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(clarified that unknown flags don't matter because they're runtime flags for Tool mode; updated some terminology to current practices) |
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==Introduction== | ==Introduction== | ||
"OBJC" is short for "Objects", which refers to lists of files which are stored in the [[separate file]] when available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it serves as a wrapper for other tags. OBJCs are lists composed of a standard wrapper with a little header data and then elements of specific data types which have their own tags. Objects listed in OBJCs could be edited in-game by the developers using the GUI which was discovered by fans in the [[European Mac releases]] of Oni. Screenshots of the editing interface are shown on the pages of each type which the interface could edit. | "OBJC" is short for "Objects", which refers to lists of files which are stored in the [[separate file]] when available (Windows demo, Mac, [[OniX]]) or in the [[raw file]] otherwise (Windows retail). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it serves as a wrapper for other tags. OBJCs are lists composed of a standard wrapper with a little header data and then elements of specific data types which have their own tags. Objects listed in OBJCs could be edited in-game by the developers using the GUI which was discovered by fans in the [[European Mac releases]] of Oni. Screenshots of the editing interface are shown on the pages of each type which the interface could edit. | ||
==File description== | ==File description== | ||
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{{OBDth}} | {{OBDth}} | ||
{{OBDtr|0x00|char[4]|FF0000|43 4A 42 4F|OBJC|tag}} | {{OBDtr|0x00|char[4]|FF0000|43 4A 42 4F|OBJC|tag}} | ||
{{OBDtr|0x04| | {{OBDtr|0x04|uint32 |FFFF00|18 02 00 00|536|size to end of object list from 0x08, in bytes}} | ||
{{OBDtr|0x08| | {{OBDtr|0x08|uint32 |00FF00|27 00 00 00|39|object format version}} | ||
{{OBDtr|0x0C| | {{OBDtr|0x0C|uint32 |00FFFF|28 00 00 00|40|size of next object (black outline)}} | ||
{{OBDtrBK|0x10 - 0x37 : first object (40 bytes)}} | {{OBDtrBK|0x10 - 0x37 : first object (40 bytes)}} | ||
{{OBDtr|0x38| | {{OBDtr|0x38|uint32 |FFFFFF|28 00 00 00|40|size of next object}} | ||
{{OBDtrBK|0x3C - ... : second object (40 bytes), etc.}} | {{OBDtrBK|0x3C - ... : second object (40 bytes), etc.}} | ||
|} | |} | ||
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{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x00 | char[4] |FFC8C8| 52 52 57 50 | PWRU | object type }} | {{OBDtr| 0x00 | char[4] |FFC8C8| 52 52 57 50 | PWRU | object type }} | ||
{{OBDtr| 0x04 | | {{OBDtr| 0x04 | uint32 |FFFFC8| AC 1C 00 00 | 7340 | object ID }} | ||
{{OBDtr| 0x08 | bitset32 |C8FFC8| 00 00 00 00 | 0x00 | object flags, only used at runtime in [[Tool mode]]}} | {{OBDtr| 0x08 | bitset32 |C8FFC8| 00 00 00 00 | 0x00 | object flags, only used at runtime in [[Tool mode]]}} | ||
{{OBDtr| 0x0C | float |C8FFFF| E8 92 77 44 | 990.254 | x position }} | {{OBDtr| 0x0C | float |C8FFFF| E8 92 77 44 | 990.254 | x position }} | ||
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|} | |} | ||
{{OBD BINA Footer|prev=TMBD|type=OBJC|next=ONIE|name=Objects}} | {{OBD BINA Footer|prev=TMBD|type=OBJC|next=ONIE|name=Objects|family=General}} | ||
{{OBD}} | {{OBD}} | ||