.dat level6_Final.raw level6_Final.sep |
15 20/13 21/13 |
IGMD/Airport_III | 5: HOT PURSUIT | Airport Cargo Hangars |
level8_Final.dat level8_Final.raw |
level8_Final.dat level8_Final.raw level8_Final.sep |
16 20/14 21/14 |
IGMD/tctf | 6: COUNTERATTACK | TCTF Regional HQ |
level9_Final.dat level9_Final.raw |
level9_Final.dat level9_Final.raw level9_Final.sep |
17 20/15 21/15 |
IGMD/power | 7: A FRIEND IN NEED | Atmospheric Conversion Center (exterior) |
level10_Final.dat level10_Final.raw |
level10_Final.dat level10_Final.raw level10_Final.sep |
4 20/2 21/2 |
IGMD/power_II | 8: AN INNOCENT LIFE | Atmospheric Conversion Center (interior) |
level11_Final.dat level11_Final.raw |
level11_Final.dat level11_Final.raw level11_Final.sep |
5 20/3 21/3 |
IGMD/state | 9: TRUTH AND CONSEQUENCES | Regional State Building |
level12_Final.dat level12_Final.raw |
level12_Final.dat level12_Final.raw level12_Final.sep |
6 20/4 21/4 |
IGMD/roof | 10: CAT AND MOUSE | Rooftops |
level13_Final.dat level13_Final.raw |
level13_Final.dat level13_Final.raw level13_Final.sep |
7 20/5 21/5 |
IGMD/dream_lab | 11: DREAM DIVER | Doctor Hasegawa's Lab |
level14_Final.dat level14_Final.raw |
level14_Final.dat level14_Final.raw level14_Final.sep |
8 20/6 21/6 |
IGMD/neuro | 12: SINS OF THE FATHER | TCTF Science Prison |
level18_Final.dat level18_Final.raw |
level18_Final.dat level18_Final.raw level18_Final.sep |
9 20/7 21/7 |
IGMD/tctf_ii | 13: PHOENIX RISING | TCTF Regional HQ (redux) |
level19_Final.dat level19_Final.raw |
level19_Final.dat level19_Final.raw level19_Final.sep |
10 20/8 21/8 |
IGMD/compound | 14: DAWN OF THE CHRYSALIS | Syndicate Mountain Compound |
18 | Movie plays when Oni is beaten (see note below) |
Notes
level0_Final
The level 0 data is only loaded once, when Oni starts.
IGMD/global
IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.
intro.bik, outro.bik
The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster. Note that if you remove outro.bik, Oni will quit immediately after beating the game because it would normally play the outro and then quit.
Epic Games Tools, the makers of the Bink video format, offer standalone apps for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use VLC or another ffmpeg-based client to watch the movies.
How Oni finds its GameDataFolder
In Windows, Oni's engine first looks in the working directory (aka "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.
The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.