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AE:Trailer: Difference between revisions

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:More placeholders: Here's the Iron Demon in Cheetah 3D http://edt.oni2.net/AE_Files/3DIronDemon.mov
:More placeholders: Here's the Iron Demon in Cheetah 3D http://edt.oni2.net/AE_Files/3DIronDemon.mov
:I got the Lab's geometry in Cheetah 3D: http://edt.oni2.net/AE_Files/3DLab1.mov and http://edt.oni2.net/AE_Files/3DLab2.mov
:I got the Lab's geometry in Cheetah 3D: http://edt.oni2.net/AE_Files/3DLab1.mov and http://edt.oni2.net/AE_Files/3DLab2.mov
::Thanks! Don't forget that wireframe also looks cool. For at least one shot, I'd like to try rotating around a model in a clean circle in wireframe and fading from that movie into a textured/shaded shot with the same rotation (it might be hard to rotate consistently twice because we usually have to use the mouse). But we probably will not have time for more than one shot of level geometry; two, if we make them quick; since I plan to show at least one character model and one new weapon in Blender too. --[[User:Iritscen|Iritscen]] 17:24, 22 August 2008 (CEST)


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