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Line 704: | Line 704: | ||
:For the other overlay TRAMs, the "used parts" are 0x00010000 (chest), and the "replace parts" vary. | :For the other overlay TRAMs, the "used parts" are 0x00010000 (chest), and the "replace parts" vary. | ||
::[[User:Geyser|geyser]] 00:33, 28 January 2007 (CET) | ::[[User:Geyser|geyser]] 00:33, 28 January 2007 (CET) | ||
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M3GM: Again, they contain only links, so it's done. I know that there're different IDXA and VCRA files, so they are not done, because there is still no differentiation between the different files. | |||
Bitset: As the name say, it's a bitset. So it's IMO not misleading. | |||
door example: I don't agree with you, that they are "strips". Biturn says, that they're triangles and you have to read the first IDXA in this way: | |||
http://www6.fh-eberswalde.de/user/dkriesch/oni/doorcode.gif | |||
grey = high bit, red = same as the first column, yellow = same as the first row column but first and second value switched | |||
If you read it step by step (I used Rhino3D), you get this: | |||
http://www6.fh-eberswalde.de/user/dkriesch/oni/door.gif | |||
The sceond IDXA contains the normal for every triangle. And IMO the normals aren't used for shading, but for the textures, to say to the texture: look with your front side to the same direction as the normal. | |||
I only don't understand why ther're 16 points and normals for them. | |||
OBD: You wanna discuss again? You have some questions again? I'm sorry, but IMO that are rethorical questions. IMO you only accept the answers, you want to hear. | |||
So I'm not interested in to discuss it any longer. | |||
What about this: I update the missing files in my way (when I have time). And after that you can alter them in your way (f.e. images as hex). | |||
Something else: Level 1 Training, last room, where have to shoot the glass with the pistol. The first fixture on the left side. The lowest glass. You van hide it with "env_show 3003 0" | |||
But the AGQG package ID is 3058 (I've checked it, I can alter the glass, if I alter that package). So where does Oni get the Information that the glass has the env_ID 3003. It's not in the OBOA file. And I couldn't find the 3003 in another file. |
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