Oni (folder)/GameDataFolder/IGMD: Difference between revisions
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'''IGMD''' is a subfolder of | '''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac]. | ||
'''Notes on this folder''' | |||
*The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]]. | |||
*[[IGMD/global]] is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder. | |||
*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | |||
*''' | *The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown at {{SectionLink|Windows Oni vs. Mac Oni|Level logic}}. | ||
*' | *The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to chapters of the game; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels. | ||
*The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version in minor ways, documented on [[Oni (PlayStation 2)]]. | |||
===[[IGMD/ | {| class="wikitable sortable" style="margin-left:auto; margin-right:auto;" | ||
!Standard Win/<br>Mac release | |||
!European Mac<br>non-English | |||
!Japanese<br>Win/Mac | |||
!Play-<br>Station 2 | |||
!Chapter | |||
!Location (seen in Load Game dialog) | |||
|- | |||
|bgcolor=lightgray| | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]''' | |||
|bgcolor=lightgray| | |||
|13/ | |||
|colspan=2|Loads for all levels | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]''' | |||
|EnvWarehouse/ | |||
|EnvWarehouse/ | |||
|12/ | |||
|data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |||
|valign=bottom|TCTF Training<br>Syndicate Warehouse | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]''' | |||
|manplant/ | |||
|MANPLANT/ | |||
|15/ | |||
|data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}} | |||
|Manufacturing Plant | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]''' | |||
|lab/ | |||
|LAB/ | |||
|14/ | |||
|data-sort-value="03"|{{C|3|3: PUZZLE PIECES}} | |||
|Bio-Research Lab | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]''' | |||
|Airport/ | |||
|Airport/ | |||
|data-sort-value="01/"|1/ | |||
|data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}} | |||
|Airport Assault | |||
|- | |||
|bgcolor=lightgray| | |||
|Airport_II/ | |||
|bgcolor=lightgray| | |||
|data-sort-value="02/"|2/ | |||
|(cut) | |||
|Airport Part Deux | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]''' | |||
|Airport_III/ | |||
|Airport_III/ | |||
|data-sort-value="03/"|3/ | |||
|data-sort-value="05"|{{C|5|5: HOT PURSUIT}} | |||
|Airport Cargo Hangars | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]''' | |||
|tctf/ | |||
|TCTF/ | |||
|23/ | |||
|data-sort-value="06"|{{C|6|6: COUNTERATTACK}} | |||
|TCTF Regional HQ | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]''' | |||
|power/ | |||
|POWER/ | |||
|18/ | |||
|data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}} | |||
|Atmospheric Conversion Center (exterior) | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]''' | |||
|power_II/ | |||
|power_II/ | |||
|19/ | |||
|data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}} | |||
|Atmospheric Conversion Center (interior) | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]''' | |||
|state/ | |||
|STATE/ | |||
|22/ | |||
|data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}} | |||
|Regional State Building | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]''' | |||
|roof/ | |||
|ROOF/ | |||
|20/ | |||
|{{C|10|10: CAT AND MOUSE}} | |||
|Rooftops | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]''' | |||
|dream_lab/ | |||
|dream_lab/ | |||
|11/ | |||
|{{C|11|11: DREAM DIVER}} | |||
|Doctor Hasegawa's Lab | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]''' | |||
|neuro/ | |||
|NEURO/ | |||
|16/ | |||
|{{C|12|12: SINS OF THE FATHER}} | |||
|TCTF Science Prison | |||
|- | |||
|bgcolor=lightgray| | |||
|BGI/ | |||
|bgcolor=lightgray| | |||
|16/ | |||
|(cut) | |||
|BGI HQ | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]''' | |||
|tctf_ii | |||
|TCTF_II | |||
|24/ | |||
|{{C|13|13: PHOENIX RISING}} | |||
|TCTF Regional HQ (redux) | |||
|- | |||
|'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]''' | |||
|compound/ | |||
|COMPOUND/ | |||
|data-sort-value="08/"|8/ | |||
|{{C|14|14: DAWN OF THE CHRYSALIS}} | |||
|Syndicate Mountain Compound | |||
|- | |||
|bgcolor=lightgray| | |||
|aop/ | |||
|bgcolor=lightgray| | |||
|data-sort-value="04/"|4/ | |||
|(multiplayer) | |||
|The Arena of Pain | |||
|- | |||
|bgcolor=lightgray| | |||
|CZ/ | |||
|bgcolor=lightgray| | |||
|data-sort-value="09/"|9/ | |||
|(multiplayer) | |||
|Crossing Zone | |||
|- | |||
|bgcolor=lightgray| | |||
|pit/ | |||
|bgcolor=lightgray| | |||
|17/ | |||
|(multiplayer) | |||
|Pit | |||
|- | |||
|bgcolor=lightgray| | |||
|CZ_II/ | |||
|bgcolor=lightgray| | |||
|10/ | |||
|(multiplayer) | |||
|Crossing Zone Too | |||
|- | |||
|bgcolor=lightgray| | |||
|cap/ | |||
|bgcolor=lightgray| | |||
|data-sort-value="07/"|7/ | |||
|(multiplayer) | |||
|Capture | |||
|- | |||
|bgcolor=lightgray| | |||
|ats/ | |||
|bgcolor=lightgray| | |||
|data-sort-value="05/"|5/ | |||
|(development) | |||
|AlexTestSite | |||
|- | |||
|bgcolor=lightgray| | |||
|SR/ | |||
|bgcolor=lightgray| | |||
|21/ | |||
|(development) | |||
|FiringRange | |||
|} | |||
[[Category:Game directory map]] | |||
Latest revision as of 00:45, 6 April 2026
IGMD is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac.
