User talk:Geyser: Difference between revisions

m (→‎M3GM: fixed figure)
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:For the other overlay TRAMs, the "used parts" are 0x00010000 (chest), and the "replace parts" vary.
:For the other overlay TRAMs, the "used parts" are 0x00010000 (chest), and the "replace parts" vary.
::[[User:Geyser|geyser]] 00:33, 28 January 2007 (CET)
::[[User:Geyser|geyser]] 00:33, 28 January 2007 (CET)
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M3GM: Again, they contain only links, so it's done. I know that there're different IDXA and VCRA files, so they are not done, because there is still no differentiation between the different files.
Bitset: As the name say, it's a bitset. So it's IMO not misleading.
door example: I don't agree with you, that they are "strips". Biturn says, that they're triangles and you have to read the first IDXA in this way:
http://www6.fh-eberswalde.de/user/dkriesch/oni/doorcode.gif
grey = high bit, red = same as the first column, yellow = same as the first row column but first and second value switched
If you read it step by step (I used Rhino3D), you get this:
http://www6.fh-eberswalde.de/user/dkriesch/oni/door.gif
The sceond IDXA contains the normal for every triangle. And IMO the normals aren't used for shading, but for the textures, to say to the texture: look with your front side to the same direction as the normal.
I only don't understand why ther're 16 points and normals for them.
OBD: You wanna discuss again? You have some questions again? I'm sorry, but IMO that are rethorical questions. IMO you only accept the answers, you want to hear.
So I'm not interested in to discuss it any longer.
What about this: I update the missing files in my way (when I have time). And after that you can alter them in your way (f.e. images as hex).
Something else: Level 1 Training, last room, where have to shoot the glass with the pistol. The first fixture on the left side. The lowest glass. You van hide it with "env_show 3003 0"
But the AGQG package ID is 3058 (I've checked it, I can alter the glass, if I alter that package). So where does Oni get the Information that the glass has the env_ID 3003. It's not in the OBOA file. And I couldn't find the 3003 in another file.
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