Oni (folder)/GameDataFolder/IGMD: Difference between revisions
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'''IGMD''' is | '''IGMD''' is where the level logic is defined. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac OS]. | ||
'''Notes on this folder''' | |||
*The level folder names are case-insensitive for Oni. | |||
*The Mac and PC scripts are almost identical, but not quite; there are small variations in the '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' files, which probably fix (for Mac) a glitch that appears on PC during the "boss battle" of '''Chapter 13''' aka '''tctf_ii'''. | |||
*The Mac version also sports fewer dev-and-debug features, and possibly has fewer issues with messy binary resources; a somewhat more finished product, sort of... but this lack of BSL functionality prevents it from running some advanced scripts that Windows Oni can run. The solution to this is documented [[AE:OMNI|here]]. | |||
*''' | |||
== | {|align="center" | ||
| | |||
{|{{table}} | |||
|-style="background:violet;" | |||
!Folder | |||
![[Chapters|Chapter]] | |||
!Location | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/global|global]] | |||
|loads for all Chapters (Windows only) | |||
| | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] | |||
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |||
|TCTF Training<br>Syndicate Warehouse | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant]] | |||
|{{C|2|2: ENGINES OF EVIL}} | |||
|Manufacturing Plant | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/lab|lab]] | |||
|{{C|3|3: PUZZLE PIECES}} | |||
|Bio-Research Lab | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport]] | |||
|{{C|4|4: TIGER BY THE TAIL}} | |||
|Airport Assault | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III]] | |||
|{{C|5|5: HOT PURSUIT}} | |||
|Airport Cargo Hangars | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf]] | |||
|{{C|6|6: COUNTERATTACK}} | |||
|TCTF Regional HQ | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/power|power]] | |||
|{{C|7|7: A FRIEND IN NEED}} | |||
|Atmospheric Conversion<br>Center (exterior) | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II]] | |||
|{{C|8|8: AN INNOCENT LIFE}} | |||
|Atmospheric Conversion<br>Center (interior) | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/state|state]] | |||
|{{C|9|9: TRUTH AND CONSEQUENCES}} | |||
|Regional State Building | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/roof|roof]] | |||
|{{C|10|10: CAT AND MOUSE}} | |||
|Rooftops | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab]] | |||
|{{C|11|11: DREAM DIVER}} | |||
|Doctor Hasegawa's Lab | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro]] | |||
|{{C|12|12: SINS OF THE FATHER}} | |||
|TCTF Science Prison | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii]] | |||
|{{C|13|13: PHOENIX RISING}} | |||
|TCTF Regional HQ (redux) | |||
|- | |||
|[[Oni (folder)/GameDataFolder/IGMD/compound|compound]] | |||
|{{C|14|14: DAWN OF THE CHRYSALIS}} | |||
|Syndicate Mountain Compound | |||
|} | |||
|} | |||
Revision as of 22:43, 15 November 2008
IGMD is where the level logic is defined. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac OS.
Notes on this folder
- The level folder names are case-insensitive for Oni.
- The Mac and PC scripts are almost identical, but not quite; there are small variations in the tctf_ii_cutscene.bsl and tctf2.bsl files, which probably fix (for Mac) a glitch that appears on PC during the "boss battle" of Chapter 13 aka tctf_ii.
- The Mac version also sports fewer dev-and-debug features, and possibly has fewer issues with messy binary resources; a somewhat more finished product, sort of... but this lack of BSL functionality prevents it from running some advanced scripts that Windows Oni can run. The solution to this is documented here.
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