Notes on this folder
- The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in BFW Scripting Language.
- IGMD/global is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.
- Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
- The Mac and Windows scripts are identical except for minor differences in tctf_ii_cutscene.bsl and tctf2.bsl for the boss battle of Chapter 13, shown at Windows Oni vs. Mac Oni § Level logic.
- The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to chapters of the game; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See HERE for an overview of the cut levels.
- The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version in minor ways, documented on Oni (PlayStation 2).
| Standard Win/ Mac release |
European Mac non-English |
Japanese Win/Mac |
Play- Station 2 |
Chapter | Location (seen in Load Game dialog) |
|---|---|---|---|---|---|
| global/ | 13/ | Loads for all levels | |||
| EnvWarehouse/ | EnvWarehouse/ | EnvWarehouse/ | 12/ | 0: COMBAT TRAINING 1: TRIAL RUN |
TCTF Training Syndicate Warehouse |
| manplant/ | manplant/ | MANPLANT/ | 15/ | 2: ENGINES OF EVIL | Manufacturing Plant |
| lab/ | lab/ | LAB/ | 14/ | 3: PUZZLE PIECES | Bio-Research Lab |
| Airport/ | Airport/ | Airport/ | 1/ | 4: TIGER BY THE TAIL | Airport Assault |
| Airport_II/ | 2/ | (cut) | Airport Part Deux | ||
| Airport_III/ | Airport_III/ | Airport_III/ | 3/ | 5: HOT PURSUIT | Airport Cargo Hangars |
| tctf/ | tctf/ | TCTF/ | 23/ | 6: COUNTERATTACK | TCTF Regional HQ |
| power/ | power/ | POWER/ | 18/ | 7: A FRIEND IN NEED | Atmospheric Conversion Center (exterior) |
| power_II/ | power_II/ | power_II/ | 19/ | 8: AN INNOCENT LIFE | Atmospheric Conversion Center (interior) |
| state/ | state/ | STATE/ | 22/ | 9: TRUTH AND CONSEQUENCES | Regional State Building |
| roof/ | roof/ | ROOF/ | 20/ | 10: CAT AND MOUSE | Rooftops |
| dream_lab/ | dream_lab/ | dream_lab/ | 11/ | 11: DREAM DIVER | Doctor Hasegawa's Lab |
| neuro/ | neuro/ | NEURO/ | 16/ | 12: SINS OF THE FATHER | TCTF Science Prison |
| BGI/ | 16/ | (cut) | BGI HQ | ||
| tctf_ii/ | tctf_ii | TCTF_II | 24/ | 13: PHOENIX RISING | TCTF Regional HQ (redux) |
| compound/ | compound/ | COMPOUND/ | 8/ | 14: DAWN OF THE CHRYSALIS | Syndicate Mountain Compound |
| aop/ | 4/ | (multiplayer) | The Arena of Pain | ||
| CZ/ | 9/ | (multiplayer) | Crossing Zone | ||
| pit/ | 17/ | (multiplayer) | Pit | ||
| CZ_II/ | 10/ | (multiplayer) | Crossing Zone Too | ||
| cap/ | 7/ | (multiplayer) | Capture | ||
| ats/ | 5/ | (development) | AlexTestSite | ||
| SR/ | 21/ | (development) | FiringRange | ||